| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added functionality: mobs now enter boats and minecarts when coming into collision with them.
* Fixed basic style errors, nothing else
* Added self to contributors and reverted .gitignore to original state.
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* Repaired Hoppers Treating Chests as two entities
* Style changes
* style fixes
* Fixed style issues, also condensed logic in MoveItemsFromChest
* Used m_Neighbour, fixed styling
* GetNeighbour not ReturnNeighbour
Co-authored-by: npresley <npresley@umich.edu>
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* Change to Cuboid calculation for splash distance
* Use ForEachEntityInBox when splash entities
* Remove TODO comment, calculation verified
* Added self to contributors
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* notchian totem of undying
* ...
* ....
* Update src/Entities/Pawn.cpp
Co-authored-by: Alexander Harkness <me@bearbin.net>
* DeductTotem func
* fixed build errors
* Added myself to CONTRIBUTORS
* Small changes
Co-authored-by: Peter <peter@cassoviacode.com>
Co-authored-by: Alexander Harkness <me@bearbin.net>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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+ Add coloured glass pane recipes using uncolored glass panes
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+ Add `reload <pluginname>`
* Fixes #365
Co-authored-by: Alexander Harkness <me@bearbin.net>
Co-authored-by: pwnOrbitals <c.de-claverie@pm.me>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* [WIP] Trapdoor crash fix
* Fixed code style
* Updated commentary in the code
* Updated commentary in the code again
* Fix copy-past error
* Fix another copy-past error!
* Fixed orientation & clipping
* Remove redundant clause
* Some code cleanup
* Fixed compilation error
* Moved logic into helper function, slightly reorganised the caller
* Fixed comments
* Fixed comments, what an idiot
* Added to CONTRIBUTORS
* Fixed bitwise error
* Use cYawRotator
* Reduce indent
Co-authored-by: Elias Thomson <fiv.pids@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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Co-authored-by: 12xx12 <12xx12100@gmail.com>
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* Added recipe for the observer.
* Forgot mirrored recipe.
Co-authored-by: Alexander Harkness <me@bearbin.net>
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* Introduce recipe book functionality
The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.
The handling of the recipe book uses the following functions:
- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.
Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.
To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.
To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.
Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Address first issues mentioned by @peterbell10
- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`
* Start to implement new suggestions
* Update with suggestions from @peterbell10
* Some minor cleanup
* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter
* Change dromedaryCase method names to PascalCase
* Address suggestions from @madmaxoft
* Read Protocol subdirectories to load recipe books
To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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Co-authored-by: Franklin T Kong <ftk@umich.edu>
Co-authored-by: aiugai <aiugai@umich.edu>
Fixes #4641
Overrode GetPlacementBlockTypeMeta for CactusBlock, which gets called before a player places the cactus block, so it returns true if the placement is allowed or false if not, in which case the cactus does not drop as a block but stays in the player's hand which is the expected behavior. Tested in Minecraft client 1.12.2.
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* Updated BookShelves Drop Behaviour
As described here : https://minecraft.gamepedia.com/Bookshelf#Loot
* Update src/Blocks/BlockBookShelf.h
* Update CONTRIBUTORS
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Credit to @MeMuXin
Closes #4498
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Co-authored-by: mluchterhand <mluchterhand@max.de>
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Hi,
I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature.
Best regards
Changyong
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When generating foliage, create cacti with height in the interval [1; MaxCactusHeight] and sugarcane with height in [1; MaxSugarcaneHeight] (with MaxCactusHeight and MaxSugarcaneHeight declared in world.ini)
Fixes #4135
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* Add hand parameter to distinguish main hand/off hand.
* Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9
* Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin).
* Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item.
The CallHookPlayerUsingItem will still be called.
Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock,
CallHookPlayerUsingItem and CallHookPlayerEating will be called based on
the type of action (not including the used version of callbacks).
* Do not count using item as BlockInteractionsRate check (Using item takes time).
* Now we can open chests(etc.) when sneaking as long as the player's hand is empty.
This is what vanilla server does.
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Adds a block handler for concrete powder and implements hardening to concrete.
Concrete powder turns into concrete when:
* It is next to water when it receives a block update
* It falls onto a water block (even with Physics SandInstantFall=1)
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Fish and other fishing loot now correctly fly towards played when reeled in.
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* Added support for the Minecraft 1.10 protocol(#210)
* Fixed the Clang compilation errors
* Fixed wrong sound pitch value and fixed SendPlayerSpawn Metadata value.
* Prefixed each enum item with the appropriate class name.
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* Semistable update to 15w31a
I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.
* Update to 15w34b protocol
Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff!
* Partially update to 15w35e
Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.
* Add '/blk' debug command
This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.
* Fix CRLF normalization in CheckBasicStyle.lua
Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.
The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.
* Update to 15w40b
This includes chunk serialization. Fully functional chunk serialization for 1.9.
I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.
* Write long-by-long rather than creating a buffer
This is a bit faster and should be equivalent. However, the code still doesn't look too good.
* Update to 15w41a protocol
This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added.
* Update to 15w45a
* 15w51b protocol
* Update to 1.9.0 protocol
Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).
* Fix item pickup packet not working
That was a silly mistake, but at least it was an easy one.
* 1.9.2 protocol support
* Fix version info found in server list ping
Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.
* Fix build errors generated by clang
These didn't happen in MSVC.
* Add protocol19x.cpp and protocol19x.h to CMakeLists
* Ignore warnings in protocol19x that are ignored in protocol18x
* Document BLOCK_FACE and DIG_STATUS constants
* Fix BLOCK_FACE links and add separate section for DIG_STATUS
* Fix bat animation and object spawning
The causes of both of these are explained in #3135, but the gist is that both were typos.
* Implement Use Item packet
This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.
* Handle DIG_STATUS_SWAP_ITEM_IN_HAND
* Add support for spawn eggs and potions
The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.
* Remove spammy potion debug logging
* Fix wolf collar color metadata
The wrong type was being used, causing several clientside issues (including the screen going black).
* Fix 1.9 chunk sending in the nether
The nether and the end don't send skylight.
* Fix clang build errors
* Fix water bottles becoming mundane potions
This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.
Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.
* Copy Protocol18x as Protocol19x
Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).
* Make thrown potions use the correct appearence
This was caused by potions now using metadata.
* Add missing api doc for cSplashPotionEntity::GetItem
* Fix compile error in SplashPotionEntity.cpp
* Fix fix of cSplashPotionEntity API doc
* Temporarilly disable fall damage particles
These were causing issues in 1.9 due to the changed effect ID.
* Properly send a kick packet when connecting with an invalid version
This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.
I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).
* Handle server list pings from unrecognized versions
This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).
* Use cPacketizer for the disconnect packet
This also should fix clang build errors.
* Add 1.9.3 / 1.9.4 support
* Fix incorrect indentation in APIDesc
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Ignore invalid or malformed command line parameters, prevent unhandled exceptions.
NOTE: Users will need to reinstall the service, now uses "-d" instead of "/service" in the start parameters.
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With FreeBSD/clang, -Werror combined with the configured warning flags yields
some fatal errors, specifically related to signed conversion, 64 to 32 bit
conversion, and tautological compares.
CONTRIBUTORS
Add myself to the contributor list
src/Generating/FinishGen.cpp
In cFinishGenPassiveMobs::GetRandomMob(), change the type of RandMob
from size_t to the difference_type of the ListOfSpawnables iterator
MobIter. Using size_t triggers a 64 bit to 32 bit conversion if the
difference_type of the iterator class is 64 bit
Also explicitly cast the noise expression to unsigned long so we don't
get a signed conversion warning from the modulo against
ListOfSpawnables.size()
src/OSSupport/StackTrace.cpp
FreeBSD 10 and above includes a non glibc implementation of benchmark()
for which size_t, not int, is the return type. To account for this and
prevent a signed conversion warning, abstract the type for numItems with
a macro btsize
src/StringUtils.h
In StringToInteger(), correct a tautological compare warning for
unsigned types with the template. If T is unsigned, comparing
std::numeric_limits<T>::min() to the unsigned result is always
false. That control can enter this branch in an evaluated template with
an unsigned type T may also permit a signed number to be parsed and
erroneously stripped of its signedness at runtime. To guard against this
and avoid the warning in the case that the number parsed from the string
is non-positive, return false and don't try to parse if T is unsigned
and control enters the non-positive branch
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Issue #1868 and Issue #1984
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