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path: root/source/Entities/Player.h (follow)
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* fix possible threadlock issue, changed function names to be closer to standardDaniel O'Brien2013-11-161-8/+15
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* finished #143 I believeDaniel O'Brien2013-11-151-0/+2
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* added cProtocol function to pass xp to clientDaniel O'Brien2013-11-151-7/+7
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* luaExportDaniel O'Brien2013-11-141-0/+5
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* changed function nameDaniel O'Brien2013-11-131-3/+3
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* minor changesDaniel O'Brien2013-11-131-1/+1
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* changed name conventionDaniel O'Brien2013-11-131-3/+3
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* Fixed problems with code style etcDaniel O'Brien2013-11-131-21/+16
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* Player Xp, includes get/set and addExperienceDaniel O'Brien2013-11-131-1/+1
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* Player XpDaniel O'Brien2013-11-131-1/+43
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* Added cPlayer::GetEffectiveGameMode().madmaxoft2013-11-031-0/+4
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* Cleanup in cPlayer.madmaxoft2013-10-241-2/+4
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* Unified cPlayer's Heal() function with cEntity's.madmaxoft2013-10-241-6/+9
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* Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft2013-08-301-1/+7
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* Shooting a bow kinda works.madmaxoft2013-08-301-0/+15
| | | | The arrow is released, but sometimes hits wrong blocks or disappears completely.
* Debuggers: Added continuous hunger reporting.madmaxoft2013-08-191-2/+5
| | | | Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger.
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-0/+372