diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/LoadablePieces/Bindings.h | 15 | ||||
-rw-r--r-- | tests/LoadablePieces/CMakeLists.txt | 96 | ||||
-rw-r--r-- | tests/LoadablePieces/LoadablePieces.cpp | 57 | ||||
-rw-r--r-- | tests/LoadablePieces/LuaState_Declaration.inc | 4 | ||||
-rw-r--r-- | tests/LoadablePieces/LuaState_Typedefs.inc | 19 | ||||
-rw-r--r-- | tests/LoadablePieces/Stubs.cpp | 274 | ||||
-rw-r--r-- | tests/LoadablePieces/Test.cubeset | 154 | ||||
-rw-r--r-- | tests/LoadablePieces/Test1.schematic | bin | 0 -> 184 bytes |
9 files changed, 620 insertions, 0 deletions
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt index 265640cc8..4db898fdb 100644 --- a/tests/CMakeLists.txt +++ b/tests/CMakeLists.txt @@ -6,3 +6,4 @@ include_directories(${CMAKE_CURRENT_SOURCE_DIR}) add_subdirectory(ChunkData) add_subdirectory(Network) +add_subdirectory(LoadablePieces) diff --git a/tests/LoadablePieces/Bindings.h b/tests/LoadablePieces/Bindings.h new file mode 100644 index 000000000..490830ac3 --- /dev/null +++ b/tests/LoadablePieces/Bindings.h @@ -0,0 +1,15 @@ + +// Bindings.h + +// Dummy include file needed for LuaState to compile successfully + + + + +struct lua_State; + +int tolua_AllToLua_open(lua_State * a_LuaState); + + + + diff --git a/tests/LoadablePieces/CMakeLists.txt b/tests/LoadablePieces/CMakeLists.txt new file mode 100644 index 000000000..4b3c0ab13 --- /dev/null +++ b/tests/LoadablePieces/CMakeLists.txt @@ -0,0 +1,96 @@ +cmake_minimum_required (VERSION 2.6) + +enable_testing() + +include_directories(${CMAKE_SOURCE_DIR}/src/) +include_directories(${CMAKE_SOURCE_DIR}/lib/) +include_directories(${CMAKE_CURRENT_SOURCE_DIR}) + +add_definitions(-DTEST_GLOBALS=1) + +set (SHARED_SRCS + ${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp + ${CMAKE_SOURCE_DIR}/src/BlockArea.cpp + ${CMAKE_SOURCE_DIR}/src/Cuboid.cpp + ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp + ${CMAKE_SOURCE_DIR}/src/StringCompression.cpp + ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp + + ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp + + ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp + + ${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp + + ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp + + ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp + ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp +) + +set (SHARED_HDRS + ${CMAKE_SOURCE_DIR}/src/BiomeDef.h + ${CMAKE_SOURCE_DIR}/src/BlockArea.h + ${CMAKE_SOURCE_DIR}/src/Cuboid.h + ${CMAKE_SOURCE_DIR}/src/ChunkData.h + ${CMAKE_SOURCE_DIR}/src/Globals.h + ${CMAKE_SOURCE_DIR}/src/StringCompression.h + ${CMAKE_SOURCE_DIR}/src/StringUtils.h + + ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h + + ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h + ${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.h + ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h + ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h + + ${CMAKE_SOURCE_DIR}/src/Noise/Noise.h + + ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/File.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h + + ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h + ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h +) + +set (SRCS + LoadablePieces.cpp + Stubs.cpp + LuaState_Typedefs.inc + LuaState_Declaration.inc + Bindings.h +) + + +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + add_flags_cxx("-Wno-error=conversion -Wno-error=old-style-cast") + add_flags_cxx("-Wno-error=global-constructors") + add_flags_cxx("-Wno-error=switch-enum") +endif() + + +if (MSVC) + # Add the MSVC-specific LeakFinder sources: + list (APPEND SHARED_SRCS ${CMAKE_SOURCE_DIR}/src/LeakFinder.cpp ${CMAKE_SOURCE_DIR}/src/StackWalker.cpp) + list (APPEND SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/LeakFinder.h ${CMAKE_SOURCE_DIR}/src/StackWalker.h) +endif() + +source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS}) +source_group("Sources" FILES ${SRCS}) +add_executable(LoadablePieces ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS}) +target_link_libraries(LoadablePieces tolualib zlib) +add_test(NAME LoadablePieces-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LoadablePieces) + + + + diff --git a/tests/LoadablePieces/LoadablePieces.cpp b/tests/LoadablePieces/LoadablePieces.cpp new file mode 100644 index 000000000..cce43eee1 --- /dev/null +++ b/tests/LoadablePieces/LoadablePieces.cpp @@ -0,0 +1,57 @@ + +// LoadablePieces.cpp + +// Implements the LoadablePieces test main entrypoint + +#include "Globals.h" +#ifdef _WIN32 + #include <direct.h> + #define GetCurrentFolder _getcwd +#else + #include <unistd.h> + #define GetCurrentFolder getcwd +#endif +#include "Generating/PrefabPiecePool.h" + + + + + +static int DoTest(void) +{ + cPrefabPiecePool test; + auto res = test.LoadFromFile("Test.cubeset", true); + if (!res) + { + LOGWARNING("Loading from file \"Test.cubeset\" failed."); + return 1; + } + LOG("Loaded %u regular pieces and %u starting pieces", static_cast<unsigned>(test.GetAllPiecesCount()), static_cast<unsigned>(test.GetStartingPiecesCount())); + + // Check that we loaded all the pieces: + testassert(test.GetAllPiecesCount() == 1); + testassert(test.GetStartingPiecesCount() == 1); + + return 0; +} + + + + + +int main(int argc, char * argv[]) +{ + // Print the current directory for reference: + char folder[FILENAME_MAX]; + GetCurrentFolder(folder, sizeof(folder)); + LOG("Running cPrefabPiecePool test from folder \"%s\".", folder); + + // Run the test: + int res = DoTest(); + LOG("cPrefabPiecePool loading test done: %s", (res == 0) ? "success" : "failure"); + return res; +} + + + + diff --git a/tests/LoadablePieces/LuaState_Declaration.inc b/tests/LoadablePieces/LuaState_Declaration.inc new file mode 100644 index 000000000..4019b26c6 --- /dev/null +++ b/tests/LoadablePieces/LuaState_Declaration.inc @@ -0,0 +1,4 @@ + +// LuaState_Declaration.inc + +// Dummy include file needed for LuaState to compile successfully diff --git a/tests/LoadablePieces/LuaState_Typedefs.inc b/tests/LoadablePieces/LuaState_Typedefs.inc new file mode 100644 index 000000000..5eba7c6f8 --- /dev/null +++ b/tests/LoadablePieces/LuaState_Typedefs.inc @@ -0,0 +1,19 @@ + +// LuaState_Typedefs.inc + +// Dummy include file needed for LuaState to compile successfully + + + + + +// Forward-declare classes that are used in the API but never called: +struct HTTPRequest; +struct HTTPTemplateRequest; +class cPluginLua; +class cBoundingBox; +template <typename T> class cItemCallback; +class cEntity; + + + diff --git a/tests/LoadablePieces/Stubs.cpp b/tests/LoadablePieces/Stubs.cpp new file mode 100644 index 000000000..0a8f2cb63 --- /dev/null +++ b/tests/LoadablePieces/Stubs.cpp @@ -0,0 +1,274 @@ + +// Stubs.cpp + +// Implements stubs of various MCServer methods that are needed for linking but not for runtime +// This is required so that we don't bring in the entire MCServer via dependencies + +#include "Globals.h" +#include "BlockInfo.h" +#include "SelfTests.h" +#include "Bindings.h" +#include "Bindings/DeprecatedBindings.h" +#include "Bindings/ManualBindings.h" +#include "BlockEntities/BlockEntity.h" +#include "Blocks/BlockHandler.h" +#include "Generating/ChunkDesc.h" + + + + + +// fwd: +struct lua_State; + + + + + +// Prototypes, needed by clang: +extern "C" int luaopen_lsqlite3(lua_State * a_LuaState); +extern "C" int luaopen_lxp(lua_State * a_LuaState); + + + + + +void cManualBindings::Bind(lua_State * a_LuaState) +{ +} + + + + + +void DeprecatedBindings::Bind(lua_State * a_LuaState) +{ +} + + + + + +int tolua_AllToLua_open(lua_State * a_LuaState) +{ + return 0; +} + + + + + +extern "C" int luaopen_lsqlite3(lua_State * a_LuaState) +{ + return 0; +} + + + + + +extern "C" int luaopen_lxp(lua_State * a_LuaState) +{ + return 0; +} + + + + + +cBlockInfo::~cBlockInfo() +{ +} + + + + + +void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos) +{ + // The piece-loading code uses the handlers for rotations, so we need valid handlers + // Insert dummy handlers: + for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++) + { + a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i)); + } +} + + + + + +cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) +{ +} + + + + + +bool cBlockHandler::GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta +) +{ + return true; +} + + + + + +void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) +{ +} + + + + + +void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange) +{ +} + + + + + +void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +{ +} + + + + + +void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ +} + + + + + +void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) +{ +} + + + + + +void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) +{ +} + + + + + +void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) +{ +} + + + + + +void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) +{ +} + + + + + +bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) +{ + return true; +} + + + + + +bool cBlockHandler::IsUseable() +{ + return false; +} + + + + + +bool cBlockHandler::IsClickedThrough(void) +{ + return false; +} + + + + + +bool cBlockHandler::DoesIgnoreBuildCollision(void) +{ + return (m_BlockType == E_BLOCK_AIR); +} + + + + + +bool cBlockHandler::DoesDropOnUnsuitable(void) +{ + return true; +} + + + + + +void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) +{ +} + + + + + +cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) +{ + return nullptr; +} + + + + + +cSelfTests::cSelfTests(void): + m_AllowRegistering(true) +{ +} + + + + + +cSelfTests & cSelfTests::Get(void) +{ + static cSelfTests singleton; + return singleton; +} + + + + + +void cSelfTests::Register(cSelfTests::SelfTestFunction a_TestFn, const AString & a_TestName) +{ +} + + + + diff --git a/tests/LoadablePieces/Test.cubeset b/tests/LoadablePieces/Test.cubeset new file mode 100644 index 000000000..c1bdc9844 --- /dev/null +++ b/tests/LoadablePieces/Test.cubeset @@ -0,0 +1,154 @@ + +-- Test.cubeset + +-- This simple cubeset file is used for testing the cPrefabPiecePool loader. + + + + + +Cubeset = +{ + Metadata = + { + CubesetFormatVersion = 1, + }, + + Pieces = + { + -- One piece with inline definition: + { + Size = + { + x = 4, + y = 4, + z = 4, + }, + Hitbox = + { + MinX = 0, + MinY = 0, + MinZ = 0, + MaxX = 3, + MaxY = 3, + MaxZ = 3, + }, + BlockDefinitions = + { + ".: 0: 0", -- air + "a: 1: 0", -- stone + "b: 24: 0", -- sandstone + "c: 8: 0", -- water + "d: 85: 0", -- fence + "m: 19: 0", -- sponge + }, + BlockData = + { + -- Level 0 + "aaaa", -- 0 + "aaaa", -- 1 + "aaaa", -- 2 + "aaaa", -- 3 + + -- Level 1 + "bbbb", -- 0 + "bccb", -- 1 + "bccb", -- 2 + "bbbb", -- 3 + + -- Level 2 + "bbbb", -- 0 + "bccb", -- 1 + "bccb", -- 2 + "bbbb", -- 3 + + -- Level 3 + "bbbb", -- 0 + "bccb", -- 1 + "bccb", -- 2 + "bbbb", -- 3 + }, + Connectors = + { + { + Type = 2, + RelX = 2, + RelY = 2, + RelZ = 0, + Direction = 2, -- Z- + }, + { + Type = 2, + RelX = 0, + RelY = 2, + RelZ = 1, + Direction = 4, -- X- + }, + { + Type = 2, + RelX = 1, + RelY = 2, + RelZ = 3, + Direction = 3, -- Z+ + }, + { + Type = 2, + RelX = 3, + RelY = 2, + RelZ = 2, + Direction = 5, -- X+ + }, + }, + Metadata = + { + ["DefaultWeight"] = "100", + ["AllowedRotations"] = "7", + ["MergeStrategy"] = "msSpongePrint", + ["IsStarting"] = "1", + ["DepthWeight"] = "", + ["ShouldExpandFloor"] = "1", + ["MoveToGround"] = "1", + ["AddWeightIfSame"] = "0", + }, + }, + + -- One piece with external definition: + { + Hitbox = + { + MinX = 0, + MinY = 0, + MinZ = 0, + MaxX = 3, + MaxY = 3, + MaxZ = 3, + }, + SchematicFileName = "Test1.schematic", + Connectors = + { + { + Type = 2, + RelX = 2, + RelY = 2, + RelZ = 0, + Direction = 2, -- Z- + }, + }, + Metadata = + { + ["DefaultWeight"] = "100", + ["AllowedRotations"] = "7", + ["MergeStrategy"] = "msSpongePrint", + ["IsStarting"] = "0", + ["DepthWeight"] = "", + ["ShouldExpandFloor"] = "1", + ["MoveToGround"] = "0", + ["AddWeightIfSame"] = "0", + }, + }, + }, -- Pieces +} + + + + diff --git a/tests/LoadablePieces/Test1.schematic b/tests/LoadablePieces/Test1.schematic Binary files differnew file mode 100644 index 000000000..6fe19e9db --- /dev/null +++ b/tests/LoadablePieces/Test1.schematic |