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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Entity.h
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2012-12-21
Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
madmaxoft@gmail.com
1
-9
/
+21
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-17
/
+39
2012-12-21
Replaced "const double &" with plain "double" for simplicity
madmaxoft@gmail.com
1
-26
/
+26
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-0
/
+0
2012-08-29
Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.
madmaxoft@gmail.com
1
-1
/
+0
2012-08-28
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
madmaxoft@gmail.com
1
-0
/
+10
2012-08-24
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
1
-3
/
+6
2012-08-19
Window, Chest, Furnace and Pawn are not using cPackets at all
madmaxoft@gmail.com
1
-19
/
+31
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-148
/
+148
2012-04-11
Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin
faketruth
1
-3
/
+3
2012-03-24
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
1
-3
/
+1
2012-03-23
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
1
-1
/
+3
2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-5
/
+5
2012-03-07
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
faketruth
1
-3
/
+4
2012-02-20
Removed some more cChunkPtr usage
madmaxoft@gmail.com
1
-0
/
+4
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-1
/
+1
2012-02-15
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
1
-12
/
+12
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-18
/
+45
2011-12-26
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
1
-0
/
+1
2011-12-26
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
1
-1
/
+1
2011-12-25
- fixed the code from the last commit :)
lapayo94@gmail.com
1
-1
/
+1
2011-11-02
Fixed some "Entity was not found in any chunk!" warnings
faketruth
1
-1
/
+4
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-1
/
+5
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+108