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2013-10-24Fixed cPickup's constructor's parameter naming.madmaxoft1-1/+1
2013-10-24Pickups now have collection delay when vomitedTiger Wang1-1/+6
2013-09-18Fixed pickupsTiger Wang1-1/+1
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft1-2/+0
2013-08-19Added cPickup:IsCollected() to the Lua API.madmaxoft1-0/+3
2013-08-19Added cPickup:GetAge() the the Lua API.madmaxoft1-3/+2
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-1/+1
2013-07-07Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.madmaxoft@gmail.com1-2/+0
2013-04-22Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com1-3/+0
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-2/+2
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-0/+6
2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-5/+2
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-4/+4
2012-12-28cPickup now uses full cItem, instead of a pointermadmaxoft@gmail.com1-6/+6
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-3/+3
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-3/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-1/+0
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-5/+16
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-53/+53
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-3/+3
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-9/+24
2011-12-24Very alpha water physic for pickups (The swim now)lapayo94@gmail.com1-0/+4
2011-10-03MCServer c++ source filesfaketruth1-0/+34