diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ChunkGeneratorThread.cpp | 4 | ||||
-rw-r--r-- | src/ChunkGeneratorThread.h | 2 | ||||
-rw-r--r-- | src/Root.cpp | 141 | ||||
-rw-r--r-- | src/Root.h | 18 | ||||
-rw-r--r-- | src/World.cpp | 31 | ||||
-rw-r--r-- | src/World.h | 29 |
6 files changed, 96 insertions, 129 deletions
diff --git a/src/ChunkGeneratorThread.cpp b/src/ChunkGeneratorThread.cpp index c87c1db21..cb68c6831 100644 --- a/src/ChunkGeneratorThread.cpp +++ b/src/ChunkGeneratorThread.cpp @@ -121,10 +121,10 @@ void cChunkGeneratorThread::WaitForQueueEmpty(void) -int cChunkGeneratorThread::GetQueueLength(void) const +size_t cChunkGeneratorThread::GetQueueLength(void) const { cCSLock Lock(m_CS); - return static_cast<int>(m_Queue.size()); + return m_Queue.size(); } diff --git a/src/ChunkGeneratorThread.h b/src/ChunkGeneratorThread.h index f7a4b3da3..7d47549d3 100644 --- a/src/ChunkGeneratorThread.h +++ b/src/ChunkGeneratorThread.h @@ -93,7 +93,7 @@ public: void WaitForQueueEmpty(); - int GetQueueLength() const; + size_t GetQueueLength() const; int GetSeed() const; diff --git a/src/Root.cpp b/src/Root.cpp index b3e7f61ee..b8d4f9db8 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -308,9 +308,6 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo) delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr; delete m_CraftingRecipes; m_CraftingRecipes = nullptr; - LOG("Unloading worlds..."); - UnloadWorlds(); - LOGD("Stopping plugin manager..."); delete m_PluginManager; m_PluginManager = nullptr; @@ -456,11 +453,10 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_ a_Settings.AddValue("WorldPaths", "world_nether", "world_nether"); a_Settings.AddValue("WorldPaths", "world_the_end", "world_the_end"); - AStringVector WorldNames{ "world", "world_nether", "world_the_end" }; - m_pDefaultWorld = new cWorld("world", "world", a_dd, WorldNames); - m_WorldsByName["world"] = m_pDefaultWorld; - m_WorldsByName["world_nether"] = new cWorld("world_nether", "world_nether", a_dd, WorldNames, dimNether, "world"); - m_WorldsByName["world_the_end"] = new cWorld("world_the_end", "world_the_end", a_dd, WorldNames, dimEnd, "world"); + const AStringVector WorldNames{ "world", "world_nether", "world_the_end" }; + m_pDefaultWorld = &m_WorldsByName.try_emplace("world", "world", "world", a_dd, WorldNames).first->second; + m_WorldsByName.try_emplace("world_nether", "world_nether", "world_nether", a_dd, WorldNames, dimNether, "world"); + m_WorldsByName.try_emplace("world_the_end", "world_the_end", "world_the_end", a_dd, WorldNames, dimEnd, "world"); return; } @@ -475,8 +471,7 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_ // Get the default world AString DefaultWorldName = a_Settings.GetValueSet("Worlds", "DefaultWorld", "world"); AString DefaultWorldPath = a_Settings.GetValueSet("WorldPaths", DefaultWorldName, DefaultWorldName); - m_pDefaultWorld = new cWorld(DefaultWorldName, DefaultWorldPath, a_dd, WorldNames); - m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; + m_pDefaultWorld = &m_WorldsByName.try_emplace(DefaultWorldName, DefaultWorldName, DefaultWorldPath, a_dd, WorldNames).first->second; // Then load the other worlds if (Worlds.size() <= 0) @@ -520,7 +515,6 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_ continue; } FoundAdditionalWorlds = true; - cWorld * NewWorld; AString LowercaseName = StrToLower(WorldName); AString WorldPath = a_Settings.GetValueSet("WorldPaths", WorldName, WorldName); AString NetherAppend = "_nether"; @@ -573,8 +567,7 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_ } Dimension = dimEnd; } - NewWorld = new cWorld(WorldName, WorldPath, a_dd, WorldNames, Dimension, LinkTo); - m_WorldsByName[WorldName] = NewWorld; + m_WorldsByName.try_emplace(WorldName, WorldName, WorldPath, a_dd, WorldNames, Dimension, LinkTo); } // for i - Worlds if (!FoundAdditionalWorlds) @@ -593,11 +586,12 @@ void cRoot::LoadWorlds(cDeadlockDetect & a_dd, cSettingsRepositoryInterface & a_ void cRoot::StartWorlds(cDeadlockDetect & a_DeadlockDetect) { - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + for (auto & Entry : m_WorldsByName) { - itr->second->Start(); - itr->second->InitializeSpawn(); - m_PluginManager->CallHookWorldStarted(*itr->second); + auto & World = Entry.second; + World.Start(); + World.InitializeSpawn(); + m_PluginManager->CallHookWorldStarted(World); } } @@ -607,24 +601,10 @@ void cRoot::StartWorlds(cDeadlockDetect & a_DeadlockDetect) void cRoot::StopWorlds(cDeadlockDetect & a_DeadlockDetect) { - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) - { - itr->second->Stop(a_DeadlockDetect); - } -} - - - - - -void cRoot::UnloadWorlds(void) -{ - m_pDefaultWorld = nullptr; - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + for (auto & Entry : m_WorldsByName) { - delete itr->second; + Entry.second.Stop(a_DeadlockDetect); } - m_WorldsByName.clear(); } @@ -633,6 +613,7 @@ void cRoot::UnloadWorlds(void) cWorld * cRoot::GetDefaultWorld() { + ASSERT(m_pDefaultWorld != nullptr); return m_pDefaultWorld; } @@ -642,10 +623,10 @@ cWorld * cRoot::GetDefaultWorld() cWorld * cRoot::GetWorld(const AString & a_WorldName) { - WorldMap::iterator itr = m_WorldsByName.find(a_WorldName); - if (itr != m_WorldsByName.end()) + const auto FindResult = m_WorldsByName.find(a_WorldName); + if (FindResult != m_WorldsByName.cend()) { - return itr->second; + return &FindResult->second; } return nullptr; @@ -659,12 +640,9 @@ bool cRoot::ForEachWorld(cWorldListCallback a_Callback) { for (auto & World : m_WorldsByName) { - if (World.second != nullptr) + if (a_Callback(World.second)) { - if (a_Callback(*World.second)) - { - return false; - } + return false; } } return true; @@ -755,14 +733,14 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const cUUID -int cRoot::GetTotalChunkCount(void) +size_t cRoot::GetTotalChunkCount(void) { - int res = 0; - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + size_t Count = 0; + for (const auto & Entry : m_WorldsByName) { - res += static_cast<int>(itr->second->GetNumChunks()); + Count += Entry.second.GetNumChunks(); } - return res; + return Count; } @@ -771,9 +749,9 @@ int cRoot::GetTotalChunkCount(void) void cRoot::SaveAllChunks(void) { - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + for (auto & Entry : m_WorldsByName) { - itr->second->QueueSaveAllChunks(); + Entry.second.QueueSaveAllChunks(); } } @@ -783,9 +761,9 @@ void cRoot::SaveAllChunks(void) void cRoot::SetSavingEnabled(bool a_SavingEnabled) { - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + for (auto & Entry : m_WorldsByName) { - itr->second->SetSavingEnabled(a_SavingEnabled); + Entry.second.SetSavingEnabled(a_SavingEnabled); } } @@ -795,10 +773,10 @@ void cRoot::SetSavingEnabled(bool a_SavingEnabled) void cRoot::SendPlayerLists(cPlayer * a_DestPlayer) { - for (const auto & itr : m_WorldsByName) + for (auto & Entry : m_WorldsByName) { - itr.second->SendPlayerList(a_DestPlayer); - } // for itr - m_WorldsByName[] + Entry.second.SendPlayerList(a_DestPlayer); + } } @@ -807,10 +785,10 @@ void cRoot::SendPlayerLists(cPlayer * a_DestPlayer) void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude) { - for (const auto & itr : m_WorldsByName) + for (auto & Entry : m_WorldsByName) { - itr.second->BroadcastPlayerListAddPlayer(a_Player); - } // for itr - m_WorldsByName[] + Entry.second.BroadcastPlayerListAddPlayer(a_Player); + } } @@ -819,10 +797,10 @@ void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClien void cRoot::BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude) { - for (const auto & itr : m_WorldsByName) + for (auto & Entry : m_WorldsByName) { - itr.second->BroadcastPlayerListRemovePlayer(a_Player); - } // for itr - m_WorldsByName[] + Entry.second.BroadcastPlayerListRemovePlayer(a_Player); + } } @@ -831,10 +809,10 @@ void cRoot::BroadcastPlayerListsRemovePlayer(const cPlayer & a_Player, const cCl void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix) { - for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + for (auto & Entry : m_WorldsByName) { - itr->second->BroadcastChat(a_Message, nullptr, a_ChatPrefix); - } // for itr - m_WorldsByName[] + Entry.second.BroadcastChat(a_Message, nullptr, a_ChatPrefix); + } } @@ -843,10 +821,10 @@ void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix) void cRoot::BroadcastChat(const cCompositeChat & a_Message) { - for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + for (auto & Entry : m_WorldsByName) { - itr->second->BroadcastChat(a_Message); - } // for itr - m_WorldsByName[] + Entry.second.BroadcastChat(a_Message); + } } @@ -855,10 +833,9 @@ void cRoot::BroadcastChat(const cCompositeChat & a_Message) bool cRoot::ForEachPlayer(cPlayerListCallback a_Callback) { - for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) + for (auto & Entry : m_WorldsByName) { - ++itr2; - if (!itr->second->ForEachPlayer(a_Callback)) + if (!Entry.second.ForEachPlayer(a_Callback)) { return false; } @@ -922,9 +899,9 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac bool cRoot::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a_Callback) { - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + for (auto & Entry : m_WorldsByName) { - if (itr->second->DoWithPlayerByUUID(a_PlayerUUID, a_Callback)) + if (Entry.second.DoWithPlayerByUUID(a_PlayerUUID, a_Callback)) { return true; } @@ -938,9 +915,9 @@ bool cRoot::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback) { - for (auto World : m_WorldsByName) + for (auto & Entry : m_WorldsByName) { - if (World.second->DoWithPlayer(a_PlayerName, a_Callback)) + if (Entry.second.DoWithPlayer(a_PlayerName, a_Callback)) { return true; } @@ -1072,23 +1049,23 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) int SumNumInLighting = 0; int SumNumInGenerator = 0; int SumMem = 0; - for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + for (auto & Entry : m_WorldsByName) { - cWorld * World = itr->second; - int NumInGenerator = World->GetGeneratorQueueLength(); - int NumInSaveQueue = static_cast<int>(World->GetStorageSaveQueueLength()); - int NumInLoadQueue = static_cast<int>(World->GetStorageLoadQueueLength()); + auto & World = Entry.second; + const auto NumInGenerator = World.GetGeneratorQueueLength(); + const auto NumInSaveQueue = World.GetStorageSaveQueueLength(); + const auto NumInLoadQueue = World.GetStorageLoadQueueLength(); int NumValid = 0; int NumDirty = 0; int NumInLighting = 0; - World->GetChunkStats(NumValid, NumDirty, NumInLighting); - a_Output.Out("World %s:", World->GetName().c_str()); + World.GetChunkStats(NumValid, NumDirty, NumInLighting); + a_Output.Out("World %s:", World.GetName().c_str()); a_Output.Out(" Num loaded chunks: %d", NumValid); a_Output.Out(" Num dirty chunks: %d", NumDirty); a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting); - a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator); - a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue); - a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue); + a_Output.Out(" Num chunks in generator queue: %zu", NumInGenerator); + a_Output.Out(" Num chunks in storage load queue: %zu", NumInLoadQueue); + a_Output.Out(" Num chunks in storage save queue: %zu", NumInSaveQueue); int Mem = NumValid * static_cast<int>(sizeof(cChunk)); a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); a_Output.Out(" Per-chunk memory size breakdown:"); diff --git a/src/Root.h b/src/Root.h index 2393871da..2092bb9be 100644 --- a/src/Root.h +++ b/src/Root.h @@ -1,13 +1,13 @@ #pragma once -#include "Protocol/Authenticator.h" -#include "Protocol/MojangAPI.h" -#include "HTTP/HTTPServer.h" +#include "BlockTypeRegistry.h" #include "Defines.h" #include "FunctionRef.h" +#include "HTTP/HTTPServer.h" +#include "Protocol/Authenticator.h" +#include "Protocol/MojangAPI.h" #include "RankManager.h" -#include "BlockTypeRegistry.h" @@ -146,7 +146,7 @@ public: void TickCommands(void); /** Returns the number of chunks loaded */ - int GetTotalChunkCount(void); // tolua_export + size_t GetTotalChunkCount(void); // tolua_export /** Saves all chunks in all worlds */ void SaveAllChunks(void); // tolua_export @@ -214,7 +214,7 @@ private: cCommandOutputCallback * m_Output; } ; - typedef std::map<AString, cWorld *> WorldMap; + typedef std::map<AString, cWorld> WorldMap; typedef std::vector<cCommand> cCommandQueue; cWorld * m_pDefaultWorld; @@ -268,12 +268,6 @@ private: /** Stops each world's threads, so that it's safe to unload them */ void StopWorlds(cDeadlockDetect & a_DeadlockDetect); - /** Unloads all worlds from memory */ - void UnloadWorlds(void); - - /** Does the actual work of executing a command */ - void DoExecuteConsoleCommand(const AString & a_Cmd); - static cRoot * s_Root; static void InputThread(cRoot & a_Params); diff --git a/src/World.cpp b/src/World.cpp index 251c8ce51..6e7c066c9 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -457,21 +457,6 @@ cWorld::~cWorld() delete m_WaterSimulator; m_WaterSimulator = nullptr; delete m_LavaSimulator; m_LavaSimulator = nullptr; delete m_RedstoneSimulator; m_RedstoneSimulator = nullptr; - - m_Storage.WaitForFinish(); - - if (IsSavingEnabled()) - { - // Unload the scoreboard - cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard); - Serializer.Save(); - - m_MapManager.SaveMapData(); - } - - // Explicitly destroy the chunkmap, so that it's guaranteed to be destroyed before the other internals - // This fixes crashes on stopping the server, because chunk destructor deletes entities and those access the world. - m_ChunkMap.reset(); } @@ -964,11 +949,25 @@ void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect) m_Lighting.Stop(); m_Generator.Stop(); m_ChunkSender.Stop(); - m_Storage.Stop(); + m_Storage.Stop(); // Waits for thread to finish a_DeadlockDetect.UntrackCriticalSection(m_CSClients); a_DeadlockDetect.UntrackCriticalSection(m_CSTasks); m_ChunkMap->UntrackInDeadlockDetect(a_DeadlockDetect); + + if (IsSavingEnabled()) + { + // Unload the scoreboard + cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard); + Serializer.Save(); + + m_MapManager.SaveMapData(); + } + + // Explicitly destroy the chunkmap, so that it's guaranteed to be destroyed before the other internals + // This fixes crashes on stopping the server, because chunk destructor deletes entities and those access the world. + // TODO: destructors should only be used for releasing resources, not doing extra work + m_ChunkMap.reset(); } diff --git a/src/World.h b/src/World.h index 860bed5d6..76c0fa3c9 100644 --- a/src/World.h +++ b/src/World.h @@ -91,6 +91,18 @@ public: return "cWorld"; } + /** Construct the world and read settings from its ini file. + @param a_DeadlockDetect is used for tracking this world's age, detecting a possible deadlock. + @param a_WorldNames is a list of all world names, used to validate linked worlds + */ + cWorld( + const AString & a_WorldName, const AString & a_DataPath, + cDeadlockDetect & a_DeadlockDetect, const AStringVector & a_WorldNames, + eDimension a_Dimension = dimOverworld, const AString & a_LinkedOverworldName = {} + ); + + virtual ~cWorld() override; + // tolua_begin /** Get whether saving chunks is enabled */ @@ -966,7 +978,7 @@ public: void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); // Various queues length queries (cannot be const, they lock their CS): - inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export + inline size_t GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export inline size_t GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export inline size_t GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export inline size_t GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export @@ -1104,10 +1116,6 @@ public: private: - friend class cRoot; - - - class cTickThread: public cIsThread { @@ -1327,17 +1335,6 @@ private: /** Queue for the chunk data to be set into m_ChunkMap by the tick thread. Protected by m_CSSetChunkDataQueue */ cSetChunkDataPtrs m_SetChunkDataQueue; - /** Construct the world and read settings from its ini file. - @param a_DeadlockDetect is used for tracking this world's age, detecting a possible deadlock. - @param a_WorldNames is a list of all world names, used to validate linked worlds - */ - cWorld( - const AString & a_WorldName, const AString & a_DataPath, - cDeadlockDetect & a_DeadlockDetect, const AStringVector & a_WorldNames, - eDimension a_Dimension = dimOverworld, const AString & a_LinkedOverworldName = {} - ); - virtual ~cWorld() override; - void Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec); /** Handles the weather in each tick */ |