index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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*
makefile fix for the renamed cEvents file (hopefully)
madmaxoft@gmail.com
2012-01-29
1
-0
/
+6
*
now it will compile on linux
mtilden@gmail.com
2012-01-29
1
-1
/
+1
*
Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.
faketruth
2012-01-28
1
-5
/
+17
*
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
2012-01-01
1
-5
/
+17
*
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
2011-12-28
1
-0
/
+6
*
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
faketruth
2011-12-27
1
-0
/
+6
*
- improved Simulator system
lapayo94@gmail.com
2011-12-26
1
-1
/
+18
*
- Linux compatible fixes including updated makefile
mtilden@gmail.com
2011-12-26
1
-0
/
+53
*
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
admin@omencraft.com
2011-11-07
1
-0
/
+18
*
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
2011-11-06
1
-0
/
+6
*
Added all the items up to Beta 1.9.5. Added pistons and piston class.
admin@omencraft.com
2011-11-05
1
-0
/
+8
*
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
2011-11-04
1
-0
/
+8
*
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
2011-11-02
1
-0
/
+12
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
1
-5
/
+18
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
1
-0
/
+6
*
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
2011-10-26
1
-0
/
+84
*
Using SSE instructions for noise (terrain generation)
faketruth
2011-10-25
1
-1
/
+1
*
Compiles for linux
faketruth
2011-10-21
1
-48
/
+199
*
Setting files
faketruth
2011-10-03
1
-0
/
+1108