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-rw-r--r--src/Bindings/Plugin.h2
-rw-r--r--src/Bindings/PluginLua.cpp4
-rw-r--r--src/Bindings/PluginLua.h2
-rw-r--r--src/Bindings/PluginManager.cpp4
-rw-r--r--src/Bindings/PluginManager.h2
-rw-r--r--src/BlockArea.cpp172
-rw-r--r--src/Entities/ProjectileEntity.cpp4
-rw-r--r--src/Generating/Prefabs/AlchemistVillagePrefabs.cpp208
-rw-r--r--src/Mobs/Monster.cpp18
-rw-r--r--src/main.cpp4
10 files changed, 239 insertions, 181 deletions
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 0bd9270c4..c6461c861 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -90,7 +90,7 @@ public:
virtual bool OnPluginsLoaded (void) = 0;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) = 0;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 59708bf59..625931931 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -1113,14 +1113,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a
-bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile)
+bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Projectile, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, &a_BlockHitPos, cLuaState::Return, res);
if (res)
{
return true;
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 3357dd87b..598e031c0 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -113,7 +113,7 @@ public:
virtual bool OnPluginsLoaded (void) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) override;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index fc690d4de..acfc91bf8 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -1155,7 +1155,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
-bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile)
+bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
if (Plugins == m_Hooks.end())
@@ -1164,7 +1164,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnProjectileHitBlock(a_Projectile))
+ if ((*itr)->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos))
{
return true;
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 3b3091957..be40bd2f7 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -206,7 +206,7 @@ public: // tolua_export
bool CallHookPluginsLoaded (void);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile);
+ bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 40fdd68c0..e3a859e4f 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -1835,87 +1835,133 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
-void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
+void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
{
+ int SizeY = m_Area.m_Size.y;
+ int MinY = m_Origin.y;
+
+ // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
+ // OffX, OffZ are the offsets of the current chunk data from the area origin
+ // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
+ int SizeX = cChunkDef::Width;
+ int SizeZ = cChunkDef::Width;
+ int OffX, OffZ;
+ int BaseX, BaseZ;
+ OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
+ if (OffX < 0)
{
- if (m_Area.m_BlockTypes != NULL)
- {
- int SizeY = m_Area.m_Size.y;
- int MinY = m_Origin.y;
+ BaseX = -OffX;
+ SizeX += OffX; // SizeX is decreased, OffX is negative
+ OffX = 0;
+ }
+ else
+ {
+ BaseX = 0;
+ }
+ OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
+ if (OffZ < 0)
+ {
+ BaseZ = -OffZ;
+ SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
+ OffZ = 0;
+ }
+ else
+ {
+ BaseZ = 0;
+ }
+ // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
+ if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
+ {
+ SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
+ }
+ if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
+ {
+ SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
+ }
- // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
- // OffX, OffZ are the offsets of the current chunk data from the area origin
- // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
- int SizeX = cChunkDef::Width;
- int SizeZ = cChunkDef::Width;
- int OffX, OffZ;
- int BaseX, BaseZ;
- OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
- if (OffX < 0)
- {
- BaseX = -OffX;
- SizeX += OffX; // SizeX is decreased, OffX is negative
- OffX = 0;
- }
- else
- {
- BaseX = 0;
- }
- OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
- if (OffZ < 0)
- {
- BaseZ = -OffZ;
- SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
- OffZ = 0;
- }
- else
- {
- BaseZ = 0;
- }
- // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
- if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
- {
- SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
- }
- if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
- {
- SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
- }
-
- for (int y = 0; y < SizeY; y++)
+ // Copy the blocktypes:
+ if (m_Area.m_BlockTypes != NULL)
+ {
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
{
- int ChunkY = MinY + y;
- int AreaY = y;
- for (int z = 0; z < SizeZ; z++)
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
{
- int ChunkZ = BaseZ + z;
- int AreaZ = OffZ + z;
- for (int x = 0; x < SizeX; x++)
- {
- int ChunkX = BaseX + x;
- int AreaX = OffX + x;
- m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ);
- } // for x
- } // for z
- } // for y
- }
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
+ // Copy the block metas:
if (m_Area.m_BlockMetas != NULL)
{
- a_BlockBuffer.CopyMetas(m_Area.m_BlockMetas);
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockMetas[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetMeta(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
+ // Copy the blocklight:
if (m_Area.m_BlockLight != NULL)
{
- a_BlockBuffer.CopyBlockLight(m_Area.m_BlockLight);
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlockLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
+ // Copy the skylight:
if (m_Area.m_BlockSkyLight != NULL)
{
- a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockSkyLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetSkyLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
-
}
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 3e48d310c..95c494569 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -76,12 +76,12 @@ protected:
eBlockFace Face;
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
{
- if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile))
+ Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
+ if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
{
return false;
}
- Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
m_Projectile->OnHitSolidBlock(Intersection, Face);
return true;
}
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
index 6e3f82212..eb0d30fdf 100644
--- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
@@ -23,8 +23,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 10, 11, 9, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 11, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -270,8 +270,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 10, 7, 9, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 7, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -455,8 +455,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 10, 4, 12, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 4, 13, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -606,26 +606,28 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 14, 12, 10, // MaxX, MaxY, MaxZ
+ -1, 0, -1, // MinX, MinY, MinZ
+ 14, 12, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "A:128: 7\n" /* sandstonestairs */
- "B: 44: 1\n" /* step */
- "C:128: 2\n" /* sandstonestairs */
- "D:128: 0\n" /* sandstonestairs */
- "E: 87: 0\n" /* netherstone */
- "F:128: 3\n" /* sandstonestairs */
- "G: 51: 0\n" /* fire */
- "H: 44: 9\n" /* step */
+ "A:128: 4\n" /* sandstonestairs */
+ "B:128: 5\n" /* sandstonestairs */
+ "C:128: 7\n" /* sandstonestairs */
+ "D: 44: 1\n" /* step */
+ "E:128: 2\n" /* sandstonestairs */
+ "F:128: 0\n" /* sandstonestairs */
+ "G: 87: 0\n" /* netherstone */
+ "H:128: 3\n" /* sandstonestairs */
+ "I: 51: 0\n" /* fire */
+ "J: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 85: 0\n" /* fence */
"f: 5: 1\n" /* wood */
- "g: 64: 2\n" /* wooddoorblock */
+ "g: 64: 6\n" /* wooddoorblock */
"h: 64: 0\n" /* wooddoorblock */
"i: 61: 2\n" /* furnace */
"j:118: 0\n" /* cauldronblock */
@@ -633,18 +635,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"l: 65: 2\n" /* ladder */
"m: 19: 0\n" /* sponge */
"n:101: 0\n" /* ironbars */
- "o:140: 0\n" /* flowerpotblock */
- "p: 64: 8\n" /* wooddoorblock */
- "q: 50: 3\n" /* torch */
- "r: 69:12\n" /* lever */
- "s: 50: 4\n" /* torch */
- "t:128: 6\n" /* sandstonestairs */
- "u: 44:10\n" /* step */
- "v:128: 1\n" /* sandstonestairs */
- "w: 47: 0\n" /* bookshelf */
- "x: 96:12\n" /* trapdoor */
- "y:128: 4\n" /* sandstonestairs */
- "z:128: 5\n" /* sandstonestairs */,
+ "o: 50: 1\n" /* torch */
+ "p:140: 0\n" /* flowerpotblock */
+ "q: 64:12\n" /* wooddoorblock */
+ "r: 50: 3\n" /* torch */
+ "s: 64: 8\n" /* wooddoorblock */
+ "t: 69:12\n" /* lever */
+ "u: 50: 4\n" /* torch */
+ "v:128: 6\n" /* sandstonestairs */
+ "w: 44:10\n" /* step */
+ "x:128: 1\n" /* sandstonestairs */
+ "y: 47: 0\n" /* bookshelf */
+ "z: 96:10\n" /* trapdoor */,
// Block data:
// Level 0
@@ -681,12 +683,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....cddnnnddc.."
- /* 1 */ "....d......od.c"
- /* 2 */ "....p.......d.q"
- /* 3 */ "....d.......p.."
- /* 4 */ "....d.r...l.d.s"
+ /* 1 */ "....do.....pd.c"
+ /* 2 */ "....q.......d.r"
+ /* 3 */ "....d.......s.."
+ /* 4 */ "....d.t...l.d.u"
/* 5 */ "....dddd.dddd.c"
- /* 6 */ "....n.......n.."
+ /* 6 */ "....n..r.r..n.."
/* 7 */ "mmmmn.......n.."
/* 8 */ "mmmmn.......n.."
/* 9 */ "mmmmd.......d.."
@@ -695,32 +697,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "....cddtttddc.."
- /* 1 */ "....duuuuuuuddv"
- /* 2 */ "....duuuuuuud.."
- /* 3 */ "....duuuuuuud.."
- /* 4 */ "....dwwwuuxud.."
- /* 5 */ "....ddddddddddv"
- /* 6 */ "....yuuuuuuuz.."
- /* 7 */ "mmmmyuuuuuuuz.."
- /* 8 */ "mmmmyuuuuuuuz.."
- /* 9 */ "mmmmduuuuuuud.."
- /* 10 */ "mmmmcddAAAddc.."
+ /* 0 */ "....cddvvvddc.."
+ /* 1 */ "....dwwwwwwwddx"
+ /* 2 */ "....dwwwwwwwd.."
+ /* 3 */ "....dwwwwwwwd.."
+ /* 4 */ "....dyyywwzwd.."
+ /* 5 */ "....ddddddddddx"
+ /* 6 */ "....AwwwwwwwB.."
+ /* 7 */ "mmmmAwwwwwwwB.."
+ /* 8 */ "mmmmAwwwwwwwB.."
+ /* 9 */ "mmmmdwwwwwwwd.."
+ /* 10 */ "mmmmcddCCCddc.."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "....dBBBdBBBd.."
- /* 1 */ "....BcdddddcB.."
- /* 2 */ "....Bd.....dB.."
- /* 3 */ "....Bd.....dB.."
- /* 4 */ "....Bd.....dB.."
+ /* 0 */ "....dDDDdDDDd.."
+ /* 1 */ "....DcdddddcD.."
+ /* 2 */ "....Dd.....dD.."
+ /* 3 */ "....Dd.....dD.."
+ /* 4 */ "....Dd.....dD.."
/* 5 */ "....dcdd.ddcd.."
- /* 6 */ "....B.......B.."
- /* 7 */ "mmmmB.......B.."
- /* 8 */ "mmmmB.......B.."
- /* 9 */ "mmmmB.......B.."
- /* 10 */ "mmmmdBBBdBBBd.."
+ /* 6 */ "....D.......D.."
+ /* 7 */ "mmmmD.......D.."
+ /* 8 */ "mmmmD.......D.."
+ /* 9 */ "mmmmD.......D.."
+ /* 10 */ "mmmmdDDDdDDDd.."
// Level 5
/* z\x* 11111 */
@@ -741,10 +743,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
- /* 1 */ ".....cddtddc..."
- /* 2 */ ".....yuuuuuz..."
- /* 3 */ ".....yuuuuuz..."
- /* 4 */ ".....yuuuuuz..."
+ /* 1 */ ".....cddvddc..."
+ /* 2 */ ".....AwwwwwB..."
+ /* 3 */ ".....AwwwwwB..."
+ /* 4 */ ".....AwwwwwB..."
/* 5 */ ".....cdddddc..."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -756,11 +758,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
- /* 1 */ ".....dBBdBBd..."
- /* 2 */ ".....B.ddd.B..."
+ /* 1 */ ".....dDDdDDd..."
+ /* 2 */ ".....D.ddd.D..."
/* 3 */ ".....d.ddd.d..."
- /* 4 */ ".....B.ddd.B..."
- /* 5 */ ".....dBBdBBd..."
+ /* 4 */ ".....D.ddd.D..."
+ /* 5 */ ".....dDDdDDd..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
@@ -772,9 +774,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
- /* 2 */ ".......cCc....."
- /* 3 */ ".......DEv....."
- /* 4 */ ".......cFc....."
+ /* 2 */ ".......cEc....."
+ /* 3 */ ".......FGx....."
+ /* 4 */ ".......cHc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -788,7 +790,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......c.c....."
- /* 3 */ "........G......"
+ /* 3 */ "........I......"
/* 4 */ ".......c.c....."
/* 5 */ "..............."
/* 6 */ "..............."
@@ -802,9 +804,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
- /* 2 */ ".......ctc....."
- /* 3 */ ".......y.z....."
- /* 4 */ ".......cAc....."
+ /* 2 */ ".......cvc....."
+ /* 3 */ ".......A.B....."
+ /* 4 */ ".......cCc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -818,7 +820,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......ddd....."
- /* 3 */ ".......dHd....."
+ /* 3 */ ".......dJd....."
/* 4 */ ".......ddd....."
/* 5 */ "..............."
/* 6 */ "..............."
@@ -832,9 +834,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
- /* 2 */ ".......B.B....."
+ /* 2 */ ".......D.D....."
/* 3 */ "..............."
- /* 4 */ ".......B.B....."
+ /* 4 */ ".......D.D....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -877,8 +879,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 6, 10, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 7, 10, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1050,8 +1052,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 4, 4, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 5, 4, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1160,8 +1162,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 6, 4, 10, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 7, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1291,8 +1293,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 8, 4, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1400,8 +1402,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 4, 4, 10, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 5, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1428,7 +1430,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
- "x: 96: 7\n" /* trapdoor */,
+ "x: 96: 1\n" /* trapdoor */,
// Block data:
// Level 0
@@ -1536,8 +1538,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 8, 4, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1657,8 +1659,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 8, 4, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1783,8 +1785,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 8, 4, 10, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1914,8 +1916,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 4, 7, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 5, 7, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -2054,8 +2056,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 14, 7, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 15, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -2219,8 +2221,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 10, 8, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 8, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -2413,8 +2415,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 11, 9, 10, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 12, 9, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -2441,7 +2443,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
- "x: 96: 6\n" /* trapdoor */
+ "x: 96: 4\n" /* trapdoor */
"y:126: 0\n" /* woodenslab */
"z:128: 4\n" /* sandstonestairs */,
@@ -2631,8 +2633,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 8, 4, 10, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -2762,8 +2764,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 12, 8, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 13, 8, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index a9ca7a2fa..5843ca5a6 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -301,7 +301,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
{
m_bOnGround = false;
- AddPosY(1.5); // Jump!!
+ AddSpeedY(5.2); // Jump!!
}
}
@@ -310,9 +310,19 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
Distance.y = 0;
Distance.Normalize();
- Distance *= 5;
- SetSpeedX(Distance.x);
- SetSpeedZ(Distance.z);
+
+ if (m_bOnGround)
+ {
+ Distance *= 2.5;
+ }
+ else
+ {
+ // Don't let the mob move too much if he's falling.
+ Distance *= 0.25;
+ }
+
+ AddSpeedX(Distance.x);
+ AddSpeedZ(Distance.z);
if (m_EMState == ESCAPING)
{ //Runs Faster when escaping :D otherwise they just walk away
diff --git a/src/main.cpp b/src/main.cpp
index 68eea7f4d..6925d9ff1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -61,7 +61,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(SIGSEGV, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGSEGV: Segmentation fault");
- exit(EXIT_FAILURE);
+ abort();
}
case SIGABRT:
#ifdef SIGABRT_COMPAT
@@ -71,7 +71,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(a_Signal, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
- exit(EXIT_FAILURE);
+ abort();
}
case SIGINT:
case SIGTERM: