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2012-07-22Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )madmaxoft@gmail.com2-0/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@694 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-19Ravines: initial implementation, randomized shapes are working, but still needs some workmadmaxoft@gmail.com2-17/+25
git-svn-id: http://mc-server.googlecode.com/svn/trunk@683 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-17Simple health regeneration systemlapayo94@gmail.com2-0/+4
Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-16Some code improvementslapayo94@gmail.com2-36/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-16fixed redstone repeater placementlapayo94@gmail.com2-4/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@673 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15A new Block handling system :olapayo94@gmail.com2-2/+286
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-09Improved Squirrel Bindingslapayo94@gmail.com2-0/+15
Added AddCommand / BindCommand for Squirrel Plugins git-svn-id: http://mc-server.googlecode.com/svn/trunk@652 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-09BlockArea name change revertedlapayo94@gmail.com2-4/+4
fixed VS2008 building git-svn-id: http://mc-server.googlecode.com/svn/trunk@649 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-08Squirrel Pluginslapayo94@gmail.com4-121/+61
I worked a little bit on the squirrel Bindings They work now on linux and windows :) (OSX is untested, but should work also) but they are very limited at the moment. (Only made OnChat working) I also fixed some small bugs. git-svn-id: http://mc-server.googlecode.com/svn/trunk@648 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-15Basic handling of vines. No growth yet.cedeel@gmail.com2-2/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@615 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-12Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com2-11/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@597 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-04Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.madmaxoft@gmail.com2-1/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@549 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-04Fixed MSVC2010 projects for new zlibmadmaxoft@gmail.com3-34/+34
git-svn-id: http://mc-server.googlecode.com/svn/trunk@548 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-04Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project filescedeel@gmail.com2-28/+29
git-svn-id: http://mc-server.googlecode.com/svn/trunk@546 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2-59/+57
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-07Fast NBT Parser (loading a chunk is now about 10 times faster)madmaxoft@gmail.com2-8/+35
git-svn-id: http://mc-server.googlecode.com/svn/trunk@481 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.madmaxoft@gmail.com2-44/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@431 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Added the new ChunkDef.h into VC2010 projectmadmaxoft@gmail.com2-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@412 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-12Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@404 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)madmaxoft@gmail.com2-0/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@380 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01New redstone simulator. Should work without crashes!faketruth2-0/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21Changed ASSERT() to not cause warnings during compilefaketruth1-2/+2
Added VERIFY(); it's the same as ASSERT() but also works in release builds VS2010 project uses warning level 4 git-svn-id: http://mc-server.googlecode.com/svn/trunk@305 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-17Added the skeleton of the cLightingThread objectmadmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@286 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-14Slight cleanup - removed old code, some additional comments on dangerous functionsmadmaxoft@gmail.com2-11/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@261 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2-0/+26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07cSocketThreads initial commit. Not yet tested and not yet integratedmadmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@239 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01new cIsThread object for thread encapsulationmadmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@214 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@209 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-31Can now receive POST data in WebPlugins!faketruth1-0/+7
Fixed Debug With optimized Noise in VS2010 by having it run the correct MCServer_debug.exe instead of MCServer.exe Changed winsock.h to Winsock2.h in Globals.h so sockets can be graciously closed (See webserver Socket::Close() ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@197 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30Initial cFile implementation (using stdio FILE) and test in cChunkMapmadmaxoft@gmail.com2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@192 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com4-15/+30
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-28Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2-0/+11
Made some changes to WebAdmin to make the new plugins work Old plugins still work like they're supposed to Not all hooks have been programmed for the new plugins yet, this still needs to be done git-svn-id: http://mc-server.googlecode.com/svn/trunk@182 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-27Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008madmaxoft@gmail.com2-6/+122
git-svn-id: http://mc-server.googlecode.com/svn/trunk@181 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-27Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script)madmaxoft@gmail.com1-0/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@178 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth2-0/+11
In this new design a plugin consists of a folder with Lua files, this should enable plugin developers to keep things separate and have more overview. git-svn-id: http://mc-server.googlecode.com/svn/trunk@172 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth2-0/+7
Made some funky smart pointer things for chunks. Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need. Fixed some compiler warnings in cPickup.cpp git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2-11/+33
(Separation is not perfect yet, because maybe there are some mayor changes needed :D) - implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction) -> Fixed meta data for creative selected blocks ->->Slabs/Steps are now placed correctly - slabs can now be build to a double slab - fixed a bug in the inventory which put items with different meta values in the same slot git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-31Made a couple of functions in cChunk inline, this should speed up several block operations on chunksfaketruth2-0/+4
Players should not spawn in the ground anymore. When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now. git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com2-3/+14
- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;)) - added some other burning blocks - the mobtypes for the settings.ini which i must have forgotten in the last commit git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-21/+42
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth2-12/+17
git-svn-id: http://mc-server.googlecode.com/svn/trunk@127 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-38/+29
Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26- improved Simulator system lapayo94@gmail.com2-15/+45
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth2-0/+11
New generators should inherit cWorldGenerator and implement their own generation algorithms git-svn-id: http://mc-server.googlecode.com/svn/trunk@117 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth2-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com2-0/+11
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com2-0/+36
- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com2-10/+21
git-svn-id: http://mc-server.googlecode.com/svn/trunk@108 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth10-62/+79
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues. Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage() Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading. git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com2-0/+11
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09bugfix to redstone, it can climb walls again.admin@omencraft.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@81 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08Broke something in the filters file, fixed nowfaketruth1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@79 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08Forgot to add squirrel project for windowsfaketruth3-0/+337
git-svn-id: http://mc-server.googlecode.com/svn/trunk@77 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08It's a Squirrel!!faketruth8-20/+30
In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel git-svn-id: http://mc-server.googlecode.com/svn/trunk@76 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.admin@omencraft.com2-0/+33
git-svn-id: http://mc-server.googlecode.com/svn/trunk@70 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com2-0/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-05Added cPiston.h and cPiston.cpp to VC2010 files.admin@omencraft.com2-0/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@64 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-05Updated denotch map converter to work in windows. Still has memory leak though.admin@omencraft.com3-18/+33
git-svn-id: http://mc-server.googlecode.com/svn/trunk@61 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-04Added cRedstone to project filefaketruth2-2/+13
Changed NetworkToHostFloat4(), maybe it works now on 64bit linux git-svn-id: http://mc-server.googlecode.com/svn/trunk@54 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com2-2/+24
git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth2-2/+17
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code) cItem has two new functions to load from Json and output Json, this will keep the items in Json standard ChestEntity and FurnaceEntity use the new functions in cItem git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2-0/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-30Changed long to long long so it works fine on 32bit systemsfaketruth4-0/+132
Added printing for Byte array tags (the length is incorrect though) Structured the tags enums a bit more In cConvert.cpp the correct compounds are opened before accessing data Added VS2010 project so the converter can be compiled through VS2010 git-svn-id: http://mc-server.googlecode.com/svn/trunk@27 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2-2/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26Updated VS2010 project filesfaketruth2-6/+160
Made monster spawning code in cWorld.cpp a bit more compact and readable srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick() git-svn-id: http://mc-server.googlecode.com/svn/trunk@14 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-21Compiles for linuxfaketruth1-3/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03Visual Studio 2010 solution and project filesfaketruth23-0/+2735
git-svn-id: http://mc-server.googlecode.com/svn/trunk@2 0a769ca7-a7f5-676a-18bf-c427514a06d6