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-rw-r--r--src/Bindings/LuaState.cpp12
-rw-r--r--src/Bindings/LuaState.h1
-rw-r--r--src/Bindings/ManualBindings.cpp68
-rw-r--r--src/Bindings/PluginLua.cpp2
-rw-r--r--src/Bindings/PluginManager.cpp6
-rw-r--r--src/Bindings/virtual_method_hooks.lua8
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp4
-rw-r--r--src/BlockEntities/HopperEntity.cpp4
-rw-r--r--src/BlockID.cpp127
-rw-r--r--src/BlockID.h2
-rw-r--r--src/Blocks/BlockChest.h10
-rw-r--r--src/Blocks/BlockComparator.h2
-rw-r--r--src/Blocks/BlockDoor.h2
-rw-r--r--src/Blocks/BlockDropSpenser.h2
-rw-r--r--src/Blocks/BlockEnderchest.h2
-rw-r--r--src/Blocks/BlockFenceGate.h4
-rw-r--r--src/Blocks/BlockFurnace.h2
-rw-r--r--src/Blocks/BlockLever.h2
-rw-r--r--src/Blocks/BlockPiston.cpp2
-rw-r--r--src/Blocks/BlockPumpkin.h2
-rw-r--r--src/Blocks/BlockRedstone.h2
-rw-r--r--src/Blocks/BlockRedstoneRepeater.h2
-rw-r--r--src/Blocks/BlockStairs.h2
-rw-r--r--src/Blocks/BlockTorch.h6
-rw-r--r--src/CMakeLists.txt44
-rw-r--r--src/Chunk.cpp17
-rw-r--r--src/ChunkDef.h2
-rw-r--r--src/ClientHandle.cpp15
-rw-r--r--src/ClientHandle.h6
-rw-r--r--src/Defines.h5
-rw-r--r--src/Entities/Entity.cpp75
-rw-r--r--src/Entities/Entity.h10
-rw-r--r--src/Entities/Minecart.cpp570
-rw-r--r--src/Entities/Minecart.h35
-rw-r--r--src/Entities/Player.cpp47
-rw-r--r--src/Entities/Player.h2
-rw-r--r--src/Entities/ProjectileEntity.cpp12
-rw-r--r--src/Inventory.cpp2
-rw-r--r--src/Item.cpp32
-rw-r--r--src/Item.h41
-rw-r--r--src/ItemGrid.cpp8
-rw-r--r--src/Items/ItemBed.h2
-rw-r--r--src/Items/ItemComparator.h2
-rw-r--r--src/Items/ItemRedstoneDust.h2
-rw-r--r--src/Items/ItemRedstoneRepeater.h2
-rw-r--r--src/Items/ItemSign.h2
-rw-r--r--src/Log.cpp8
-rw-r--r--src/Log.h8
-rw-r--r--src/MCServer.vcproj.user167
-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/OSSupport/BlockingTCPLink.cpp11
-rw-r--r--src/OSSupport/Socket.cpp6
-rw-r--r--src/OSSupport/Socket.h12
-rw-r--r--src/Protocol/Protocol125.cpp18
-rw-r--r--src/Protocol/Protocol132.cpp8
-rw-r--r--src/Protocol/Protocol14x.cpp2
-rw-r--r--src/Protocol/Protocol17x.cpp183
-rw-r--r--src/Protocol/Protocol17x.h6
-rw-r--r--src/Resources/MCServer.rc17
-rw-r--r--src/Resources/icon.icobin0 -> 353118 bytes
-rw-r--r--src/Resources/icon_128.pngbin0 -> 26758 bytes
-rw-r--r--src/Resources/icon_256.pngbin0 -> 66137 bytes
-rw-r--r--src/Resources/resource_MCServer.h5
-rw-r--r--src/Server.h2
-rw-r--r--src/Simulator/RedstoneSimulator.cpp352
-rw-r--r--src/Simulator/RedstoneSimulator.h101
-rw-r--r--src/StringUtils.cpp33
-rw-r--r--src/StringUtils.h2
-rw-r--r--src/UI/SlotArea.cpp19
-rw-r--r--src/UI/Window.cpp2
-rw-r--r--src/World.cpp39
-rw-r--r--src/World.h24
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
-rw-r--r--src/main.cpp13
75 files changed, 1528 insertions, 725 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 149c304ed..00e62fcf6 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -632,18 +632,6 @@ void cLuaState::Push(cTNTEntity * a_TNTEntity)
-void cLuaState::Push(cCreeper * a_Creeper)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Creeper, "cCreeper");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
void cLuaState::Push(Vector3i * a_Vector)
{
ASSERT(IsValid());
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index a43d39732..414e5e4b2 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -177,7 +177,6 @@ public:
void Push(cWebAdmin * a_WebAdmin);
void Push(const HTTPTemplateRequest * a_Request);
void Push(cTNTEntity * a_TNTEntity);
- void Push(cCreeper * a_Creeper);
void Push(Vector3i * a_Vector);
void Push(void * a_Ptr);
void Push(cHopperEntity * a_Hopper);
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index a9368f613..ebee2d697 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -984,6 +984,73 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
+class cLuaScheduledWorldTask :
+ public cWorld::cScheduledTask
+{
+public:
+ cLuaScheduledWorldTask(cPluginLua & a_Plugin, int a_FnRef, int a_Ticks) :
+ cScheduledTask(a_Ticks),
+ m_Plugin(a_Plugin),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+protected:
+ cPluginLua & m_Plugin;
+ int m_FnRef;
+
+ // cWorld::cTask overrides:
+ virtual void Run(cWorld & a_World) override
+ {
+ m_Plugin.Call(m_FnRef, &a_World);
+ }
+};
+
+
+
+
+
+static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
+{
+ // Binding for cWorld::ScheduleTask
+ // Params: function, Ticks
+
+ // Retrieve the cPlugin from the LuaState:
+ cPluginLua * Plugin = GetLuaPlugin(tolua_S);
+ if (Plugin == NULL)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ return 0;
+ }
+
+ // Retrieve the args:
+ cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
+ }
+ if (!lua_isfunction(tolua_S, 2))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1");
+ }
+
+ // Create a reference to the function:
+ int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FnRef == LUA_REFNIL)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
+ }
+
+ int Ticks = (int) tolua_tonumber (tolua_S, 3, 0);
+
+ self->ScheduleTask(new cLuaScheduledWorldTask(*Plugin, FnRef, Ticks));
+ return 0;
+}
+
+
+
+
+
static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
{
cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
@@ -2218,6 +2285,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
+ tolua_function(tolua_S, "ScheduleTask", tolua_cWorld_ScheduleTask);
tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index eefcd2b09..4c4664815 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -436,7 +436,7 @@ bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool &
{
case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 68e6aea33..24bb914d1 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -169,9 +169,9 @@ void cPluginManager::InsertDefaultPlugins(cIniFile & a_SettingsIni)
a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify");
a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx");
a_SettingsIni.AddKeyComment("Plugins", " Plugin=APIDump");
- a_SettingsIni.SetValue("Plugins", "Plugin", "Core");
- a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI");
- a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog");
+ a_SettingsIni.AddValue("Plugins", "Plugin", "Core");
+ a_SettingsIni.AddValue("Plugins", "Plugin", "TransAPI");
+ a_SettingsIni.AddValue("Plugins", "Plugin", "ChatLog");
}
diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua
index 15ff1d7f8..c610d424f 100644
--- a/src/Bindings/virtual_method_hooks.lua
+++ b/src/Bindings/virtual_method_hooks.lua
@@ -504,3 +504,11 @@ end
+
+function post_output_hook()
+ print("Bindings have been generated.")
+end
+
+
+
+
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index f15553968..c6643bcff 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -307,7 +307,7 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
/// Updates the current recipe, based on the current input
void cFurnaceEntity::UpdateInput(void)
{
- if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
+ if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
{
// The input is different from what we had before, reset the cooking time
m_TimeCooked = 0;
@@ -417,7 +417,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
return true;
}
- if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
+ if (!m_Contents.GetSlot(fsOutput).IsEqual(*m_CurrentRecipe->Out))
{
// The output slot is blocked with something that cannot be stacked with the recipe's output
return false;
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index eac59e74d..2255cad64 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -407,7 +407,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
m_Contents.SetSlot(i, One);
return true;
}
- else if (m_Contents.GetSlot(i).IsStackableWith(One))
+ else if (m_Contents.GetSlot(i).IsEqual(One))
{
if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
{
@@ -544,7 +544,7 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
}
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
- if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
+ if (m_Contents.GetSlot(i).IsEqual(DestSlot))
{
if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
{
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index b609af571..095865d07 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -20,7 +20,7 @@ bool g_BlockPistonBreakable[256];
bool g_BlockIsSnowable[256];
bool g_BlockRequiresSpecialTool[256];
bool g_BlockIsSolid[256];
-bool g_BlockIsTorchPlaceable[256];
+bool g_BlockFullyOccupiesVoxel[256];
@@ -491,7 +491,7 @@ public:
memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent));
memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig));
memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable));
- memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable));
+ memset(g_BlockFullyOccupiesVoxel, 0x00, sizeof(g_BlockFullyOccupiesVoxel));
// Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
for (size_t i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++)
@@ -767,6 +767,7 @@ public:
g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
+ g_BlockIsSolid[E_BLOCK_POWERED_RAIL] = false;
g_BlockIsSolid[E_BLOCK_RAIL] = false;
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
@@ -791,67 +792,67 @@ public:
g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
// Torch placeable blocks:
- g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_BEDROCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_BLOCK_OF_COAL] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_BLOCK_OF_REDSTONE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_BOOKCASE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_BRICK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_CLAY] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_COAL_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_COBBLESTONE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_COMMAND_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_CRAFTING_TABLE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_DIAMOND_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_DIAMOND_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_DIRT] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_DISPENSER] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_DOUBLE_STONE_SLAB] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_DOUBLE_WOODEN_SLAB] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_DROPPER] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_EMERALD_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_EMERALD_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_END_STONE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_FURNACE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_GLOWSTONE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_GOLD_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_GOLD_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_GRASS] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_GRAVEL] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_HARDENED_CLAY] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_HAY_BALE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_HUGE_BROWN_MUSHROOM] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_HUGE_RED_MUSHROOM] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_IRON_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_IRON_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_JACK_O_LANTERN] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_JUKEBOX] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_LAPIS_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_LAPIS_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_LOG] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_MELON] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_MOSSY_COBBLESTONE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_MYCELIUM] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_NETHERRACK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_NETHER_BRICK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_NETHER_QUARTZ_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_NOTE_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_OBSIDIAN] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_PACKED_ICE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_PLANKS] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_PUMPKIN] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_QUARTZ_BLOCK] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_LAMP_OFF] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_LAMP_ON] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_ORE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_SANDSTONE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_SAND] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_SILVERFISH_EGG] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_SPONGE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_STAINED_CLAY] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_WOOL] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_STONE] = true;
+ g_BlockFullyOccupiesVoxel[E_BLOCK_STONE_BRICKS] = true;
}
} BlockPropertiesInitializer;
diff --git a/src/BlockID.h b/src/BlockID.h
index 899336fa6..b31c589b9 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -906,7 +906,7 @@ extern bool g_BlockPistonBreakable[256];
extern bool g_BlockIsSnowable[256];
extern bool g_BlockRequiresSpecialTool[256];
extern bool g_BlockIsSolid[256];
-extern bool g_BlockIsTorchPlaceable[256];
+extern bool g_BlockFullyOccupiesVoxel[256];
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index 488c58ac5..88f7c4b32 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -42,13 +42,13 @@ public:
{
return false;
}
- double rot = a_Player->GetRotation();
+ double yaw = a_Player->GetYaw();
if (
(Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
)
{
- a_BlockMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
+ a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3;
return true;
}
if (
@@ -56,12 +56,12 @@ public:
(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
)
{
- a_BlockMeta = (rot < 0) ? 4 : 5;
+ a_BlockMeta = (yaw < 0) ? 4 : 5;
return true;
}
// Single chest, get meta from rotation only
- a_BlockMeta = RotationToMetaData(rot);
+ a_BlockMeta = RotationToMetaData(yaw);
return true;
}
@@ -80,7 +80,7 @@ public:
return;
}
- double rot = a_Player->GetRotation();
+ double rot = a_Player->GetYaw(); // FIXME: Rename rot to yaw
// Choose meta from player rotation, choose only between 2 or 3
NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
if (
diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h
index e7e18bac9..5a8e54eda 100644
--- a/src/Blocks/BlockComparator.h
+++ b/src/Blocks/BlockComparator.h
@@ -53,7 +53,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw());
return true;
}
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 03a79d47d..1e86446dd 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -42,7 +42,7 @@ public:
}
a_BlockType = m_BlockType;
- a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw());
return true;
}
diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h
index b7f20825d..ce9cc0c5d 100644
--- a/src/Blocks/BlockDropSpenser.h
+++ b/src/Blocks/BlockDropSpenser.h
@@ -31,7 +31,7 @@ public:
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for dispenser placement!
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
+ a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
return true;
}
} ;
diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h
index 50d8e38e0..b648248d0 100644
--- a/src/Blocks/BlockEnderchest.h
+++ b/src/Blocks/BlockEnderchest.h
@@ -30,7 +30,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = RotationToMetaData(a_Player->GetYaw());
return true;
}
diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
index 6423a7cb0..779f12ee1 100644
--- a/src/Blocks/BlockFenceGate.h
+++ b/src/Blocks/BlockFenceGate.h
@@ -25,7 +25,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw());
return true;
}
@@ -33,7 +33,7 @@ public:
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
+ NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw());
OldMetaData ^= 4; // Toggle the gate
if ((OldMetaData & 1) == (NewMetaData & 1))
{
diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h
index 5b067d7b7..693eac331 100644
--- a/src/Blocks/BlockFurnace.h
+++ b/src/Blocks/BlockFurnace.h
@@ -35,7 +35,7 @@ public:
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for furnace placement!
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
+ a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), 0);
return true;
}
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index 15fe2071c..5b0c89127 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -20,7 +20,7 @@ public:
// Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
}
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index 3e1ca1d15..88259d96e 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -60,7 +60,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
)
{
a_BlockType = m_BlockType;
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
+ a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
return true;
}
diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h
index 724241935..5187f24eb 100644
--- a/src/Blocks/BlockPumpkin.h
+++ b/src/Blocks/BlockPumpkin.h
@@ -86,7 +86,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw());
return true;
}
diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h
index 1bd9995f2..5ffb77fb6 100644
--- a/src/Blocks/BlockRedstone.h
+++ b/src/Blocks/BlockRedstone.h
@@ -20,7 +20,7 @@ public:
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- return ((a_RelY > 0) && g_BlockIsTorchPlaceable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]);
+ return ((a_RelY > 0) && g_BlockFullyOccupiesVoxel[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]);
}
diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h
index 1fcddd4f8..713664659 100644
--- a/src/Blocks/BlockRedstoneRepeater.h
+++ b/src/Blocks/BlockRedstoneRepeater.h
@@ -25,7 +25,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetYaw());
return true;
}
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
index fa378e4b5..e463612f5 100644
--- a/src/Blocks/BlockStairs.h
+++ b/src/Blocks/BlockStairs.h
@@ -26,7 +26,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = RotationToMetaData(a_Player->GetYaw());
switch (a_BlockFace)
{
case BLOCK_FACE_TOP: break;
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index 9e543dfd7..faba9c4f5 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -98,7 +98,7 @@ public:
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace)
{
- if ( !g_BlockIsTorchPlaceable[a_BlockType] )
+ if ( !g_BlockFullyOccupiesVoxel[a_BlockType] )
{
return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle
}
@@ -127,7 +127,7 @@ public:
{
return i;
}
- else if ((g_BlockIsTorchPlaceable[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM))
+ else if ((g_BlockFullyOccupiesVoxel[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM))
{
// Otherwise, if block in that direction is torch placeable and we haven't gotten to it via the bottom face, return that face
return i;
@@ -161,7 +161,7 @@ public:
// No need to check for upright orientation, it was done when the torch was placed
return true;
}
- else if ( !g_BlockIsTorchPlaceable[BlockInQuestion] )
+ else if ( !g_BlockFullyOccupiesVoxel[BlockInQuestion] )
{
return false;
}
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 853138769..b3af6aedd 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,5 +1,5 @@
-cmake_minimum_required (VERSION 2.6)
+cmake_minimum_required (VERSION 2.8.2)
project (MCServer)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
@@ -25,12 +25,34 @@ if (NOT MSVC)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
+ # If building a windows version, but not using MSVC, add the resources directly to the makefile:
+ if (WIN32)
+ FILE(GLOB ResourceFiles
+ "Resources/*.rc"
+ )
+ list(APPEND SOURCE "${ResourceFiles}")
+ endif()
+
+
else ()
+ # Generate the Bindings if they don't exist:
+ if (NOT EXISTS "${PROJECT_SOURCE_DIR}/Bindings/Bindings.cpp")
+ message("Bindings.cpp not found, generating now")
+ set(tolua_executable ${PROJECT_SOURCE_DIR}/Bindings/tolua++.exe)
+ execute_process(
+ COMMAND ${tolua_executable} -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+ WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/Bindings
+ )
+ endif()
+
+ # Add all subfolders as solution-folders:
+ list(APPEND FOLDERS "Resources")
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
+ "${PATH}/*.rc"
)
source_group("${PATH}" FILES ${FOLDER_FILES})
endfunction(includefolder)
@@ -59,25 +81,31 @@ else ()
SET_SOURCE_FILES_PROPERTIES(
"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
+ list(APPEND SOURCE "Resources/MCServer.rc")
endif()
-
set(EXECUTABLE MCServer)
add_executable(${EXECUTABLE} ${SOURCE})
-set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
-if (MSVC)
- # MSVC generator adds a "Debug" or "Release" postfixes to the EXECUTABLE_OUTPUT_PATH, we need to cancel them:
- SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES PREFIX "../")
- SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES IMPORT_PREFIX "../")
-endif()
+# Output the executable into the $/MCServer folder, so that it has access to external resources:
+set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
+SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES
+ RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
+ RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
+ RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+ RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
+)
# Make the debug executable have a "_debug" suffix
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug")
+# Make the profiled executables have a "_profile" postfix
+SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUGPROFILE_POSTFIX "_debug_profile")
+SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES RELEASEPROFILE_POSTFIX "_profile")
+
# Precompiled headers (2nd part)
if (MSVC)
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index fb26e983d..0735c8144 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1743,7 +1743,14 @@ bool cChunk::AddClient(cClientHandle* a_Client)
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
{
- LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str());
+ /*
+ // DEBUG:
+ LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"",
+ (*itr)->GetUniqueID(), (*itr)->GetClass(),
+ m_PosX, m_PosY, m_PosZ,
+ a_Client->GetUsername().c_str()
+ );
+ */
(*itr)->SpawnOn(*a_Client);
}
return true;
@@ -1768,7 +1775,13 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
{
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
{
- LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
+ /*
+ // DEBUG:
+ LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"",
+ m_PosX, m_PosZ,
+ (*itr)->GetUniqueID(), a_Client->GetUsername().c_str()
+ );
+ */
a_Client->SendDestroyEntity(*(*itr));
}
}
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index edeb7c0a0..d1288994c 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -520,8 +520,10 @@ public:
// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>;
typedef cCoordWithData<int> cCoordWithInt;
+typedef cCoordWithData<BLOCKTYPE> cCoordWithBlock;
typedef std::list<cCoordWithInt> cCoordWithIntList;
typedef std::vector<cCoordWithInt> cCoordWithIntVector;
+typedef std::vector<cCoordWithBlock> cCoordWithBlockVector;
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 9348a1825..c8513d516 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -629,6 +629,17 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
return;
}
+ case DIG_STATUS_DROP_STACK:
+ {
+ if (PlgMgr->CallHookPlayerTossingItem(*m_Player))
+ {
+ // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
+ return;
+ }
+ m_Player->TossItem(false, 64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
+ return;
+ }
+
default:
{
ASSERT(!"Unhandled DIG_STATUS");
@@ -1026,7 +1037,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
return;
}
- m_Player->SetRotation (a_Rotation);
+ m_Player->SetYaw (a_Rotation);
m_Player->SetHeadYaw (a_Rotation);
m_Player->SetPitch (a_Pitch);
m_Player->SetTouchGround(a_IsOnGround);
@@ -1058,7 +1069,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
m_Player->SetStance (a_Stance);
m_Player->SetTouchGround(a_IsOnGround);
m_Player->SetHeadYaw (a_Rotation);
- m_Player->SetRotation (a_Rotation);
+ m_Player->SetYaw (a_Rotation);
m_Player->SetPitch (a_Pitch);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 297d62d57..da2704b72 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -171,7 +171,13 @@ public:
void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
void HandleDisconnect (const AString & a_Reason);
void HandleEntityAction (int a_EntityID, char a_ActionID);
+
+ /** Called when the protocol handshake has been received (for protocol versions that support it;
+ otherwise the first instant when a username is received).
+ Returns true if the player is to be let in, false if they were disconnected
+ */
bool HandleHandshake (const AString & a_Username);
+
void HandleKeepAlive (int a_KeepAliveID);
void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
void HandlePing (void);
diff --git a/src/Defines.h b/src/Defines.h
index c75effa44..7a86f499e 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -41,8 +41,8 @@ extern bool g_BlockRequiresSpecialTool[256];
/// Is this block solid (player cannot walk through)?
extern bool g_BlockIsSolid[256];
-/// Can torches be placed on this block?
-extern bool g_BlockIsTorchPlaceable[256];
+/// Does this block fully occupy it's voxel - is it a 'full' block?
+extern bool g_BlockFullyOccupiesVoxel[256];
/// Experience Orb setup
enum
@@ -85,6 +85,7 @@ enum
DIG_STATUS_STARTED = 0,
DIG_STATUS_CANCELLED = 1,
DIG_STATUS_FINISHED = 2,
+ DIG_STATUS_DROP_STACK= 3,
DIG_STATUS_DROP_HELD = 4,
DIG_STATUS_SHOOT_EAT = 5,
} ;
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 8a74c9da4..565c78dfd 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -75,13 +75,16 @@ cEntity::~cEntity()
{
ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
+ /*
+ // DEBUG:
LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
m_UniqueID,
m_Pos.x, m_Pos.y, m_Pos.z,
(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
this
);
-
+ */
+
if (m_AttachedTo != NULL)
{
Detach();
@@ -138,9 +141,13 @@ bool cEntity::Initialize(cWorld * a_World)
return false;
}
+ /*
+ // DEBUG:
LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
);
+ */
+
m_IsInitialized = true;
m_World = a_World;
m_World->AddEntity(this);
@@ -256,16 +263,16 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
-void cEntity::SetRotationFromSpeed(void)
+void cEntity::SetYawFromSpeed(void)
{
const double EPS = 0.0000001;
if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
{
// atan2() may overflow or is undefined, pick any number
- SetRotation(0);
+ SetYaw(0);
return;
}
- SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
+ SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
}
@@ -321,7 +328,10 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
- AddSpeed(a_TDI.Knockback * 2);
+ if (IsMob() || IsPlayer()) // Knockback for only players and mobs
+ {
+ AddSpeed(a_TDI.Knockback * 2);
+ }
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
@@ -614,9 +624,12 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
m_bOnGround = true;
+ /*
+ // DEBUG:
LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
);
+ */
}
if (!m_bOnGround)
@@ -626,11 +639,6 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
}
- else if (IsBlockRail(BlockBelow) && IsMinecart()) // Rails aren't solid, except for Minecarts
- {
- fallspeed = 0;
- m_bOnGround = true;
- }
else if (BlockIn == E_BLOCK_COBWEB)
{
NextSpeed.y *= 0.05; // Reduce overall falling speed
@@ -645,41 +653,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
else
{
- if (IsMinecart())
+ // Friction
+ if (NextSpeed.SqrLength() > 0.0004f)
{
- if (!IsBlockRail(BlockBelow))
+ NextSpeed.x *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.x) < 0.05)
{
- // Friction if minecart is off track, otherwise, Minecart.cpp handles this
- if (NextSpeed.SqrLength() > 0.0004f)
- {
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
- {
- NextSpeed.z = 0;
- }
- }
+ NextSpeed.x = 0;
}
- }
- else
- {
- // Friction for non-minecarts
- if (NextSpeed.SqrLength() > 0.0004f)
+ NextSpeed.z *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.z) < 0.05)
{
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
- {
- NextSpeed.z = 0;
- }
+ NextSpeed.z = 0;
}
}
}
@@ -1104,9 +1089,11 @@ void cEntity::AttachTo(cEntity * a_AttachTo)
// Already attached to that entity, nothing to do here
return;
}
-
- // Detach from any previous entity:
- Detach();
+ if (m_AttachedTo != NULL)
+ {
+ // Detach from any previous entity:
+ Detach();
+ }
// Attach to the new entity:
m_AttachedTo = a_AttachTo;
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 2ba1b303d..91463bfd6 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -154,8 +154,7 @@ public:
double GetPosX (void) const { return m_Pos.x; }
double GetPosY (void) const { return m_Pos.y; }
double GetPosZ (void) const { return m_Pos.z; }
- const Vector3d & GetRot (void) const { return m_Rot; }
- double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead
+ const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components
double GetYaw (void) const { return m_Rot.x; }
double GetPitch (void) const { return m_Rot.y; }
double GetRoll (void) const { return m_Rot.z; }
@@ -177,8 +176,7 @@ public:
void SetPosZ (double a_PosZ);
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
- void SetRot (const Vector3f & a_Rot);
- void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead
+ void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components
void SetYaw (double a_Yaw);
void SetPitch (double a_Pitch);
void SetRoll (double a_Roll);
@@ -223,7 +221,7 @@ public:
void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
/// Sets the rotation to match the speed vector (entity goes "face-forward")
- void SetRotationFromSpeed(void);
+ void SetYawFromSpeed(void);
/// Sets the pitch to match the speed vector (entity gies "face-forward")
void SetPitchFromSpeed(void);
@@ -327,7 +325,7 @@ public:
void AttachTo(cEntity * a_AttachTo);
/// Detaches from the currently attached entity, if any
- void Detach(void);
+ virtual void Detach(void);
/// Makes sure head yaw is not over the specified range.
void WrapHeadYaw();
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 19642efba..d0d384481 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -2,6 +2,7 @@
// Minecart.cpp
// Implements the cMinecart class representing a minecart in the world
+// Handles physics when a minecart is on any type of rail (overrides simulator in Entity.cpp)
// Indiana Jones!
#include "Globals.h"
@@ -10,6 +11,10 @@
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "Player.h"
+#include "../BoundingBox.h"
+
+#define MAX_SPEED 8
+#define MAX_SPEED_NEGATIVE -MAX_SPEED
@@ -18,11 +23,15 @@
cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
m_Payload(a_Payload),
- m_LastDamage(0)
+ m_LastDamage(0),
+ m_DetectorRailPosition(0, 0, 0),
+ m_bIsOnDetectorRail(false)
{
SetMass(20.f);
SetMaxHealth(6);
SetHealth(6);
+ SetWidth(1.2);
+ SetHeight(0.9);
}
@@ -54,6 +63,11 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
+ if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
+ {
+ return;
+ }
+
int PosY = (int)floor(GetPosY());
if ((PosY <= 0) || (PosY >= cChunkDef::Height))
{
@@ -71,286 +85,513 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
// Inside an unloaded chunk, bail out all processing
return;
}
- BLOCKTYPE BelowType = Chunk->GetBlock(RelPosX, PosY - 1, RelPosZ);
- BLOCKTYPE InsideType = Chunk->GetBlock(RelPosX, PosY, RelPosZ);
- if (IsBlockRail(BelowType))
+ BLOCKTYPE InsideType;
+ NIBBLETYPE InsideMeta;
+ Chunk->GetBlockTypeMeta(RelPosX, PosY, RelPosZ, InsideType, InsideMeta);
+
+ if (!IsBlockRail(InsideType))
{
- HandleRailPhysics(a_Dt, *Chunk);
+ Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
+ if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
}
- else
+
+ if (IsBlockRail(InsideType))
{
- if (IsBlockRail(InsideType))
+ bool WasDetectorRail = false;
+ SnapToRail(InsideMeta);
+
+ switch (InsideType)
{
- SetPosY(PosY + 1);
- HandleRailPhysics(a_Dt, *Chunk);
+ case E_BLOCK_RAIL: HandleRailPhysics(InsideMeta, a_Dt); break;
+ case E_BLOCK_ACTIVATOR_RAIL: break;
+ case E_BLOCK_POWERED_RAIL: HandlePoweredRailPhysics(InsideMeta); break;
+ case E_BLOCK_DETECTOR_RAIL:
+ {
+ HandleDetectorRailPhysics(InsideMeta, a_Dt);
+ WasDetectorRail = true;
+ break;
+ }
+ default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break;
}
- else
+
+ AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
+
+ if (m_bIsOnDetectorRail && !WasDetectorRail)
{
- super::HandlePhysics(a_Dt, *Chunk);
- BroadcastMovementUpdate();
+ m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
+ m_bIsOnDetectorRail = false;
}
}
+ else
+ {
+ // Not on rail, default physics
+ SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
+ super::HandlePhysics(a_Dt, *Chunk);
+ }
+
+ // Broadcast positioning changes to client
+ BroadcastMovementUpdate();
}
-static const double MAX_SPEED = 8;
-static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED);
-
-void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
+void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
{
-
- super::HandlePhysics(a_Dt, a_Chunk); // Main physics handling
-
/*
NOTE: Please bear in mind that taking away from negatives make them even more negative,
adding to negatives make them positive, etc.
*/
- // Get block meta below the cart
- int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
- NIBBLETYPE BelowMeta = a_Chunk.GetMeta(RelPosX, (int)floor(GetPosY() - 1), RelPosZ);
- double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed
-
- switch (BelowMeta)
+ switch (a_RailMeta)
{
case E_META_RAIL_ZM_ZP: // NORTHSOUTH
{
- SetRotation(270);
- SpeedY = 0; // Don't move vertically as on ground
- SpeedX = 0; // Correct diagonal movement from curved rails
+ SetYaw(270);
+ SetPosY(floor(GetPosY()) + 0.55);
+ SetSpeedY(0); // Don't move vertically as on ground
+ SetSpeedX(0); // Correct diagonal movement from curved rails
+
+ if (TestBlockCollision(a_RailMeta)) return;
- if (SpeedZ != 0) // Don't do anything if cart is stationary
+ if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
{
- if (SpeedZ > 0)
+ if (GetSpeedZ() > 0)
{
// Going SOUTH, slow down
- SpeedZ = SpeedZ - 0.1;
+ AddSpeedZ(-0.1);
}
else
{
// Going NORTH, slow down
- SpeedZ = SpeedZ + 0.1;
+ AddSpeedZ(0.1);
}
}
break;
}
-
case E_META_RAIL_XM_XP: // EASTWEST
{
- SetRotation(180);
- SpeedY = 0;
- SpeedZ = 0;
+ SetYaw(180);
+ SetPosY(floor(GetPosY()) + 0.55);
+ SetSpeedY(0);
+ SetSpeedZ(0);
+
+ if (TestBlockCollision(a_RailMeta)) return;
- if (SpeedX != 0)
+ if (GetSpeedX() != 0)
{
- if (SpeedX > 0)
+ if (GetSpeedX() > 0)
{
- SpeedX = SpeedX - 0.1;
+ AddSpeedX(-0.1);
}
else
{
- SpeedX = SpeedX + 0.1;
+ AddSpeedX(0.1);
}
}
break;
}
-
case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
{
- SetRotation(270);
- SetPosY(floor(GetPosY()) + 0.2); // It seems it doesn't work without levitation :/
- SpeedX = 0;
+ SetYaw(270);
+ SetSpeedX(0);
- if (SpeedZ >= 0)
+ if (GetSpeedZ() >= 0)
{
// SpeedZ POSITIVE, going SOUTH
- if (SpeedZ <= MAX_SPEED) // Speed limit
+ if (GetSpeedZ() <= MAX_SPEED) // Speed limit
{
- SpeedZ = SpeedZ + 0.5; // Speed up
- SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative)
- }
- else
- {
- SpeedZ = MAX_SPEED; // Enforce speed limit
- SpeedY = (0 - SpeedZ);
+ AddSpeedZ(0.5); // Speed up
+ SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative)
}
}
else
{
// SpeedZ NEGATIVE, going NORTH
- SpeedZ = SpeedZ + 0.4; // Slow down
- SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number)
+ AddSpeedZ(1); // Slow down
+ SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number)
}
break;
}
-
case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
- SetRotation(270);
- SetPosY(floor(GetPosY()) + 0.2);
- SpeedX = 0;
+ SetYaw(270);
+ SetSpeedX(0);
- if (SpeedZ > 0)
+ if (GetSpeedZ() > 0)
{
// SpeedZ POSITIVE, going SOUTH
- SpeedZ = SpeedZ - 0.4; // Slow down
- SpeedY = SpeedZ; // Upward movement positive
+ AddSpeedZ(-1); // Slow down
+ SetSpeedY(GetSpeedZ()); // Upward movement positive
}
else
{
- if (SpeedZ >= MAX_SPEED_NEGATIVE) // Speed limit
+ if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit
{
// SpeedZ NEGATIVE, going NORTH
- SpeedZ = SpeedZ - 0.5; // Speed up
- SpeedY = SpeedZ; // Downward movement negative
- }
- else
- {
- SpeedZ = MAX_SPEED_NEGATIVE; // Enforce speed limit
- SpeedY = SpeedZ;
+ AddSpeedZ(-0.5); // Speed up
+ SetSpeedY(GetSpeedZ()); // Downward movement negative
}
}
break;
}
-
case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
- SetRotation(180);
- SetPosY(floor(GetPosY()) + 0.2);
- SpeedZ = 0;
+ SetYaw(180);
+ SetSpeedZ(0);
- if (SpeedX >= 0)
+ if (GetSpeedX() >= 0)
{
- if (SpeedX <= MAX_SPEED)
- {
- SpeedX = SpeedX + 0.5;
- SpeedY = (0 - SpeedX);
- }
- else
+ if (GetSpeedX() <= MAX_SPEED)
{
- SpeedX = MAX_SPEED;
- SpeedY = (0 - SpeedX);
+ AddSpeedX(0.5);
+ SetSpeedY(-GetSpeedX());
}
}
else
{
- SpeedX = SpeedX + 0.4;
- SpeedY = (0 - SpeedX);
+ AddSpeedX(1);
+ SetSpeedY(-GetSpeedX());
}
break;
}
-
case E_META_RAIL_ASCEND_XP: // ASCEND WEST
{
- SetRotation(180);
- SetPosY(floor(GetPosY()) + 0.2);
- SpeedZ = 0;
+ SetYaw(180);
+ SetSpeedZ(0);
- if (SpeedX > 0)
+ if (GetSpeedX() > 0)
{
- SpeedX = SpeedX - 0.4;
- SpeedY = SpeedX;
+ AddSpeedX(-1);
+ SetSpeedY(GetSpeedX());
}
else
{
- if (SpeedX >= MAX_SPEED_NEGATIVE)
+ if (GetSpeedX() >= MAX_SPEED_NEGATIVE)
{
- SpeedX = SpeedX - 0.5;
- SpeedY = SpeedX;
- }
- else
- {
- SpeedX = MAX_SPEED_NEGATIVE;
- SpeedY = SpeedX;
+ AddSpeedX(-0.5);
+ SetSpeedY(GetSpeedX());
}
}
break;
}
-
case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
{
- SetRotation(315); // Set correct rotation server side
- SetPosY(floor(GetPosY()) + 0.2); // Levitate dat cart
+ SetYaw(315); // Set correct rotation server side
+ SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
+
+ if (TestBlockCollision(a_RailMeta)) return;
- if (SpeedZ > 0) // Cart moving south
+ if (GetSpeedZ() > 0) // Cart moving south
{
- SpeedX = (0 - SpeedZ); // Diagonally move southwest (which will make cart hit a southwest rail)
+ int OldX = (int)floor(GetPosX());
+ AddSpeedX(-GetSpeedZ() + 0.5); // See below
+ AddPosX(-GetSpeedZ() * (a_Dt / 1000)); // Diagonally move southwest (which will make cart hit a southwest rail)
+ // If we are already at southwest rail, set Z speed to zero as we can be moving so fast, MCS doesn't tick fast enough to active the handle for the rail...
+ // ...and so we derail unexpectedly.
+ if (GetPosX() <= OldX - 1) SetSpeedZ(0);
}
- else if (SpeedX > 0) // Cart moving east
+ else if (GetSpeedX() > 0) // Cart moving east
{
- SpeedZ = (0 - SpeedX); // Diagonally move northeast
+ int OldZ = (int)floor(GetPosZ());
+ AddSpeedZ(-GetSpeedX() + 0.5);
+ AddPosZ(-GetSpeedX() * (a_Dt / 1000)); // Diagonally move northeast
+ if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
}
break;
}
-
case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
{
- SetRotation(225);
- SetPosY(floor(GetPosY()) + 0.2);
+ SetYaw(225);
+ SetPosY(floor(GetPosY()) + 0.55);
+
+ if (TestBlockCollision(a_RailMeta)) return;
- if (SpeedZ > 0)
+ if (GetSpeedZ() > 0)
{
- SpeedX = SpeedZ;
+ int OldX = (int)floor(GetPosX());
+ AddSpeedX(GetSpeedZ() - 0.5);
+ AddPosX(GetSpeedZ() * (a_Dt / 1000));
+ if (GetPosX() >= OldX + 1) SetSpeedZ(0);
}
- else if (SpeedX < 0)
+ else if (GetSpeedX() < 0)
{
- SpeedZ = SpeedX;
+ int OldZ = (int)floor(GetPosZ());
+ AddSpeedZ(GetSpeedX() + 0.5);
+ AddPosZ(GetSpeedX() * (a_Dt / 1000));
+ if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
}
break;
}
-
case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
{
- SetRotation(135);
- SetPosY(floor(GetPosY()) + 0.2);
+ SetYaw(135);
+ SetPosY(floor(GetPosY()) + 0.55);
- if (SpeedZ < 0)
+ if (TestBlockCollision(a_RailMeta)) return;
+
+ if (GetSpeedZ() < 0)
{
- SpeedX = SpeedZ;
+ int OldX = (int)floor(GetPosX());
+ AddSpeedX(GetSpeedZ() + 0.5);
+ AddPosX(GetSpeedZ() * (a_Dt / 1000));
+ if (GetPosX() <= OldX - 1) SetSpeedZ(0);
}
- else if (SpeedX > 0)
+ else if (GetSpeedX() > 0)
{
- SpeedZ = SpeedX;
+ int OldZ = (int)floor(GetPosZ());
+ AddSpeedZ(GetSpeedX() - 0.5);
+ AddPosZ(GetSpeedX() * (a_Dt / 1000));
+ if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
}
break;
}
-
case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
{
- SetRotation(45);
- SetPosY(floor(GetPosY()) + 0.2);
+ SetYaw(45);
+ SetPosY(floor(GetPosY()) + 0.55);
+
+ if (TestBlockCollision(a_RailMeta)) return;
- if (SpeedZ < 0)
+ if (GetSpeedZ() < 0)
{
- SpeedX = (0 - SpeedZ);
+ int OldX = (int)floor(GetPosX());
+ AddSpeedX(-GetSpeedZ() - 0.5);
+ AddPosX(-GetSpeedZ() * (a_Dt / 1000));
+ if (GetPosX() >= OldX + 1) SetSpeedZ(0);
}
- else if (SpeedX < 0)
+ else if (GetSpeedX() < 0)
{
- SpeedZ = (0 - SpeedX);
+ int OldZ = (int)floor(GetPosZ());
+ AddSpeedZ(-GetSpeedX() - 0.5);
+ AddPosZ(-GetSpeedX() * (a_Dt / 1000));
+ if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
}
break;
}
-
default:
{
ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
break;
}
}
+}
- // Set speed to speed variables
- SetSpeedX(SpeedX);
- SetSpeedY(SpeedY);
- SetSpeedZ(SpeedZ);
- // Broadcast position to client
- BroadcastMovementUpdate();
+
+void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
+{
+ // Initialise to 'slow down' values
+ int AccelDecelSpeed = -1;
+ int AccelDecelNegSpeed = 1;
+
+ if ((a_RailMeta & 0x8) == 0x8)
+ {
+ // Rail powered - set variables to 'speed up' values
+ AccelDecelSpeed = 1;
+ AccelDecelNegSpeed = -1;
+ }
+
+ switch (a_RailMeta & 0x07)
+ {
+ case E_META_RAIL_ZM_ZP: // NORTHSOUTH
+ {
+ SetYaw(270);
+ SetPosY(floor(GetPosY()) + 0.55);
+ SetSpeedY(0);
+ SetSpeedX(0);
+
+ if (TestBlockCollision(a_RailMeta)) return;
+
+ if (GetSpeedZ() != 0)
+ {
+ if (GetSpeedZ() > 0)
+ {
+ AddSpeedZ(AccelDecelNegSpeed);
+ }
+ else
+ {
+ AddSpeedZ(AccelDecelSpeed);
+ }
+ }
+ break;
+ }
+ case E_META_RAIL_XM_XP: // EASTWEST
+ {
+ SetYaw(180);
+ SetPosY(floor(GetPosY()) + 0.55);
+ SetSpeedY(0);
+ SetSpeedZ(0);
+
+ if (TestBlockCollision(a_RailMeta)) return;
+
+ if (GetSpeedX() != 0)
+ {
+ if (GetSpeedX() > 0)
+ {
+ AddSpeedX(AccelDecelSpeed);
+ }
+ else
+ {
+ AddSpeedX(AccelDecelNegSpeed);
+ }
+ }
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
+{
+ m_bIsOnDetectorRail = true;
+ m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+
+ m_World->SetBlockMeta(m_DetectorRailPosition, a_RailMeta | 0x08);
+
+ HandleRailPhysics(a_RailMeta & 0x07, a_Dt);
+}
+
+
+
+
+
+void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
+{
+ switch (a_RailMeta)
+ {
+ case E_META_RAIL_ASCEND_XM:
+ case E_META_RAIL_ASCEND_XP:
+ case E_META_RAIL_XM_XP:
+ {
+ SetSpeedZ(0);
+ SetPosZ(floor(GetPosZ()) + 0.5);
+ break;
+ }
+ case E_META_RAIL_ASCEND_ZM:
+ case E_META_RAIL_ASCEND_ZP:
+ case E_META_RAIL_ZM_ZP:
+ {
+ SetSpeedX(0);
+ SetPosX(floor(GetPosX()) + 0.5);
+ break;
+ }
+ default: break;
+ }
+}
+
+
+
+
+
+bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
+{
+ switch (a_RailMeta)
+ {
+ case E_META_RAIL_ZM_ZP:
+ {
+ if (GetSpeedZ() > 0)
+ {
+ BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
+ if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ {
+ // We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
+ cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
+ cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
+
+ if (bbBlock.DoesIntersect(bbMinecart))
+ {
+ SetSpeed(0, 0, 0);
+ SetPosZ(floor(GetPosZ()) + 0.4);
+ return true;
+ }
+ }
+ }
+ else
+ {
+ BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
+ if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ {
+ cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
+ cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
+
+ if (bbBlock.DoesIntersect(bbMinecart))
+ {
+ SetSpeed(0, 0, 0);
+ SetPosZ(floor(GetPosZ()) + 0.65);
+ return true;
+ }
+ }
+ }
+ break;
+ }
+ case E_META_RAIL_XM_XP:
+ {
+ if (GetSpeedX() > 0)
+ {
+ BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ {
+ cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
+
+ if (bbBlock.DoesIntersect(bbMinecart))
+ {
+ SetSpeed(0, 0, 0);
+ SetPosX(floor(GetPosX()) + 0.4);
+ return true;
+ }
+ }
+ }
+ else
+ {
+ BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ {
+ cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
+
+ if (bbBlock.DoesIntersect(bbMinecart))
+ {
+ SetSpeed(0, 0, 0);
+ SetPosX(floor(GetPosX()) + 0.65);
+ return true;
+ }
+ }
+ }
+ break;
+ }
+ case E_META_RAIL_CURVED_ZM_XM:
+ case E_META_RAIL_CURVED_ZM_XP:
+ case E_META_RAIL_CURVED_ZP_XM:
+ case E_META_RAIL_CURVED_ZP_XP:
+ {
+ BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
+ BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
+ if (
+ (!IsBlockRail(BlockXM) && g_BlockIsSolid[BlockXM]) ||
+ (!IsBlockRail(BlockXP) && g_BlockIsSolid[BlockXP]) ||
+ (!IsBlockRail(BlockZM) && g_BlockIsSolid[BlockZM]) ||
+ (!IsBlockRail(BlockZP) && g_BlockIsSolid[BlockZP])
+ )
+ {
+ SetSpeed(0, 0, 0);
+ SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5);
+ return true;
+ }
+ break;
+ }
+ default: break;
+ }
+ return false;
}
@@ -359,6 +600,14 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
+ if (TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
+ {
+ Destroy();
+ TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
+ super::DoTakeDamage(TDI);
+ return; // No drops for creative
+ }
+
m_LastDamage = TDI.FinalDamage;
super::DoTakeDamage(TDI);
@@ -366,7 +615,7 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
if (GetHealth() <= 0)
{
- Destroy(true);
+ Destroy();
cItems Drops;
switch (m_Payload)
@@ -411,6 +660,18 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
+void cMinecart::Destroyed()
+{
+ if (m_bIsOnDetectorRail)
+ {
+ m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
+ }
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cRideableMinecart:
@@ -492,7 +753,8 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
super(mpFurnace, a_X, a_Y, a_Z),
- m_IsFueled(false)
+ m_IsFueled(false),
+ m_FueledTimeLeft(-1)
{
}
@@ -508,8 +770,12 @@ void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
-
+ if (!m_IsFueled) // We don't want to change the direction by right clicking it.
+ {
+ AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z);
+ }
m_IsFueled = true;
+ m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks.
m_World->BroadcastEntityMetadata(*this);
}
}
@@ -518,6 +784,32 @@ void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
+void cMinecartWithFurnace::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_IsFueled)
+ {
+ m_FueledTimeLeft--;
+ if (m_FueledTimeLeft < 0)
+ {
+ m_IsFueled = false;
+ m_World->BroadcastEntityMetadata(*this);
+ return;
+ }
+
+ if (GetSpeed().Length() > 6)
+ {
+ return;
+ }
+ AddSpeed(GetSpeed() / 4);
+ }
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cMinecartWithTNT:
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 6aec8a834..874d0204e 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -51,17 +51,38 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual void Destroyed() override;
int LastDamage(void) const { return m_LastDamage; }
- void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
ePayload GetPayload(void) const { return m_Payload; }
protected:
ePayload m_Payload;
+ int m_LastDamage;
+ Vector3i m_DetectorRailPosition;
+ bool m_bIsOnDetectorRail;
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
- int m_LastDamage;
+ /** Handles physics on normal rails
+ For each tick, slow down on flat rails, speed up or slow down on ascending/descending rails (depending on direction), and turn on curved rails
+ */
+ void HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
+
+ /** Handles powered rail physics
+ Each tick, speed up or slow down cart, depending on metadata of rail (powered or not)
+ */
+ void HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta);
+
+ /** Handles detector rail activation
+ Activates detector rails when a minecart is on them. Calls HandleRailPhysics() for physics simulations
+ */
+ void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
+
+ /** Snaps a minecart to a rail's axis, resetting its speed */
+ void SnapToRail(NIBBLETYPE a_RailMeta);
+ /** Tests is a solid block is in front of a cart, and stops the cart (and returns true) if so; returns false if no obstruction*/
+ bool TestBlockCollision(NIBBLETYPE a_RailMeta);
} ;
@@ -136,10 +157,18 @@ public:
// cEntity overrides:
virtual void OnRightClicked(cPlayer & a_Player) override;
- bool IsFueled (void) const { return m_IsFueled; }
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ // Set functions.
+ void SetIsFueled(bool a_IsFueled, int a_FueledTimeLeft = -1) {m_IsFueled = a_IsFueled; m_FueledTimeLeft = a_FueledTimeLeft;}
+
+ // Get functions.
+ int GetFueledTimeLeft(void) const {return m_FueledTimeLeft; }
+ bool IsFueled (void) const {return m_IsFueled;}
private:
+ int m_FueledTimeLeft;
bool m_IsFueled;
} ;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index bc92790aa..c1f2456eb 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1382,16 +1382,21 @@ void cPlayer::TossItem(
cItem DroppedItem(GetInventory().GetEquippedItem());
if (!DroppedItem.IsEmpty())
{
- if (GetInventory().RemoveOneEquippedItem())
+ char NewAmount = a_Amount;
+ if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
{
- DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
- Drops.push_back(DroppedItem);
+ NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
}
+
+ GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
+
+ DroppedItem.m_ItemCount = NewAmount;
+ Drops.push_back(DroppedItem);
}
}
}
double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
+ EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1523,7 +1528,7 @@ bool cPlayer::LoadFromDisk()
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
- SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
+ SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
}
@@ -1586,7 +1591,7 @@ bool cPlayer::SaveToDisk()
JSON_PlayerPosition.append(Json::Value(GetPosZ()));
Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append(Json::Value(GetRotation()));
+ JSON_PlayerRotation.append(Json::Value(GetYaw()));
JSON_PlayerRotation.append(Json::Value(GetPitch()));
JSON_PlayerRotation.append(Json::Value(GetRoll()));
@@ -1884,3 +1889,33 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
+
+void cPlayer::Detach()
+{
+ super::Detach();
+ int PosX = (int)floor(GetPosX());
+ int PosY = (int)floor(GetPosY());
+ int PosZ = (int)floor(GetPosZ());
+
+ // Search for a position within an area to teleport player after detachment
+ // Position must be solid land, and occupied by a nonsolid block
+ // If nothing found, player remains where they are
+ for (int x = PosX - 2; x <= (PosX + 2); ++x)
+ {
+ for (int y = PosY; y <= (PosY + 3); ++y)
+ {
+ for (int z = PosZ - 2; z <= (PosZ + 2); ++z)
+ {
+ if (!g_BlockIsSolid[m_World->GetBlock(x, y, z)] && g_BlockIsSolid[m_World->GetBlock(x, y - 1, z)])
+ {
+ TeleportToCoords(x, y, z);
+ return;
+ }
+ }
+ }
+ }
+}
+
+
+
+
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f9ce950ba..bf3ca08e8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -350,6 +350,8 @@ public:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
virtual bool IsRclking (void) const { return IsEating(); }
+
+ virtual void Detach(void);
protected:
typedef std::map< std::string, bool > PermissionMap;
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 9e5069ba6..12ce9a303 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -206,7 +206,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
m_IsInGround(false)
{
SetSpeed(a_Speed);
- SetRotationFromSpeed();
+ SetYawFromSpeed();
SetPitchFromSpeed();
}
@@ -350,7 +350,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
NewSpeed.y += m_Gravity / 20;
NewSpeed *= TracerCallback.GetSlowdownCoeff();
SetSpeed(NewSpeed);
- SetRotationFromSpeed();
+ SetYawFromSpeed();
SetPitchFromSpeed();
// DEBUG:
@@ -358,7 +358,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
m_UniqueID,
GetPosX(), GetPosY(), GetPosZ(),
GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetRotation(), GetPitch()
+ GetYaw(), GetPitch()
);
}
@@ -369,7 +369,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
{
// Default spawning - use the projectile kind to spawn an object:
- a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch()));
+ a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
a_Client.SendEntityMetadata(*this);
}
@@ -402,11 +402,11 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
{
SetSpeed(a_Speed);
SetMass(0.1);
- SetRotationFromSpeed();
+ SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetRotation(), GetPitch()
+ GetYaw(), GetPitch()
);
}
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index a7f77cf6d..0e1cedc85 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -83,7 +83,7 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int
{
NumLeft -= MaxStack;
}
- else if (Slot.IsStackableWith(a_ItemStack))
+ else if (Slot.IsEqual(a_ItemStack))
{
NumLeft -= MaxStack - Slot.m_ItemCount;
}
diff --git a/src/Item.cpp b/src/Item.cpp
index a44515019..9170006b6 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -91,28 +91,6 @@ bool cItem::DamageItem(short a_Amount)
-bool cItem::IsStackableWith(const cItem & a_OtherStack) const
-{
- if (a_OtherStack.m_ItemType != m_ItemType)
- {
- return false;
- }
- if (a_OtherStack.m_ItemDamage != m_ItemDamage)
- {
- return false;
- }
- if (a_OtherStack.m_Enchantments != m_Enchantments)
- {
- return false;
- }
-
- return true;
-}
-
-
-
-
-
bool cItem::IsFullStack(void) const
{
return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
@@ -153,6 +131,14 @@ void cItem::GetJson(Json::Value & a_OutValue) const
{
a_OutValue["ench"] = Enchantments;
}
+ if (!IsCustomNameEmpty())
+ {
+ a_OutValue["Name"] = m_CustomName;
+ }
+ if (!IsLoreEmpty())
+ {
+ a_OutValue["Lore"] = m_Lore;
+ }
}
}
@@ -169,6 +155,8 @@ void cItem::FromJson(const Json::Value & a_Value)
m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
m_Enchantments.Clear();
m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
+ m_CustomName = a_Value.get("Name", "").asString();
+ m_Lore = a_Value.get("Lore", "").asString();
}
}
diff --git a/src/Item.h b/src/Item.h
index 64a30ade1..727965112 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -36,7 +36,9 @@ public:
cItem(void) :
m_ItemType(E_ITEM_EMPTY),
m_ItemCount(0),
- m_ItemDamage(0)
+ m_ItemDamage(0),
+ m_CustomName(""),
+ m_Lore("")
{
}
@@ -46,12 +48,16 @@ public:
short a_ItemType,
char a_ItemCount = 1,
short a_ItemDamage = 0,
- const AString & a_Enchantments = ""
+ const AString & a_Enchantments = "",
+ const AString & a_CustomName = "",
+ const AString & a_Lore = ""
) :
m_ItemType (a_ItemType),
m_ItemCount (a_ItemCount),
m_ItemDamage (a_ItemDamage),
- m_Enchantments(a_Enchantments)
+ m_Enchantments(a_Enchantments),
+ m_CustomName (a_CustomName),
+ m_Lore (a_Lore)
{
if (!IsValidItem(m_ItemType))
{
@@ -69,7 +75,9 @@ public:
m_ItemType (a_CopyFrom.m_ItemType),
m_ItemCount (a_CopyFrom.m_ItemCount),
m_ItemDamage (a_CopyFrom.m_ItemDamage),
- m_Enchantments(a_CopyFrom.m_Enchantments)
+ m_Enchantments(a_CopyFrom.m_Enchantments),
+ m_CustomName (a_CopyFrom.m_CustomName),
+ m_Lore (a_CopyFrom.m_Lore)
{
}
@@ -80,6 +88,8 @@ public:
m_ItemCount = 0;
m_ItemDamage = 0;
m_Enchantments.Clear();
+ m_CustomName = "";
+ m_Lore = "";
}
@@ -96,13 +106,16 @@ public:
return ((m_ItemType <= 0) || (m_ItemCount <= 0));
}
-
+ /* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
+ */
bool IsEqual(const cItem & a_Item) const
{
return (
IsSameType(a_Item) &&
(m_ItemDamage == a_Item.m_ItemDamage) &&
- (m_Enchantments == a_Item.m_Enchantments)
+ (m_Enchantments == a_Item.m_Enchantments) &&
+ (m_CustomName == a_Item.m_CustomName) &&
+ (m_Lore == a_Item.m_Lore)
);
}
@@ -111,7 +124,16 @@ public:
{
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
}
-
+
+
+ bool IsBothNameAndLoreEmpty(void) const
+ {
+ return (m_CustomName.empty() && m_Lore.empty());
+ }
+
+
+ bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
+ bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
cItem CopyOne(void) const;
@@ -127,9 +149,6 @@ public:
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
- /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
- bool IsStackableWith(const cItem & a_OtherStack) const;
-
/// Returns true if the item is stacked up to its maximum stacking.
bool IsFullStack(void) const;
@@ -155,6 +174,8 @@ public:
short m_ItemType;
char m_ItemCount;
short m_ItemDamage;
+ AString m_CustomName;
+ AString m_Lore;
cEnchantments m_Enchantments;
};
// tolua_end
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index d2e6b1c69..e8b58695f 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -226,7 +226,7 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks)
NumLeft -= MaxStack;
}
}
- else if (m_Slots[i].IsStackableWith(a_ItemStack))
+ else if (m_Slots[i].IsEqual(a_ItemStack))
{
NumLeft -= MaxStack - m_Slots[i].m_ItemCount;
}
@@ -275,7 +275,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
(a_PrioritarySlot != -1) &&
(
m_Slots[a_PrioritarySlot].IsEmpty() ||
- m_Slots[a_PrioritarySlot].IsStackableWith(a_ItemStack)
+ m_Slots[a_PrioritarySlot].IsEqual(a_ItemStack)
)
)
{
@@ -285,7 +285,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
// Scan existing stacks:
for (int i = m_NumSlots - 1; i >= 0; i--)
{
- if (m_Slots[i].IsStackableWith(a_ItemStack))
+ if (m_Slots[i].IsEqual(a_ItemStack))
{
NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
}
@@ -438,7 +438,7 @@ int cItemGrid::HowManyItems(const cItem & a_Item)
int res = 0;
for (int i = 0; i < m_NumSlots; i++)
{
- if (m_Slots[i].IsStackableWith(a_Item))
+ if (m_Slots[i].IsEqual(a_Item))
{
res += m_Slots[i].m_ItemCount;
}
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h
index ab4182eea..9b7c8bff8 100644
--- a/src/Items/ItemBed.h
+++ b/src/Items/ItemBed.h
@@ -37,7 +37,7 @@ public:
return false;
}
- a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetYaw());
// Check if there is empty space for the foot section:
Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h
index 3fbb7603d..3a5d1d200 100644
--- a/src/Items/ItemComparator.h
+++ b/src/Items/ItemComparator.h
@@ -30,7 +30,7 @@ public:
) override
{
a_BlockType = E_BLOCK_INACTIVE_COMPARATOR;
- a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw());
return true;
}
} ;
diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h
index 38bf00ba6..de90c8075 100644
--- a/src/Items/ItemRedstoneDust.h
+++ b/src/Items/ItemRedstoneDust.h
@@ -27,7 +27,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
- if (!g_BlockIsTorchPlaceable[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]) // Some solid blocks, such as cocoa beans, are not suitable for dust
+ if (!g_BlockFullyOccupiesVoxel[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]) // Some solid blocks, such as cocoa beans, are not suitable for dust
{
return false;
}
diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h
index f69f24eb8..e71c8e672 100644
--- a/src/Items/ItemRedstoneRepeater.h
+++ b/src/Items/ItemRedstoneRepeater.h
@@ -30,7 +30,7 @@ public:
) override
{
a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF;
- a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw());
return true;
}
} ;
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
index 5ccd79e29..8c134ab83 100644
--- a/src/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
@@ -34,7 +34,7 @@ public:
{
if (a_BlockFace == BLOCK_FACE_TOP)
{
- a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetYaw());
a_BlockType = E_BLOCK_SIGN_POST;
}
else
diff --git a/src/Log.cpp b/src/Log.cpp
index a0de4531b..2d6be0f59 100644
--- a/src/Log.cpp
+++ b/src/Log.cpp
@@ -147,11 +147,11 @@ void cLog::Log(const char * a_Format, va_list argList)
-void cLog::Log(const char* a_Format, ...)
+void cLog::Log(const char * a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
- Log( a_Format, argList );
+ Log(a_Format, argList);
va_end(argList);
}
@@ -159,9 +159,9 @@ void cLog::Log(const char* a_Format, ...)
-void cLog::SimpleLog(const char* a_String)
+void cLog::SimpleLog(const char * a_String)
{
- Log("%s", a_String );
+ Log("%s", a_String);
}
diff --git a/src/Log.h b/src/Log.h
index d00022c6f..cba248dae 100644
--- a/src/Log.h
+++ b/src/Log.h
@@ -14,11 +14,11 @@ private:
public:
cLog(const AString & a_FileName);
~cLog();
- void Log(const char* a_Format, va_list argList );
- void Log(const char* a_Format, ...);
+ void Log(const char * a_Format, va_list argList);
+ void Log(const char * a_Format, ...);
// tolua_begin
- void SimpleLog(const char* a_String);
- void OpenLog( const char* a_FileName );
+ void SimpleLog(const char * a_String);
+ void OpenLog(const char * a_FileName);
void CloseLog();
void ClearLog();
static cLog* GetInstance();
diff --git a/src/MCServer.vcproj.user b/src/MCServer.vcproj.user
new file mode 100644
index 000000000..b17909f71
--- /dev/null
+++ b/src/MCServer.vcproj.user
@@ -0,0 +1,167 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<VisualStudioUserFile
+ ProjectType="Visual C++"
+ Version="9,00"
+ ShowAllFiles="false"
+ >
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ >
+ <DebugSettings
+ Command="$(TargetPath)"
+ WorkingDirectory="..\MCServer"
+ CommandArguments=""
+ Attach="false"
+ DebuggerType="3"
+ RemoteCommand=""
+ HttpUrl=""
+ PDBPath=""
+ SQLDebugging=""
+ Environment=""
+ EnvironmentMerge="true"
+ DebuggerFlavor="0"
+ MPIRunCommand=""
+ MPIRunArguments=""
+ MPIRunWorkingDirectory=""
+ ApplicationCommand=""
+ ApplicationArguments=""
+ ShimCommand=""
+ MPIAcceptMode=""
+ MPIAcceptFilter=""
+ />
+ </Configuration>
+ <Configuration
+ Name="DebugProfile|Win32"
+ >
+ <DebugSettings
+ Command="$(TargetPath)"
+ WorkingDirectory="..\MCServer"
+ CommandArguments=""
+ Attach="false"
+ DebuggerType="3"
+ RemoteCommand=""
+ HttpUrl=""
+ PDBPath=""
+ SQLDebugging=""
+ Environment=""
+ EnvironmentMerge="true"
+ DebuggerFlavor="0"
+ MPIRunCommand=""
+ MPIRunArguments=""
+ MPIRunWorkingDirectory=""
+ ApplicationCommand=""
+ ApplicationArguments=""
+ ShimCommand=""
+ MPIAcceptMode=""
+ MPIAcceptFilter=""
+ />
+ </Configuration>
+ <Configuration
+ Name="MinSizeRel|Win32"
+ >
+ <DebugSettings
+ Command="$(TargetPath)"
+ WorkingDirectory="..\MCServer"
+ CommandArguments=""
+ Attach="false"
+ DebuggerType="3"
+ RemoteCommand=""
+ HttpUrl=""
+ PDBPath=""
+ SQLDebugging=""
+ Environment=""
+ EnvironmentMerge="true"
+ DebuggerFlavor="0"
+ MPIRunCommand=""
+ MPIRunArguments=""
+ MPIRunWorkingDirectory=""
+ ApplicationCommand=""
+ ApplicationArguments=""
+ ShimCommand=""
+ MPIAcceptMode=""
+ MPIAcceptFilter=""
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ >
+ <DebugSettings
+ Command="$(TargetPath)"
+ WorkingDirectory="..\MCServer"
+ CommandArguments=""
+ Attach="false"
+ DebuggerType="3"
+ RemoteCommand=""
+ HttpUrl=""
+ PDBPath=""
+ SQLDebugging=""
+ Environment=""
+ EnvironmentMerge="true"
+ DebuggerFlavor="0"
+ MPIRunCommand=""
+ MPIRunArguments=""
+ MPIRunWorkingDirectory=""
+ ApplicationCommand=""
+ ApplicationArguments=""
+ ShimCommand=""
+ MPIAcceptMode=""
+ MPIAcceptFilter=""
+ />
+ </Configuration>
+ <Configuration
+ Name="ReleaseProfile|Win32"
+ >
+ <DebugSettings
+ Command="$(TargetPath)"
+ WorkingDirectory="..\MCServer"
+ CommandArguments=""
+ Attach="false"
+ DebuggerType="3"
+ Remote="1"
+ RemoteMachine="ASAGA"
+ RemoteCommand=""
+ HttpUrl=""
+ PDBPath=""
+ SQLDebugging=""
+ Environment=""
+ EnvironmentMerge="true"
+ DebuggerFlavor="0"
+ MPIRunCommand=""
+ MPIRunArguments=""
+ MPIRunWorkingDirectory=""
+ ApplicationCommand=""
+ ApplicationArguments=""
+ ShimCommand=""
+ MPIAcceptMode=""
+ MPIAcceptFilter=""
+ />
+ </Configuration>
+ <Configuration
+ Name="RelWithDebInfo|Win32"
+ >
+ <DebugSettings
+ Command="$(TargetPath)"
+ WorkingDirectory="..\MCServer"
+ CommandArguments=""
+ Attach="false"
+ DebuggerType="3"
+ RemoteCommand=""
+ HttpUrl=""
+ PDBPath=""
+ SQLDebugging=""
+ Environment=""
+ EnvironmentMerge="true"
+ DebuggerFlavor="0"
+ MPIRunCommand=""
+ MPIRunArguments=""
+ MPIRunWorkingDirectory=""
+ ApplicationCommand=""
+ ApplicationArguments=""
+ ShimCommand=""
+ MPIAcceptMode=""
+ MPIAcceptFilter=""
+ />
+ </Configuration>
+ </Configurations>
+</VisualStudioUserFile>
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 76df76633..98b6c1d28 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -208,7 +208,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
Distance.Normalize();
VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
SetHeadYaw (Rotation);
- SetRotation( Rotation );
+ SetYaw( Rotation );
SetPitch( -Pitch );
}
diff --git a/src/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp
index 55454a4b5..08aec0c65 100644
--- a/src/OSSupport/BlockingTCPLink.cpp
+++ b/src/OSSupport/BlockingTCPLink.cpp
@@ -7,17 +7,6 @@
-#ifdef _WIN32
- #define MSG_NOSIGNAL (0)
-#endif
-#ifdef __MACH__
- #define MSG_NOSIGNAL (0)
-#endif
-
-
-
-
-
cBlockingTCPLink::cBlockingTCPLink(void)
{
}
diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp
index f25f800c2..8ea5d8320 100644
--- a/src/OSSupport/Socket.cpp
+++ b/src/OSSupport/Socket.cpp
@@ -72,10 +72,6 @@ void cSocket::CloseSocket()
#else // _WIN32
- if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
- {
- LOGWARN("Error on shutting down socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
- }
if (close(m_Socket) != 0)
{
LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
@@ -368,7 +364,7 @@ int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags
int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
{
- return send(m_Socket, a_Buffer, a_Length, 0);
+ return send(m_Socket, a_Buffer, a_Length, MSG_NOSIGNAL);
}
diff --git a/src/OSSupport/Socket.h b/src/OSSupport/Socket.h
index 81bfd28fc..b86560de8 100644
--- a/src/OSSupport/Socket.h
+++ b/src/OSSupport/Socket.h
@@ -5,6 +5,18 @@
+// Windows and MacOSX don't have the MSG_NOSIGNAL flag
+#if ( \
+ defined(_WIN32) || \
+ (defined(__APPLE__) && defined(__MACH__)) \
+)
+ #define MSG_NOSIGNAL (0)
+#endif
+
+
+
+
+
class cSocket
{
public:
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 48c085ae5..323a13992 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -354,8 +354,8 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_LOOK);
WriteInt (a_Entity.GetUniqueID());
- WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -423,8 +423,8 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
- WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -664,7 +664,7 @@ void cProtocol125::SendPlayerMoveLook(void)
WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosZ());
- WriteFloat ((float)(Player->GetRotation()));
+ WriteFloat ((float)(Player->GetYaw()));
WriteFloat ((float)(Player->GetPitch()));
WriteBool (Player->IsOnGround());
Flush();
@@ -694,8 +694,8 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
- WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
+ WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256));
+ WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
Flush();
}
@@ -864,7 +864,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
- WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
+ WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256));
WriteInt (a_VehicleSubType);
if (a_VehicleSubType != 0)
{
@@ -897,7 +897,7 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
- WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte ((char)((a_Entity.GetYaw() / 360.f) * 256));
WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 302d1298c..29fbb4bba 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -367,8 +367,8 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
- WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
+ WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256));
+ WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
WriteByte (0); // Index 0, byte (flags)
@@ -421,8 +421,8 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
WriteInt (a_Mob.GetUniqueID());
WriteByte (a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
- WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256));
- WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
+ WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256));
+ WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256));
WriteShort ((short)(a_Mob.GetSpeedX() * 400));
WriteShort ((short)(a_Mob.GetSpeedY() * 400));
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index 926fe6ee8..127ce9d4b 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -250,7 +250,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
- WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
+ WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256));
WriteInt (a_VehicleSubType);
if (a_VehicleSubType != 0)
{
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index a107c4b1f..5b3a79555 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -121,7 +121,7 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
- cPacketizer Pkt(*this, 0x24); // Block Break Animation packet
+ cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
Pkt.WriteInt(a_EntityID);
Pkt.WriteInt(a_BlockX);
Pkt.WriteInt(a_BlockY);
@@ -216,8 +216,23 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
- cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ switch (m_State)
+ {
+ case 2:
+ {
+ // During login:
+ cPacketizer Pkt(*this, 0);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ case 3:
+ {
+ // In-game:
+ cPacketizer Pkt(*this, 0x40);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ }
}
@@ -1022,11 +1037,31 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
return;
}
- HandlePacket(bb, PacketType);
+ if (!HandlePacket(bb, PacketType))
+ {
+ // Unknown packet, already been reported, but without the length. Log the length here:
+ LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
+
+ #ifdef _DEBUG
+ // Dump the packet contents into the log:
+ bb.ResetRead();
+ AString Packet;
+ bb.ReadAll(Packet);
+ Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
+ AString Out;
+ CreateHexDump(Out, Packet.data(), (int)Packet.size(), 24);
+ LOGD("Packet contents:\n%s", Out.c_str());
+ #endif // _DEBUG
+
+ return;
+ }
if (bb.GetReadableSpace() != 1)
{
// Read more or less than packet length, report as error
+ LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read %u bytes, packet contained %u bytes",
+ PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
+ );
ASSERT(!"Read wrong number of bytes!");
m_Client->PacketError(PacketType);
}
@@ -1036,7 +1071,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
-void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
+bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
{
@@ -1045,8 +1080,8 @@ void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Status
switch (a_PacketType)
{
- case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return;
- case 0x01: HandlePacketStatusPing (a_ByteBuffer); return;
+ case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
+ case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
}
break;
}
@@ -1056,8 +1091,8 @@ void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Login
switch (a_PacketType)
{
- case 0x00: HandlePacketLoginStart (a_ByteBuffer); return;
- case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return;
+ case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
+ case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
}
break;
}
@@ -1067,36 +1102,54 @@ void cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
// Game
switch (a_PacketType)
{
- case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return;
- case 0x01: HandlePacketChatMessage (a_ByteBuffer); return;
- case 0x02: HandlePacketUseEntity (a_ByteBuffer); return;
- case 0x03: HandlePacketPlayer (a_ByteBuffer); return;
- case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return;
- case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return;
- case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return;
- case 0x07: HandlePacketBlockDig (a_ByteBuffer); return;
- case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return;
- case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return;
- case 0x0a: HandlePacketAnimation (a_ByteBuffer); return;
- case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return;
- case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return;
- case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return;
- case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return;
+ case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
+ case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
+ case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
+ case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
+ case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
+ case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
+ case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
+ case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
+ case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
+ case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
+ case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
+ case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
+ case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
+ case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
+ case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return;
- case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return;
- case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return;
- case 0x14: HandlePacketTabComplete (a_ByteBuffer); return;
- case 0x15: HandlePacketClientSettings (a_ByteBuffer); return;
- case 0x16: HandlePacketClientStatus (a_ByteBuffer); return;
- case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return;
+ case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
+ case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
+ case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
+ case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
+ case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
+ case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
}
break;
}
+ default:
+ {
+ // Received a packet in an unknown state, report:
+ LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
+
+ // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
+
+ // Switch to a state when all further packets are silently ignored:
+ m_State = 255;
+ return false;
+ }
+ case 255:
+ {
+ // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
+ // Do not output anything (the caller will do that for us), just return failure
+ return false;
+ }
} // switch (m_State)
- // Unknown packet type, report to the client:
+ // Unknown packet type, report to the ClientHandle:
m_Client->PacketUnknown(a_PacketType);
+ return false;
}
@@ -1156,6 +1209,12 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
// TODO: Protocol encryption should be set up here if not localhost / auth
+ if (!m_Client->HandleHandshake(Username))
+ {
+ // The client is not welcome here, they have been sent a Kick packet already
+ return;
+ }
+
// Send login success:
{
cPacketizer Pkt(*this, 0x02); // Login success packet
@@ -1626,7 +1685,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
return;
}
- // Load enchantments from the NBT:
+ // Load enchantments and custom display names from the NBT data:
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
{
if (
@@ -1639,6 +1698,27 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
}
+ else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
+ {
+ for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
+ {
+ if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
+ {
+ a_Item.m_CustomName = NBT.GetString(displaytag);
+ }
+ else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
+ {
+ AString Lore;
+
+ for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
+ {
+ AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
+ }
+
+ a_Item.m_Lore = Lore;
+ }
+ }
+ }
}
}
@@ -1690,16 +1770,45 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
WriteByte (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
- if (a_Item.m_Enchantments.IsEmpty())
+ if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty())
{
WriteShort(-1);
return;
}
- // Send the enchantments:
+ // Send the enchantments and custom names:
cFastNBTWriter Writer;
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ }
+ if (!a_Item.IsBothNameAndLoreEmpty())
+ {
+ Writer.BeginCompound("display");
+ if (!a_Item.IsCustomNameEmpty())
+ {
+ Writer.AddString("Name", a_Item.m_CustomName.c_str());
+ }
+ if (!a_Item.IsLoreEmpty())
+ {
+ Writer.BeginList("Lore", TAG_String);
+
+ AStringVector Decls = StringSplit(a_Item.m_Lore, "`");
+ for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
+ {
+ if (itr->empty())
+ {
+ // The decl is empty (two `s), ignore
+ continue;
+ }
+ Writer.AddString("", itr->c_str());
+ }
+
+ Writer.EndList();
+ }
+ Writer.EndCompound();
+ }
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index fd6b1fc0f..07dba834b 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -222,8 +222,10 @@ protected:
/// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
void AddReceivedData(const char * a_Data, int a_Size);
- /// Reads and handles the packet. The packet length and type have already been read.
- void HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
+ /** Reads and handles the packet. The packet length and type have already been read.
+ Returns true if the packet was understood, false if it was an unknown packet
+ */
+ bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
diff --git a/src/Resources/MCServer.rc b/src/Resources/MCServer.rc
new file mode 100644
index 000000000..e0fbbea5d
--- /dev/null
+++ b/src/Resources/MCServer.rc
@@ -0,0 +1,17 @@
+// Generated by ResEdit 1.5.11
+// Copyright (C) 2006-2012
+// http://www.resedit.net
+
+#include <windows.h>
+#include <commctrl.h>
+#include <richedit.h>
+#include "resource_MCServer.h"
+
+
+
+
+//
+// Icon resources
+//
+LANGUAGE 9, SUBLANG_DEFAULT
+IDI_ICON1 ICON "icon.ico"
diff --git a/src/Resources/icon.ico b/src/Resources/icon.ico
new file mode 100644
index 000000000..4024523a1
--- /dev/null
+++ b/src/Resources/icon.ico
Binary files differ
diff --git a/src/Resources/icon_128.png b/src/Resources/icon_128.png
new file mode 100644
index 000000000..87d939a04
--- /dev/null
+++ b/src/Resources/icon_128.png
Binary files differ
diff --git a/src/Resources/icon_256.png b/src/Resources/icon_256.png
new file mode 100644
index 000000000..9a77a490f
--- /dev/null
+++ b/src/Resources/icon_256.png
Binary files differ
diff --git a/src/Resources/resource_MCServer.h b/src/Resources/resource_MCServer.h
new file mode 100644
index 000000000..42f6c4eaf
--- /dev/null
+++ b/src/Resources/resource_MCServer.h
@@ -0,0 +1,5 @@
+#ifndef IDC_STATIC
+#define IDC_STATIC (-1)
+#endif
+
+#define IDI_ICON1 101
diff --git a/src/Server.h b/src/Server.h
index d79417fb0..703a7077e 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -107,7 +107,7 @@ public: // tolua_export
/// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players
void PlayerDestroying(const cPlayer * a_Player);
- /* Returns base64 encoded favicon data (obtained from favicon.png) */
+ /** Returns base64 encoded favicon data (obtained from favicon.png) */
const AString & GetFaviconData(void) const { return m_FaviconData; }
CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index f65908729..469680098 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -44,83 +44,46 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
- if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_BlockY, RelZ)))
- {
- return;
- }
-
- // Check for duplicates:
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- for (cRedstoneSimulatorChunkData::const_iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
- {
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
- {
- return;
- }
- }
-
- ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
-}
-
-
-
-
-
-void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
-{
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- if (ChunkData.empty())
- {
- return;
- }
-
- int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
- int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
+ // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
+ // Checking only when a block is changed, as opposed to every tick, also improves performance
- // Check to see if PoweredBlocks have invalid items (source is air or unpowered)
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
+ for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{
- int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
- int DestRelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int DestRelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
-
- BLOCKTYPE SourceBlockType;
- NIBBLETYPE SourceBlockMeta;
- BLOCKTYPE DestBlockType;
- if (
- !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
- !a_Chunk->UnboundedRelGetBlockType(DestRelX, itr->a_BlockPos.y, DestRelZ, DestBlockType)
- )
+ if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
continue;
}
- if (SourceBlockType != itr->a_SourceBlock)
+ if (!IsPotentialSource(Block))
{
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_PoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_PoweredBlocks.erase(itr);
+ break;
}
else if (
// Changeable sources
- ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
- ((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
- ((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
- (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta))) ||
- (((SourceBlockType == E_BLOCK_STONE_PRESSURE_PLATE) || (SourceBlockType == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (SourceBlockMeta == 0))
+ ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
+ ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
+ ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) ||
+ (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
+ (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0))
)
{
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_PoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_PoweredBlocks.erase(itr);
+ break;
}
- else if (SourceBlockType == E_BLOCK_DAYLIGHT_SENSOR)
+ else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
{
if (!a_Chunk->IsLightValid())
{
- m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
- ++itr;
- continue;
+ m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ());
+ break;
}
else
{
@@ -130,126 +93,125 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
{
LOGD("cRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
- itr = m_PoweredBlocks.erase(itr);
- }
- else
- {
- ++itr;
- continue;
+ m_PoweredBlocks.erase(itr);
+ break;
}
}
}
- else if ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (DestBlockType == E_BLOCK_REDSTONE_WIRE))
+ }
+
+ for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ {
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- // It is simply not allowed that a wire powers another wire, presuming that data here is sane and a dest and source are beside each other
- LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because its source was also wire");
- itr = m_PoweredBlocks.erase(itr);
+ if (!IsPotentialSource(Block))
+ {
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_LinkedPoweredBlocks.erase(itr);
+ break;
+ }
+ else if (
+ // Things that can send power through a block but which depends on meta
+ ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
+ ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
+ (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta)))
+ )
+ {
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_LinkedPoweredBlocks.erase(itr);
+ break;
+ }
}
- else
+ else if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- ++itr;
+ if (!IsViableMiddleBlock(Block))
+ {
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_LinkedPoweredBlocks.erase(itr);
+ break;
+ }
}
}
- // Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
+ for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{
- int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
- int MidRelX = itr->a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
- int MidRelZ = itr->a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
-
- BLOCKTYPE SourceBlockType;
- NIBBLETYPE SourceBlockMeta;
- BLOCKTYPE MiddleBlockType;
- if (
- !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
- !a_Chunk->UnboundedRelGetBlockType(MidRelX, itr->a_MiddlePos.y, MidRelZ, MiddleBlockType)
- )
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
continue;
}
- if (SourceBlockType != itr->a_SourceBlock)
- {
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_LinkedPoweredBlocks.erase(itr);
- }
- else if (MiddleBlockType != itr->a_MiddleBlock)
- {
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_LinkedPoweredBlocks.erase(itr);
- }
- else if (
- // Things that can send power through a block but which depends on meta
- ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
- ((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
- (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
- )
+ if (!IsAllowedBlock(Block))
{
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_LinkedPoweredBlocks.erase(itr);
- }
- else
- {
- ++itr;
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_SimulatedPlayerToggleableBlocks.erase(itr);
+ break;
}
}
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
{
- int RelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
-
- BLOCKTYPE SourceBlockType;
- if (!a_Chunk->UnboundedRelGetBlockType(RelX, itr->a_BlockPos.y, RelZ, SourceBlockType))
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
continue;
}
- else if (!IsAllowedBlock(SourceBlockType))
+
+ if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF))
{
- LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list as block is no longer redstone", ItemToFullString(SourceBlockType).c_str());
- itr = m_SimulatedPlayerToggleableBlocks.erase(itr);
+ m_RepeatersDelayList.erase(itr);
+ break;
}
- else
+ }
+
+ cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
+ for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
+ {
+ if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) // We are at an entry matching the current (changed) block
{
- ++itr;
+ if (!IsAllowedBlock(Block))
+ {
+ ChunkData.erase(itr); // The new blocktype is not redstone; it must be removed from this list
+ }
+ else
+ {
+ itr->Data = Block; // Update block information
+ }
+ return;
}
}
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end();)
+ if (!IsAllowedBlock(Block))
{
- int RelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
+ return;
+ }
- BLOCKTYPE SourceBlockType;
- if (!a_Chunk->UnboundedRelGetBlockType(RelX, itr->a_BlockPos.y, RelZ, SourceBlockType))
- {
- continue;
- }
+ ChunkData.push_back(cCoordWithBlock(RelX, a_BlockY, RelZ, Block));
+}
- if ((SourceBlockType != E_BLOCK_REDSTONE_REPEATER_ON) && (SourceBlockType != E_BLOCK_REDSTONE_REPEATER_OFF))
- {
- itr = m_RepeatersDelayList.erase(itr);
- continue;
- }
- ++itr;
- }
- for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
+
+
+void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
+{
+ // We still attempt to simulate all blocks in the chunk every tick, because of outside influence that needs to be taken into account
+ // For example, repeaters need to be ticked, pressure plates checked for entities, daylight sensor checked for light changes, etc.
+ // The easiest way to make this more efficient is probably just to reduce code within the handlers that put too much strain on server, like getting or setting blocks
+ // A marking dirty system might be a TODO for later on, perhaps
+
+ cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
+ if (ChunkData.empty())
{
- BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z);
- if (!IsAllowedBlock(BlockType))
- {
- dataitr = ChunkData.erase(dataitr);
- continue;
- }
+ return;
+ }
+
+ int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
+ int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
- // PoweredBlock and LinkedPoweredBlock list was fine, now to the actual handling
+ for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end(); ++dataitr)
+ {
int a_X = BaseX + dataitr->x;
int a_Z = BaseZ + dataitr->z;
- switch (BlockType)
+ switch (dataitr->Data)
{
case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
@@ -262,19 +224,19 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{
- HandleRedstoneTorch(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneTorch(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
{
- HandleRedstoneButton(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneButton(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
- HandleRedstoneRepeater(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneRepeater(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_PISTON:
@@ -286,7 +248,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_REDSTONE_LAMP_OFF:
case E_BLOCK_REDSTONE_LAMP_ON:
{
- HandleRedstoneLamp(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneLamp(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_DISPENSER:
@@ -305,18 +267,16 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
{
- HandleRail(a_X, dataitr->y, a_Z, BlockType);
+ HandleRail(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
{
- HandlePressurePlate(a_X, dataitr->y, a_Z, BlockType);
+ HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
}
-
- ++dataitr;
}
}
@@ -487,7 +447,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
};
// Check to see if directly beside a power source
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ if (IsWirePowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power
}
@@ -545,7 +505,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
// transferring power to other wires around.
// However, self not directly powered anymore, so source must have been removed,
// therefore, self must be set to meta zero
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0);
+ m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock
return; // No need to process block power sets because self not powered
}
else
@@ -693,7 +653,7 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
// Apparently, incrementing ticks only works reliably here, and not in SimChunk;
// With a world with lots of redstone, the repeaters simply do not delay
// I am confounded to say why. Perhaps optimisation failure.
- LOGD("Incremented a repeater @ %i %i %i | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
+ LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
itr->a_ElapsedTicks++;
}
}
@@ -781,48 +741,20 @@ void cRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ)
void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08)
+ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
- // Block position is located at top half of door
- // Is Y - 1 both within world boundaries, a door block, and the bottom half of a door?
- // The bottom half stores the open/closed information
- if (
- (a_BlockY - 1 >= 0) &&
- ((m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) || (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_IRON_DOOR)) &&
- (m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ & 0x08) == 0)
- )
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
{
- if ((m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ) & 0x04) == 0) // Closed door?
- {
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
- else // Opened door
- {
- if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
+ cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
else
{
- if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x04) == 0) // Closed door?
- {
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
- else // Opened door
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
{
- if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
+ cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}
}
@@ -970,6 +902,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
else
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
}
break;
}
@@ -1032,6 +965,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
else
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
}
break;
}
@@ -1188,6 +1122,33 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
+bool cRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ {
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+
+ if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ {
+ return true;
+ }
+ }
+
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ {
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+
+ if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ {
+ return true;
+ }
+ }
+ return false; // Source was in front of the piston's front face
+}
+
+
+
+
bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
{
@@ -1333,11 +1294,6 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
// Don't set air, fixes some bugs (wires powering themselves)
return;
}
- if ((Block == E_BLOCK_REDSTONE_WIRE) && (a_SourceBlock == E_BLOCK_REDSTONE_WIRE))
- {
- // Wires cannot power themselves normally, instead, the wire handler will manually set meta
- return;
- }
for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{
@@ -1354,7 +1310,6 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
sPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- RC.a_SourceBlock = a_SourceBlock;
m_PoweredBlocks.push_back(RC);
}
@@ -1379,11 +1334,6 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
{
return;
}
- if ((a_SourceBlock == E_BLOCK_REDSTONE_WIRE) && (DestBlock == E_BLOCK_REDSTONE_WIRE))
- {
- // Wires cannot power another wire through a block
- return;
- }
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{
@@ -1402,8 +1352,6 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- RC.a_SourceBlock = a_SourceBlock;
- RC.a_MiddleBlock = a_MiddleBlock;
m_LinkedPoweredBlocks.push_back(RC);
}
diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h
index 1080c3f81..63a5be3d3 100644
--- a/src/Simulator/RedstoneSimulator.h
+++ b/src/Simulator/RedstoneSimulator.h
@@ -4,7 +4,7 @@
#include "Simulator.h"
/// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used
-typedef cCoordWithIntList cRedstoneSimulatorChunkData;
+typedef cCoordWithBlockVector cRedstoneSimulatorChunkData;
@@ -39,7 +39,6 @@ private:
{
Vector3i a_BlockPos; // Position of powered block
Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos
- BLOCKTYPE a_SourceBlock; // The source block type (for pistons pushing away sources and replacing with non source etc.)
};
struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side)
@@ -47,8 +46,6 @@ private:
Vector3i a_BlockPos;
Vector3i a_MiddlePos;
Vector3i a_SourcePos;
- BLOCKTYPE a_SourceBlock;
- BLOCKTYPE a_MiddleBlock;
};
struct sSimulatedPlayerToggleableList
@@ -81,102 +78,89 @@ private:
// In addition to being non-performant, it would stop the player from actually breaking said device
/* ====== SOURCES ====== */
- /// <summary>Handles the redstone torch</summary>
+ /** Handles the redstone torch */
void HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
- /// <summary>Handles the redstone block</summary>
+ /** Handles the redstone block */
void HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles levers</summary>
+ /** Handles levers */
void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles buttons</summary>
+ /** Handles buttons */
void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
- /// <summary>Handles daylight sensors</summary>
+ /** Handles daylight sensors */
void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles pressure plates</summary>
+ /** Handles pressure plates */
void HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
/* ==================== */
/* ====== CARRIERS ====== */
- /// <summary>Handles redstone wire</summary>
+ /** Handles redstone wire */
void HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles repeaters</summary>
+ /** Handles repeaters */
void HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
/* ====================== */
/* ====== DEVICES ====== */
- /// <summary>Handles pistons</summary>
+ /** Handles pistons */
void HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles dispensers and droppers</summary>
+ /** Handles dispensers and droppers */
void HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles TNT (exploding)</summary>
+ /** Handles TNT (exploding) */
void HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles redstone lamps</summary>
+ /** Handles redstone lamps */
void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
- /// <summary>Handles doords</summary>
+ /** Handles doords */
void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles activator, detector, and powered rails</summary>
+ /** Handles activator, detector, and powered rails */
void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
- /// <summary>Handles trapdoors</summary>
+ /** Handles trapdoors */
void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles noteblocks</summary>
+ /** Handles noteblocks */
void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
/* ===================== */
/* ====== Helper functions ====== */
- /// <summary>Marks a block as powered</summary>
+ /** Marks a block as powered */
void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock);
- /// <summary>Marks a block as being powered through another block</summary>
+ /** Marks a block as being powered through another block */
void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock);
- /// <summary>Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back</summary>
+ /** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */
void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered);
- /// <summary>Marks the second block in a direction as linked powered</summary>
+ /** Marks the second block in a direction as linked powered */
void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock);
- /// <summary>Marks all blocks immediately surrounding a coordinate as powered</summary>
+ /** Marks all blocks immediately surrounding a coordinate as powered */
void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
- /// <summary>Queues a repeater to be powered or unpowered</summary>
+ /** Queues a repeater to be powered or unpowered */
void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn);
- /// <summary>Returns if a coordinate is powered or linked powered</summary>
+ /** Returns if a coordinate is powered or linked powered */
bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); }
- /// <summary>Returns if a coordinate is in the directly powered blocks list</summary>
+ /** Returns if a coordinate is in the directly powered blocks list */
bool AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Returns if a coordinate is in the indirectly powered blocks list</summary>
+ /** Returns if a coordinate is in the indirectly powered blocks list */
bool AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Returns if a coordinate was marked as simulated (for blocks toggleable by players)</summary>
+ /** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */
bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered);
- /// <summary>Returns if a repeater is powered</summary>
+ /** Returns if a repeater is powered */
bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
- /// <summary>Returns if a piston is powered</summary>
+ /** Returns if a piston is powered */
bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
+ /** Returns if a wire is powered
+ The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire
+ */
+ bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Returns if lever metadata marks it as emitting power</summary>
+
+ /** Returns if lever metadata marks it as emitting power */
bool IsLeverOn(NIBBLETYPE a_BlockMeta);
- /// <summary>Returns if button metadata marks it as emitting power</summary>
+ /** Returns if button metadata marks it as emitting power */
bool IsButtonOn(NIBBLETYPE a_BlockMeta);
/* ============================== */
/* ====== Misc Functions ====== */
- /// <summary>Returns if a block is viable to be the MiddleBlock of a SetLinkedPowered operation</summary>
- inline static bool IsViableMiddleBlock(BLOCKTYPE Block)
- {
- if (!g_BlockIsSolid[Block]) { return false; }
+ /** Returns if a block is viable to be the MiddleBlock of a SetLinkedPowered operation */
+ inline static bool IsViableMiddleBlock(BLOCKTYPE Block) { return g_BlockFullyOccupiesVoxel[Block]; }
- switch (Block)
- {
- // Add SOLID but not viable middle blocks here
- case E_BLOCK_PISTON:
- case E_BLOCK_PISTON_EXTENSION:
- case E_BLOCK_STICKY_PISTON:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_DAYLIGHT_SENSOR:
- {
- return false;
- }
- default: return true;
- }
- }
-
- /// <summary>Returns if a block is a mechanism (something that accepts power and does something)</summary>
+ /** Returns if a block is a mechanism (something that accepts power and does something) */
inline static bool IsMechanism(BLOCKTYPE Block)
{
switch (Block)
@@ -205,16 +189,16 @@ private:
}
}
- /// <summary>Returns if a block has the potential to output power</summary>
+ /** Returns if a block has the potential to output power */
inline static bool IsPotentialSource(BLOCKTYPE Block)
{
switch (Block)
{
+ case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_DAYLIGHT_SENSOR:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_LEVER:
case E_BLOCK_REDSTONE_REPEATER_ON:
@@ -227,7 +211,7 @@ private:
}
}
- /// <summary>Returns if a block is any sort of redstone device</summary>
+ /** Returns if a block is any sort of redstone device */
inline static bool IsRedstone(BLOCKTYPE Block)
{
switch (Block)
@@ -248,6 +232,7 @@ private:
case E_BLOCK_LEVER:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_NOTE_BLOCK:
+ case E_BLOCK_POWERED_RAIL:
case E_BLOCK_REDSTONE_LAMP_OFF:
case E_BLOCK_REDSTONE_LAMP_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 0b38297ef..0dbd41c12 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -18,27 +18,40 @@
-AString & AppendVPrintf(AString & str, const char *format, va_list args)
+AString & AppendVPrintf(AString & str, const char * format, va_list args)
{
ASSERT(format != NULL);
char buffer[2048];
size_t len;
+ #ifdef va_copy
+ va_list argsCopy;
+ va_copy(argsCopy, args);
+ #else
+ #define argsCopy args
+ #endif
#ifdef _MSC_VER
// MS CRT provides secure printf that doesn't behave like in the C99 standard
- if ((len = _vsnprintf_s(buffer, ARRAYCOUNT(buffer), _TRUNCATE, format, args)) != -1)
+ if ((len = _vsnprintf_s(buffer, ARRAYCOUNT(buffer), _TRUNCATE, format, argsCopy)) != -1)
#else // _MSC_VER
- if ((len = vsnprintf(buffer, ARRAYCOUNT(buffer), format, args)) < ARRAYCOUNT(buffer))
+ if ((len = vsnprintf(buffer, ARRAYCOUNT(buffer), format, argsCopy)) < ARRAYCOUNT(buffer))
#endif // else _MSC_VER
{
// The result did fit into the static buffer
+ #ifdef va_copy
+ va_end(argsCopy);
+ #endif
str.append(buffer, len);
return str;
}
+ #ifdef va_copy
+ va_end(argsCopy);
+ #endif
- // The result did not fit into the static buffer
+ // The result did not fit into the static buffer, use a dynamic buffer:
#ifdef _MSC_VER
// for MS CRT, we need to calculate the result length
+ // MS doesn't have va_copy() and does nod need it at all
len = _vscprintf(format, args);
if (len == -1)
{
@@ -47,13 +60,19 @@ AString & AppendVPrintf(AString & str, const char *format, va_list args)
#endif // _MSC_VER
// Allocate a buffer and printf into it:
+ #ifdef va_copy
+ va_copy(argsCopy, args);
+ #endif
std::vector<char> Buffer(len + 1);
#ifdef _MSC_VER
- vsprintf_s((char *)&(Buffer.front()), Buffer.size(), format, args);
+ vsprintf_s((char *)&(Buffer.front()), Buffer.size(), format, argsCopy);
#else // _MSC_VER
- vsnprintf((char *)&(Buffer.front()), Buffer.size(), format, args);
+ vsnprintf((char *)&(Buffer.front()), Buffer.size(), format, argsCopy);
#endif // else _MSC_VER
str.append(&(Buffer.front()), Buffer.size() - 1);
+ #ifdef va_copy
+ va_end(argsCopy);
+ #endif
return str;
}
@@ -89,7 +108,7 @@ AString Printf(const char * format, ...)
-AString & AppendPrintf(AString &str, const char *format, ...)
+AString & AppendPrintf(AString &str, const char * format, ...)
{
va_list args;
va_start(args, format);
diff --git a/src/StringUtils.h b/src/StringUtils.h
index 2373f3843..dfbfc2a75 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -21,7 +21,7 @@ typedef std::list<AString> AStringList;
-/// Add the formated string to the existing data in the string
+/** Add the formated string to the existing data in the string */
extern AString & AppendVPrintf(AString & str, const char * format, va_list args);
/// Output the formatted text into the string
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index a721e6b7e..bfcad3d92 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -85,10 +85,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
if (DraggingItem.m_ItemType <= 0) // Empty-handed?
{
+ DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc.
+
DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
- DraggingItem.m_ItemType = Slot.m_ItemType;
- DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
if (Slot.m_ItemCount <= 0)
{
@@ -101,9 +101,12 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
{
- Slot.m_ItemType = DraggingItem.m_ItemType;
- Slot.m_ItemCount++;
- Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
+ char OldSlotCount = Slot.m_ItemCount;
+
+ Slot = DraggingItem.CopyOne(); // See above
+ OldSlotCount++;
+ Slot.m_ItemCount = OldSlotCount;
+
DraggingItem.m_ItemCount--;
}
if (DraggingItem.m_ItemCount <= 0)
@@ -226,7 +229,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
for (int i = 0; i < m_NumSlots; i++)
{
const cItem * Slot = GetSlot(i, a_Player);
- if (!Slot->IsStackableWith(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
+ if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
{
// Different items
continue;
@@ -265,7 +268,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool
for (int i = 0; i < NumSlots; i++)
{
const cItem & SlotItem = *GetSlot(i, a_Player);
- if (!SlotItem.IsStackableWith(a_Dragging))
+ if (!SlotItem.IsEqual(a_Dragging))
{
continue;
}
@@ -908,7 +911,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
} // for i - itr->second[]
double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
+ EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
}
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index ee75921d1..3ffeff7a0 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -642,7 +642,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
NumDistributed += ToStore.m_ItemCount;
}
- else if (AtSlot.IsStackableWith(a_Item))
+ else if (AtSlot.IsEqual(a_Item))
{
// Occupied, add and cap at MaxStack:
int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
diff --git a/src/World.cpp b/src/World.cpp
index d63a16262..edf27050d 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -691,6 +691,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
TickClients(a_Dt);
TickQueuedBlocks();
TickQueuedTasks();
+ TickScheduledTasks();
GetSimulatorManager()->Simulate(a_Dt);
@@ -862,6 +863,31 @@ void cWorld::TickQueuedTasks(void)
} // for itr - m_Tasks[]
}
+void cWorld::TickScheduledTasks()
+{
+ ScheduledTaskList Tasks;
+ // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks
+ {
+ cCSLock Lock(m_CSScheduledTasks);
+ ScheduledTaskList::iterator itr = m_ScheduledTasks.begin();
+ while (itr != m_ScheduledTasks.end() && (*itr)->Ticks > 0)
+ {
+ Tasks.push_back(m_ScheduledTasks.front());
+ m_ScheduledTasks.pop_front();
+ }
+ for(;itr != m_ScheduledTasks.end(); itr++)
+ {
+ (*itr)->Ticks--;
+ }
+ }
+
+ // Execute and delete each task:
+ for (ScheduledTaskList::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
+ {
+ (*itr)->Run(*this);
+ delete *itr;
+ } // for itr - m_Tasks[]
+}
@@ -2595,6 +2621,19 @@ void cWorld::QueueTask(cTask * a_Task)
m_Tasks.push_back(a_Task);
}
+void cWorld::ScheduleTask(cScheduledTask * a_Task)
+{
+ cCSLock Lock(m_CSScheduledTasks);
+ for(ScheduledTaskList::iterator itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end(); itr++)
+ {
+ if((*itr)->Ticks >= a_Task->Ticks)
+ {
+ m_ScheduledTasks.insert(itr, a_Task);
+ return;
+ }
+ }
+ m_ScheduledTasks.push_back(a_Task);
+}
diff --git a/src/World.h b/src/World.h
index 5457bd799..1ecf41507 100644
--- a/src/World.h
+++ b/src/World.h
@@ -82,7 +82,18 @@ public:
virtual void Run(cWorld & a_World) = 0;
} ;
+ /// A common ancestor for all scheduled tasks queued onto the tick thread
+ class cScheduledTask
+ {
+ public:
+ cScheduledTask(const int a_Ticks) : Ticks(a_Ticks) {};
+ virtual ~cScheduledTask() {};
+ virtual void Run(cWorld & a_World) = 0;
+ int Ticks;
+ };
+
typedef std::vector<cTask *> cTasks;
+ typedef std::list<cScheduledTask *> ScheduledTaskList;
class cTaskSaveAllChunks :
public cTask
@@ -536,6 +547,9 @@ public:
/// Queues a task onto the tick thread. The task object will be deleted once the task is finished
void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp
+
+ // Queues a task onto the tick thread. The task object will be deleted once the task is finished
+ void ScheduleTask(cScheduledTask * a_Task);
/// Returns the number of chunks loaded
int GetNumChunks() const; // tolua_export
@@ -748,9 +762,16 @@ private:
/// Guards the m_Tasks
cCriticalSection m_CSTasks;
+ /// Guards the m_ScheduledTasks
+ cCriticalSection m_CSScheduledTasks;
+
/// Tasks that have been queued onto the tick thread; guarded by m_CSTasks
cTasks m_Tasks;
+ /// Tasks that have been queued to be executed on the tick thread at some number of ticks in
+ /// the future; guarded by m_CSScheduledTasks
+ ScheduledTaskList m_ScheduledTasks;
+
/// Guards m_Clients
cCriticalSection m_CSClients;
@@ -778,6 +799,9 @@ private:
/// Executes all tasks queued onto the tick thread
void TickQueuedTasks(void);
+ /// Executes all tasks queued onto the tick thread
+ void TickScheduledTasks(void);
+
/// Ticks all clients that are in this world
void TickClients(float a_Dt);
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index e5043de1f..e1205f2be 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -257,7 +257,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
m_Writer.AddDouble("", a_Entity->GetSpeedZ());
m_Writer.EndList();
m_Writer.BeginList("Rotation", TAG_Double);
- m_Writer.AddDouble("", a_Entity->GetRotation());
+ m_Writer.AddDouble("", a_Entity->GetYaw());
m_Writer.AddDouble("", a_Entity->GetPitch());
m_Writer.EndList();
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 28ec4e0af..72c47aa14 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1891,7 +1891,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
{
return false;
}
- a_Entity.SetRotation(Rotation[0]);
+ a_Entity.SetYaw(Rotation[0]);
a_Entity.SetRoll (Rotation[1]);
return true;
diff --git a/src/main.cpp b/src/main.cpp
index 0620e0f0e..340149e0b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -47,9 +47,20 @@ void NonCtrlHandler(int a_Signal)
case SIGSEGV:
{
std::signal(SIGSEGV, SIG_DFL);
- LOGWARN("Segmentation fault; MCServer has crashed :(");
+ LOGERROR(" D: | MCServer has encountered an error and needs to close");
+ LOGERROR("Details | SIGSEGV: Segmentation fault");
exit(EXIT_FAILURE);
}
+ case SIGABRT:
+ #ifdef SIGABRT_COMPAT
+ case SIGABRT_COMPAT:
+ #endif
+ {
+ std::signal(a_Signal, SIG_DFL);
+ LOGERROR(" D: | MCServer has encountered an error and needs to close");
+ LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
+ break;
+ }
case SIGTERM:
{
std::signal(SIGTERM, SIG_IGN); // Server is shutting down, wait for it...