Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2013-12-07 | Added basic ender chests | Tiger Wang | 2 | -0/+8 | |
Note that they just mirror chests now, so no per player inventory. | |||||
2013-12-06 | Regenerated VS2013 files | Tiger Wang | 11 | -42/+413 | |
2013-11-29 | Removed unneeded CPP files | Tiger Wang | 2 | -24/+5 | |
Also removed unneeded #include in BlockStems | |||||
2013-11-27 | Fixed VS2013 compiling | Tiger Wang | 3 | -30/+46 | |
2013-11-25 | Fixed all outstanding VS compilation issues | Tiger Wang | 7 | -57/+67 | |
Also updated VS2008 files. | |||||
2013-11-25 | Updated VS includes | Tiger Wang | 1 | -3/+3 | |
2013-11-25 | Further attempts to fix compile | Tiger Wang | 4 | -4/+20 | |
2013-11-24 | Attempt to fix compilation | Tiger Wang | 2 | -22/+22 | |
2013-11-24 | Removed old project files | Tiger Wang | 7 | -9891/+0 | |
2013-11-24 | Fixed Visual Studio Files | Tiger Wang | 25 | -1922/+11467 | |
2013-11-20 | Multiple bugfixes [SEE DESC] | Tiger Wang | 2 | -0/+4 | |
* Fixed compilation on VC2013 * Fixed redstone self powering - still one more scenario to go + Redstone now powers block beneath * Improved code: functionized stuff, and reduced unneeded GetBlockMetas; also utilised direct chunk access, as recommended by xoft + Added torches powering blocks above it * Fixed repeaters getting power when they shouldn't - Stopped wires getting power from another wire through a block, which could lead to wire-powering loops (vanilla behaviour) | |||||
2013-11-20 | Ignoring SDF files. | madmaxoft | 1 | -0/+1 | |
2013-11-20 | Removed the bloody sdf file. | madmaxoft | 1 | -0/+0 | |
2013-11-16 | fix *.sdf? | Daniel O'Brien | 1 | -0/+0 | |
2013-11-16 | removed *.sdf file | Daniel O'Brien | 1 | -0/+0 | |
2013-11-14 | fixed XpGetPercentage | Daniel O'Brien | 1 | -0/+0 | |
2013-11-14 | added tolua export snippet for VC | Daniel O'Brien | 1 | -0/+25 | |
2013-11-10 | VC2013 | mborland | 21 | -4/+5651 | |
3rd times a charm? | |||||
2013-11-09 | Prepared the VC2013 folder. | madmaxoft | 1 | -0/+7 | |