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* Paintings: add sound effects, remove critical hitting (#5276)Rorkh2021-07-281-0/+1
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* Death messages for tamed pets and ocelots are now tamable. (#5243)TheHyper452021-06-191-0/+1
| | | | | | | | | | | | | | | * Fixing bugs regarding wolfs and ocelots * Death messages appear after killing tamed ocelots and wolfs * Style fix * Added myself to the CONTRIBUTORS file * Removed redundant string initialization * Removed an unsafe cast. * Changed the order of initialization of fields in constuctor of class cOcelot
* Added AArch64 to easyinstall.sh (#5237)Isaac McFadyen2021-06-101-0/+1
| | | | | | | * Added case statement in easyinstall.sh. Added case statement in easyinstall.sh to allow install on Raspberry Pi 4 Ubuntu x64 (AArch64). * Added mcfadyeni to CONTRIBUTORS
* Implemented cServer::ScheduleTask() and cServer::TickQueuedTasks() (#5224)Feyo Korenhof2021-05-261-0/+1
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* Fix: GetPhysicalRamUsage on FreeBSD (UNIX) - webadmin display (#5213)Morritz2021-04-301-0/+1
| | | | | | | | | | | * Fix: GetPhysicalRamUsage on FreeBSD (UNIX) - webadmin display * fixed cast type * Fix: GetPhysicalRamUsage on FreeBSD - webadmin display / style and failing build fixes * added myself to contributors Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
* Added functionality: mobs now enter boats and minecarts (#5214)jclever772021-04-301-0/+1
| | | | | | | * Added functionality: mobs now enter boats and minecarts when coming into collision with them. * Fixed basic style errors, nothing else * Added self to contributors and reverted .gitignore to original state.
* Repaired Hoppers Treating Chests as two entities (#5202)npresley05062021-04-231-0/+1
| | | | | | | | | | | | | | | * Repaired Hoppers Treating Chests as two entities * Style changes * style fixes * Fixed style issues, also condensed logic in MoveItemsFromChest * Used m_Neighbour, fixed styling * GetNeighbour not ReturnNeighbour Co-authored-by: npresley <npresley@umich.edu>
* Thrown potions/enderpearls: cleanupTiger Wang2021-04-121-1/+1
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* Change to Cuboid calculation for splash distance (#5176)Nate2021-04-061-0/+1
| | | | | | | | | * Change to Cuboid calculation for splash distance * Use ForEachEntityInBox when splash entities * Remove TODO comment, calculation verified * Added self to contributors
* Implementation of totem of undying behaviour (#5111)Damián Imrich2021-01-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | * notchian totem of undying * ... * .... * Update src/Entities/Pawn.cpp Co-authored-by: Alexander Harkness <me@bearbin.net> * DeductTotem func * fixed build errors * Added myself to CONTRIBUTORS * Small changes Co-authored-by: Peter <peter@cassoviacode.com> Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Add coloured glass pane recipes (#5032)Derek Qu2020-11-151-0/+1
| | | + Add coloured glass pane recipes using uncolored glass panes
* Plugin reload <plugin_name> feature (#4942)[IPSA] Chris de Claverie2020-09-281-2/+3
| | | | | | | | + Add `reload <pluginname>` * Fixes #365 Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: pwnOrbitals <c.de-claverie@pm.me> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Trapdoor crash fix (#4890)theophriene2020-09-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [WIP] Trapdoor crash fix * Fixed code style * Updated commentary in the code * Updated commentary in the code again * Fix copy-past error * Fix another copy-past error! * Fixed orientation & clipping * Remove redundant clause * Some code cleanup * Fixed compilation error * Moved logic into helper function, slightly reorganised the caller * Fixed comments * Fixed comments, what an idiot * Added to CONTRIBUTORS * Fixed bitwise error * Use cYawRotator * Reduce indent Co-authored-by: Elias Thomson <fiv.pids@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* added 12xx12 to CONTRIBUTORS (#4896)12xx122020-09-191-0/+1
| | | Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Added recipe for the observer. (#4880)KingCol132020-09-171-0/+1
| | | | | | | * Added recipe for the observer. * Forgot mirrored recipe. Co-authored-by: Alexander Harkness <me@bearbin.net>
* Update CONTRIBUTORS to add ion232ion2322020-08-091-0/+1
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* Introduce recipe book functionality (#4493)Tobias Wilken2020-07-141-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* cWindow: Convert XYZ to Vector3 (#4764)MaxwellScroggs2020-07-041-0/+1
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* Cactus cannot be placed on a forbidden blocks (#4767)morsmordere2020-06-261-0/+1
| | | | | | | | Co-authored-by: Franklin T Kong <ftk@umich.edu> Co-authored-by: aiugai <aiugai@umich.edu> Fixes #4641 Overrode GetPlacementBlockTypeMeta for CactusBlock, which gets called before a player places the cactus block, so it returns true if the placement is allowed or false if not, in which case the cactus does not drop as a block but stays in the player's hand which is the expected behavior. Tested in Minecraft client 1.12.2.
* add me to the contributorsMarc_Bornand2020-05-031-0/+1
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* added me as contributorGefaketHD2020-04-111-0/+1
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* Fix alpha-sortingAlexander Harkness2020-03-281-1/+1
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* Updated Bookshelves drop behaviour (#4567)Xenoxis2020-03-281-0/+1
| | | | | | | | | * Updated BookShelves Drop Behaviour As described here : https://minecraft.gamepedia.com/Bookshelf#Loot * Update src/Blocks/BlockBookShelf.h * Update CONTRIBUTORS
* Manual merge of #4498.Alexander Harkness2020-03-231-0/+1
| | | | | | Credit to @MeMuXin Closes #4498
* Added myself to CONTRIBUTORS file (#4515)Max Luchterhand2020-03-191-0/+1
| | | Co-authored-by: mluchterhand <mluchterhand@max.de>
* Support swap item between main hand and offhand by press key "F" (#4241)changyong guo2018-06-241-0/+1
| | | | | | | | Hi, I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature. Best regards Changyong
* Generate cacti and sugarcane with different heights (#4137)Cocosushi62018-05-031-0/+1
| | | | | When generating foliage, create cacti with height in the interval [1; MaxCactusHeight] and sugarcane with height in [1; MaxSugarcaneHeight] (with MaxCactusHeight and MaxSugarcaneHeight declared in world.ini) Fixes #4135
* Rewrite cClientHandle::HandleRightClick (#4089)9caihezi2018-01-081-0/+1
| | | | | | | | | | | | | * Add hand parameter to distinguish main hand/off hand. * Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9 * Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin). * Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item. The CallHookPlayerUsingItem will still be called. Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock, CallHookPlayerUsingItem and CallHookPlayerEating will be called based on the type of action (not including the used version of callbacks). * Do not count using item as BlockInteractionsRate check (Using item takes time). * Now we can open chests(etc.) when sneaking as long as the player's hand is empty. This is what vanilla server does.
* Concrete mixing (#4096)Zach DeCook2018-01-031-0/+1
| | | | | | | | | Adds a block handler for concrete powder and implements hardening to concrete. Concrete powder turns into concrete when: * It is next to water when it receives a block update * It falls onto a water block (even with Physics SandInstantFall=1)
* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-0/+1
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* Updated docs to mention InfoDump for creating README.md, etc. (#3895)William 'psyFi' Hatcher2017-08-151-0/+1
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* Update copyright dates and contributors message (#3907)Alexander Harkness2017-08-071-4/+6
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* Deadbushes drop sticksBond-0092017-03-191-0/+1
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* Add support for alternate config file locations (#3578)Gareth Nelson2017-02-221-0/+1
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* Add 1.11.1/1.11.2 protocol (#3575)mathiascode2017-02-211-1/+1
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* Changed fish launching mechanism (#3520)Alex2017-02-201-0/+1
| | | Fish and other fishing loot now correctly fly towards played when reeled in.
* Fixed placing of double tall flowers and an inconsistency with vanilla (#3541)Jacob2017-01-191-0/+1
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* Added support for the Minecraft 1.10 protocol(#210) (#3348)bibo382016-09-021-0/+1
| | | | | | | | | | * Added support for the Minecraft 1.10 protocol(#210) * Fixed the Clang compilation errors * Fixed wrong sound pitch value and fixed SendPlayerSpawn Metadata value. * Prefixed each enum item with the appropriate class name.
* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
* add self to CONTRIBUTORSKevin Riggle2016-02-041-0/+1
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* MCServer to CuberiteMathias2016-01-291-1/+1
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* Update CONTRIBUTORSLogicParrot2015-12-271-1/+1
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* Edited contributors.Alexander Harkness2015-11-151-1/+2
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* Added myself to list, ran it through `sort -f`Schwertspize2015-10-281-2/+3
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* Add new "ForEach" function: ForEachLoadedChunk.tycho2015-09-241-0/+1
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* Update CONTRIBUTORSAlexander Harkness2015-06-111-2/+2
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* Implemented nether portal scanning code.Lane Kolbly2015-06-101-0/+1
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* Merge remote-tracking branch 'upstream/master'HaoTNN2015-06-031-0/+1
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| * Added system and above action bar chat messagesjan642015-06-021-0/+1
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* | Fixes multiple furnace issues, including from loading world storageHaoTNN2015-06-031-0/+1
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* Use the new style command line parameters for Windows Service support.Anthony Birkett2015-06-011-0/+1
| | | | | Ignore invalid or malformed command line parameters, prevent unhandled exceptions. NOTE: Users will need to reinstall the service, now uses "-d" instead of "/service" in the start parameters.
* Fix FreeBSD/clang errors caused by -Werrorlinnemannr2015-05-301-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With FreeBSD/clang, -Werror combined with the configured warning flags yields some fatal errors, specifically related to signed conversion, 64 to 32 bit conversion, and tautological compares. CONTRIBUTORS Add myself to the contributor list src/Generating/FinishGen.cpp In cFinishGenPassiveMobs::GetRandomMob(), change the type of RandMob from size_t to the difference_type of the ListOfSpawnables iterator MobIter. Using size_t triggers a 64 bit to 32 bit conversion if the difference_type of the iterator class is 64 bit Also explicitly cast the noise expression to unsigned long so we don't get a signed conversion warning from the modulo against ListOfSpawnables.size() src/OSSupport/StackTrace.cpp FreeBSD 10 and above includes a non glibc implementation of benchmark() for which size_t, not int, is the return type. To account for this and prevent a signed conversion warning, abstract the type for numItems with a macro btsize src/StringUtils.h In StringToInteger(), correct a tautological compare warning for unsigned types with the template. If T is unsigned, comparing std::numeric_limits<T>::min() to the unsigned result is always false. That control can enter this branch in an evaluated template with an unsigned type T may also permit a signed number to be parsed and erroneously stripped of its signedness at runtime. To guard against this and avoid the warning in the case that the number parsed from the string is non-positive, return false and don't try to parse if T is unsigned and control enters the non-positive branch
* Update CONTRIBUTORSMathias2015-05-251-0/+1
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* Update CONTRIBUTORSAlexander Harkness2015-05-241-2/+2
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* Add Seadragon91 to contributorsLukas Pioch2015-05-241-0/+1
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* Merge pull request #2030 from beeduck/masterworktycho2015-05-211-0/+1
|\ | | | | Issue #1868 and Issue #1984
| * Added beeduck to contributorsb33duck2015-05-211-0/+1
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* | Improved contributorAlexander Harkness2015-05-191-0/+1
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* Added myself to CONTRIBUTORS. Note: I'm formerly wiseoldman95wiseoldman952015-05-021-0/+1
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* added p-mcgowan to contributorsp-mcgowan2014-12-041-0/+1
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* Added M10360.M103602014-11-291-0/+1
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* Added mechanics placeable on halfslabsJulian Laubstein2014-10-191-4/+5
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* Removed my license, added me to CONTRIBUTORSWebFreak0012014-10-051-0/+1
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* Added me to the contributors listMasy982014-09-141-0/+1
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* Added me to the CONTRIBUTORS list. I hope it is ok.Howaner2014-07-181-0/+1
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* Restored style continuity.Alexander Harkness2014-06-211-2/+2
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* Updated CONTRIBUTORS fileSTRWarrior2014-06-211-0/+2
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* TestAlexander Harkness2014-06-111-1/+0
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* Monster's nominal speed was increased.Kirill Kirilenko2014-02-011-0/+1
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* Contributors now match real life, and are alpha-sorted.Alexander Harkness2014-01-311-13/+18
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* Basic command block implementationandrew2014-01-181-0/+1
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* Fixed a cPlayer::IsGameModeAdventure. It was determined based off of gmCreate rather than gmAdventure.Morgan Redshaw2013-12-311-0/+1
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* Added myself to contributorstonibm192013-12-241-0/+2
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* update d the contrib file.Alexander Harkness2013-12-101-2/+6
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* Player XpDaniel O'Brien2013-11-131-0/+1
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* Changed a line, new PR system test.Alexander Harkness2013-08-151-1/+1
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* Added Luksor to contributors list.STRWarrior2013-08-151-0/+1
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* Added mtilden to contributors list.STRWarrior2013-08-141-1/+2
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* Added some old contributors.STRWarrior2013-08-141-0/+3
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* Added a contributors file.Alexander Harkness2013-07-271-0/+11