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2012-07-02BLOCKTYPE and NIBBLETYPE are finally exported in Lua API as numbers, not usertypesmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@642 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-02cBlockArea object added (with only minimal testing so far)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@641 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-02Added the cWorld::DoWithPlayer() function and exported it in the Lua API. Removed the obsolete cWorld::GetPlayer() function.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@639 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-19Removed json-related methods from Lua APImadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@634 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-17Removed the deprecated GetBlockEntity(), added several enumerators to replace it.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@629 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-16Fixed lighting for cake, fence, fence gates, glass pane, iron bars, iron door and wooden doormadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@625 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-16Added new hooks: UPDATING_SIGN and UPDATED_SIGN. The first one is capable of changing the sign text by returning the new four lines along with the bool valuemadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@622 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-16Lua binding for cVine fixedcedeel@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@619 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-15Rewritten ForEach using #define-s, new ones can be added as a simple one-linermadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@618 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Renamed HOOK_WEATHER_CHANGE to HOOK_WEATHER_CHANGED, added the glue code for it to actually workmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@610 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Added a world parameter to HOOK_CHUNK_GENERATING.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@609 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-8/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Added HOOK_WEATHER_CHANGE.cedeel@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@605 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-13Exported the ItemCategory functions and added a IsTool() function to it, for easy checking whether an item is a toolfaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@603 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-13Added a BlockToPickup hook for modifying pickups when a player breaks a block.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@602 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-13I think the chunk generation hooks for Lua are pretty good now, though it might still need some tweakingfaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@600 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-13Revamped the weather system.cedeel@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@599 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-12Added working crafting hooks HOOK_PRE_CRAFTING, HOOK_CRAFTING_NO_RECIPE and HOOK_POST_CRAFTINGmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@598 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-12Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@597 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-11Added implementation of E_PLUGIN_CHUNK_GENERATING lua hookfaketruth1-1/+1
It crashes the server when a plugin actually overrides default behavior though... git-svn-id: http://mc-server.googlecode.com/svn/trunk@594 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09New IniFile functionality: read value and set default if it isn't present (GetValueSet() ); used by cWorldmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@586 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09Sugarcane and cactus max height can be set in world.ini.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@585 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09Plants growable by bonemeal are settable in the world.ini. Default matches vanilla MC.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@584 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09Cacti grow by themselves and by bonemealmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@583 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@575 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@573 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-05New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@558 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-04Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.madmaxoft@gmail.com1-8/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@549 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-04Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project filescedeel@gmail.com1-8/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@546 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-02Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@534 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-31cWorld::UnloadUnusedChunks() exported to Luamadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@531 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30Added support for SetNextBlockTick() function callable from Luamadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@527 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30Lua plugins can now query the world for various queue sizes ( http://forum.mc-server.org/showthread.php?tid=432 )madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@524 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-27Added wool and netherrack block IDsmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@509 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-25A globally-accessible OS-independent GetDirectoryContents() function for listing all objects in a folder as an AStringListmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@433 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@428 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@427 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16Exposed a function to Lua to get a block's sky light valuefaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@416 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
cAuthenticator uses unique client ID for authentication Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked Using callback reference instead of pointer in GetChunkData and affiliates GetChunkData returns false when failed, and true when succeeded Renamed entity type enums to something prettier Exposed some functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-1/+1
Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04Changed signed char to unsigned char in block packets, so we can receive height up to 255faketruth1-1/+1
Blocks placed above 128 limit don't become obsidian anymore. This was due to the cChunk::MakeIndex() function return 0 when outside of bounds, it now returns an 'error constant' git-svn-id: http://mc-server.googlecode.com/svn/trunk@356 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01Started carefully moving to 1.2.2faketruth1-1/+1
Clients can get up to the login packet, after which the server tries to send chunks but in the wrong format and the client disconnects git-svn-id: http://mc-server.googlecode.com/svn/trunk@347 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
/tp command should work again :) git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16Got rid of dangerous GetEntity(), not using DoWithEntity()faketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@278 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-08MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@245 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-02tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@225 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-1/+1
Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01Added all current hooks to the new plugin structure.faketruth1-1/+1
Converted MagicCarpet to the new plugin structure When you fall of the MagicCarpet you teleport back up :D git-svn-id: http://mc-server.googlecode.com/svn/trunk@220 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01Plugins can now be enabled and disabled through WebAdminfaketruth1-1/+1
WebPlugins can now have spaces in their tab names git-svn-id: http://mc-server.googlecode.com/svn/trunk@204 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-31Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPluginfaketruth1-1/+1
It should now be theoretically possible to upload files through WebAdmin git-svn-id: http://mc-server.googlecode.com/svn/trunk@203 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-31Can now receive POST data in WebPlugins!faketruth1-1/+1
Fixed Debug With optimized Noise in VS2010 by having it run the correct MCServer_debug.exe instead of MCServer.exe Changed winsock.h to Winsock2.h in Globals.h so sockets can be graciously closed (See webserver Socket::Close() ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@197 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth1-1/+1
cChunk::Tick did an assertion in cCSLock, I used a cCSUnlock to fix it, but not sure if this is correct. git-svn-id: http://mc-server.googlecode.com/svn/trunk@194 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-28Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth1-1/+1
Made some changes to WebAdmin to make the new plugins work Old plugins still work like they're supposed to Not all hooks have been programmed for the new plugins yet, this still needs to be done git-svn-id: http://mc-server.googlecode.com/svn/trunk@182 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth1-1/+1
In this new design a plugin consists of a folder with Lua files, this should enable plugin developers to keep things separate and have more overview. git-svn-id: http://mc-server.googlecode.com/svn/trunk@172 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-22Improved Core's WebAmin interface a bit.faketruth1-1/+1
Can now kick players through WebAdmin Can now enable/disable whitelist through WebAdmin Tick speed is limited in a better way now, instead of always sleeping 50ms before each tick, it now add only sleeps additional time when the tick time was faster than 50ms. Server should run slightly faster because of this (and use more cpu%) git-svn-id: http://mc-server.googlecode.com/svn/trunk@167 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-1/+1
- Fixed various problems with the new creative inventory (Crafting, furnace, etc) - Creative inventory will now be saved to disk, so you keep your creative inventory also for the next sessions git-svn-id: http://mc-server.googlecode.com/svn/trunk@162 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01Fixed the numchunks console command.faketruth1-1/+1
Added some form of reference counting to cChunk to make sure it's not referenced when deleting it. Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-1/+1
(Separation is not perfect yet, because maybe there are some mayor changes needed :D) - implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction) -> Fixed meta data for creative selected blocks ->->Slabs/Steps are now placed correctly - slabs can now be build to a double slab - fixed a bug in the inventory which put items with different meta values in the same slot git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-1/+1
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-1/+1
Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@83 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08It's a Squirrel!!faketruth1-1/+1
In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel git-svn-id: http://mc-server.googlecode.com/svn/trunk@76 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-1/+1
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03MCServer c++ source filesfaketruth1-0/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6