| Commit message (Expand) | Author | Files | Lines |
2013-10-21 | Added two new unbounded del functions to deal with looking up the lighting. | Samuel Barney | 1 | -0/+3 |
2013-09-08 | renaming the cChunk::getRandomBlock method + removing a buggy working log | mgueydan | 1 | -1/+1 |
2013-09-08 | Adding an Empty shell that would launch mob spawner - not called yet | mgueydan | 1 | -0/+8 |
2013-09-07 | Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more) | mgueydan | 1 | -0/+4 |
2013-08-19 | Added forgotten initialisation | Tiger Wang | 1 | -1/+1 |
2013-08-19 | Fixed uninitialised thingummies | Tiger Wang | 1 | -1/+1 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -1/+1 |
2013-08-19 | Removed an unused CriticalSection from cChunk. | madmaxoft | 1 | -1/+0 |
2013-08-18 | Implemented cWorld:QueueSetBlock(), as requested for delayed blocksetting. | madmaxoft | 1 | -0/+24 |
2013-08-18 | Removed SetServerBlock griefing. | madmaxoft | 1 | -2/+0 |
2013-08-18 | Properly fixed piston non-animation | Tiger Wang | 1 | -0/+2 |
2013-07-07 | Improved function names for protocol packet sending; alpha-sorted the function lists | madmaxoft@gmail.com | 1 | -14/+16 |
2013-06-13 | Added hopper entity, it can suck items out of chests, dispensers, droppers and other hopppers above it. | madmaxoft@gmail.com | 1 | -2/+3 |
2013-06-12 | Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return values | madmaxoft@gmail.com | 1 | -1/+3 |
2013-06-04 | Implemented proper player crouching. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-05-28 | cChunk: Added the GetRelNeighborChunkAdjustCoords() function | madmaxoft@gmail.com | 1 | -0/+7 |
2013-05-28 | Chunk / ChunkMap: Added support for unbounded querying blocktype-only or blockmeta-only | madmaxoft@gmail.com | 1 | -0/+6 |
2013-05-26 | Implemented droppers | madmaxoft@gmail.com | 1 | -0/+12 |
2013-05-25 | Fixed the cWorld:DoWithChestAt(), DoWithDispenserAt() and DoWithFurnaceAt() callbacks binding. | madmaxoft@gmail.com | 1 | -2/+2 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -5/+12 |
2013-04-01 | Proper fix for FS #347. Also unification of ticking block entities. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-03-22 | Fixed block update queueing and water meta change not propagated to clients. | madmaxoft@gmail.com | 1 | -0/+3 |
2013-03-18 | Added support for the packet #28 (0x1C): ENTITY_VELOCITY | keyboard.osh@gmail.com | 1 | -0/+1 |
2013-03-15 | Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking. | madmaxoft@gmail.com | 1 | -14/+15 |
2013-03-14 | Small performance improvements in fluid simulator. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-03-03 | Player can sit in minecarts (but not move them yet) | madmaxoft@gmail.com | 1 | -0/+1 |
2013-03-03 | Simulators are woken up upon chunk load | madmaxoft@gmail.com | 1 | -0/+4 |
2013-03-02 | Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup. | madmaxoft@gmail.com | 1 | -0/+3 |
2013-03-02 | Floody fluid simulator has been converted to use direct chunk access | madmaxoft@gmail.com | 1 | -1/+7 |
2013-03-01 | New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data. | madmaxoft@gmail.com | 1 | -15/+24 |
2013-02-28 | Simulators now have direct access to the cChunk object in the WakeUp() call | madmaxoft@gmail.com | 1 | -4/+18 |
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -2/+0 |
2012-12-27 | Fixed slab usage in creative mode | luksor111@gmail.com | 1 | -2/+2 |
2012-12-26 | Dispensers can dispense items and liquids now | luksor111@gmail.com | 1 | -0/+6 |
2012-12-19 | Added dispensers (they can't dispense items yet) | luksor111@gmail.com | 1 | -4/+6 |
2012-12-14 | cChunk now tracks its neighbors as direct pointers; used in UnboundedRelGetBlock et al. | madmaxoft@gmail.com | 1 | -4/+13 |
2012-11-11 | Removed an unused obsolete function chain - cWorld::GetChunkBlockData() | madmaxoft@gmail.com | 1 | -3/+0 |
2012-10-21 | Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi) | madmaxoft@gmail.com | 1 | -2/+3 |
2012-10-21 | Added jukeboxes (patch contributed by Luksor) | madmaxoft@gmail.com | 1 | -19/+20 |
2012-10-20 | Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block. | madmaxoft@gmail.com | 1 | -3/+4 |
2012-10-14 | Floody fluid simulator now dries up correctly, too. | madmaxoft@gmail.com | 1 | -0/+4 |
2012-10-06 | BlockArea writing support (BlockTypes with BlockMeta only) | madmaxoft@gmail.com | 1 | -0/+4 |
2012-10-03 | Moved blockticking into blockhandler classes. | madmaxoft@gmail.com | 1 | -4/+3 |
2012-09-29 | Beds can be slept in now (it doesn't change the time though) | faketruth | 1 | -0/+1 |
2012-09-25 | Added the block dig animation packet (patch contributed by l0udPL) | madmaxoft@gmail.com | 1 | -0/+1 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-09-11 | Merged in a patch for sounds by l0udPL | madmaxoft@gmail.com | 1 | -0/+1 |
2012-08-31 | Progress on the 1.3.2 protocol. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-08-29 | Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself. | madmaxoft@gmail.com | 1 | -7/+2 |
2012-08-26 | git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6 | madmaxoft@gmail.com | 1 | -0/+2 |
2012-08-25 | cWorld doesn't use cPackets. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-08-25 | Removed cPackets from cChunk. | madmaxoft@gmail.com | 1 | -4/+11 |
2012-08-24 | cPickup doesn't use cPackets. | madmaxoft@gmail.com | 1 | -0/+2 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -0/+4 |
2012-08-19 | Window, Chest, Furnace and Pawn are not using cPackets at all | madmaxoft@gmail.com | 1 | -1/+4 |
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -0/+6 |
2012-08-19 | Another handful of packets rewritten. | madmaxoft@gmail.com | 1 | -0/+3 |
2012-07-15 | A new Block handling system :o | lapayo94@gmail.com | 1 | -1/+0 |
2012-07-02 | Leaves decay properly - if they are not connected to a log | madmaxoft@gmail.com | 1 | -1/+5 |
2012-06-17 | Removed the deprecated GetBlockEntity(), added several enumerators to replace it. | madmaxoft@gmail.com | 1 | -1/+20 |
2012-06-17 | Fixed leaves blockticking - must touch neighboring chunks, too, instead of self at wrong places. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-06-16 | Exported cWorld::ForEachEntity and cWorld::ForEachEntityInChunk; no idea if they actually work | madmaxoft@gmail.com | 1 | -1/+4 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -271/+271 |
2012-06-09 | Cacti grow by themselves and by bonemeal | madmaxoft@gmail.com | 1 | -0/+3 |
2012-06-08 | Sugarcane grows and can be grown using bonemeal. | madmaxoft@gmail.com | 1 | -0/+3 |
2012-06-07 | Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too. | madmaxoft@gmail.com | 1 | -0/+3 |
2012-06-07 | BlockChecking split into a separate function | madmaxoft@gmail.com | 1 | -1/+4 |
2012-06-07 | Repeaters' delays can be set by rclk | madmaxoft@gmail.com | 1 | -0/+1 |
2012-06-06 | Grass spreads to adjacent dirt blocks. Doesn't check dest light yet. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-05-30 | Added support for SetNextBlockTick() function callable from Lua | madmaxoft@gmail.com | 1 | -0/+8 |
2012-05-30 | Fixed blocktick distribution | madmaxoft@gmail.com | 1 | -12/+1 |
2012-05-30 | Farmland gets hydrated and dehydrated. Fixed an off-by-one error in neighbor-chunk manipulation. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-05-29 | Added code for the chunks to manipulate their neighbors while ticking. Also added some basic farming support - melon and pumpkin growing code. Untested and untestable so far, will test and fix later. | madmaxoft@gmail.com | 1 | -8/+14 |
2012-05-25 | Merged the composable_generator branch into the trunk | madmaxoft@gmail.com | 1 | -24/+35 |
2012-04-10 | Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks! | madmaxoft@gmail.com | 1 | -2/+3 |
2012-03-16 | That didn't work.. I forgot some cChunk functions were changed. Now it should compile again | faketruth | 1 | -0/+3 |
2012-03-14 | Unified the chunk data to use the BLOCKDATA datatype. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -168/+47 |
2012-03-13 | Small optimizations in the SetNibble() and GetNibble() functions; removed unused lighting functions from cChunk | madmaxoft@gmail.com | 1 | -3/+1 |
2012-03-10 | Completely integrated the new axis ordering. Will update worlds accordingly | faketruth | 1 | -1/+1 |
2012-03-10 | Was using "#else if" which is not valid apparently, now using "#elif" | faketruth | 1 | -2/+2 |
2012-03-10 | You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH! | faketruth | 1 | -13/+22 |
2012-03-10 | Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now | faketruth | 1 | -4/+31 |
2012-03-09 | cClientHandles have a unique ID now to distinguish them | faketruth | 1 | -1/+1 |
2012-03-05 | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 1 | -6/+9 |
2012-03-04 | Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load. | faketruth | 1 | -1/+1 |
2012-03-04 | The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!! | faketruth | 1 | -1/+1 |
2012-03-04 | Changed signed char to unsigned char in block packets, so we can receive height up to 255 | faketruth | 1 | -1/+2 |
2012-03-03 | Got rid of some hardcoded numbers, now using hardcoded variables! woo | faketruth | 1 | -4/+6 |
2012-03-01 | New redstone simulator. Should work without crashes! | faketruth | 1 | -0/+1 |
2012-02-28 | Server uses ~40% less CPU now | faketruth | 1 | -1/+1 |
2012-02-28 | Chunk now has an indicator of load failure; Chunk generator uses cChunkStay | madmaxoft@gmail.com | 1 | -0/+3 |
2012-02-26 | New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future. | madmaxoft@gmail.com | 1 | -0/+6 |
2012-02-23 | Plain pointer cChunkPtr finishing touches; removed cChunk's critical sections | madmaxoft@gmail.com | 1 | -14/+5 |
2012-02-23 | Made cChunkPtr a plain old pointer again, since it's safe now | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-23 | cChunk: removed unused code | madmaxoft@gmail.com | 1 | -2/+0 |
2012-02-21 | Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :) | madmaxoft@gmail.com | 1 | -2/+8 |
2012-02-21 | Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs | madmaxoft@gmail.com | 1 | -3/+4 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -2/+24 |
2012-02-18 | Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again) | madmaxoft@gmail.com | 1 | -1/+16 |
2012-02-18 | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 1 | -3/+6 |
2012-02-18 | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-17 | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 1 | -2/+12 |
2012-02-16 | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 1 | -4/+4 |
2012-02-16 | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 1 | -3/+49 |
2012-02-15 | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 1 | -0/+2 |
2012-02-14 | Slight cleanup - removed old code, some additional comments on dangerous functions | madmaxoft@gmail.com | 1 | -10/+9 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -36/+93 |
2012-02-08 | Removed unused code | madmaxoft@gmail.com | 1 | -3/+5 |
2012-02-08 | MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core) | madmaxoft@gmail.com | 1 | -2/+12 |
2012-01-29 | Old code begone! ChunkMap cleanup | madmaxoft@gmail.com | 1 | -2/+0 |
2012-01-19 | Terrain generation is synchronous again, async generation has bugs. | faketruth | 1 | -2/+2 |
2012-01-01 | Fixed the numchunks console command. | faketruth | 1 | -0/+5 |
2011-12-31 | Made a couple of functions in cChunk inline, this should speed up several block operations on chunks | faketruth | 1 | -1/+14 |
2011-12-26 | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 1 | -1/+1 |
2011-12-26 | Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp | faketruth | 1 | -15/+7 |
2011-12-26 | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 1 | -1/+6 |
2011-12-25 | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 1 | -0/+1 |
2011-12-22 | Digging leaves with shears now drops leaves | lapayo94@gmail.com | 1 | -0/+2 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -4/+7 |
2011-10-21 | Compiles for linux | faketruth | 1 | -1/+2 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+127 |