summaryrefslogtreecommitdiffstats
path: root/source/Entity.h (unfollow)
Commit message (Expand)AuthorFilesLines
2013-02-10Removed useless logging from cEntity::GetLookVector()madmaxoft@gmail.com1-9/+9
2013-02-03Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorldfaketruth1-25/+7
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-4/+4
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+3
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-9/+21
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-17/+39
2012-12-21Replaced "const double &" with plain "double" for simplicitymadmaxoft@gmail.com1-26/+26
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-1/+0
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-0/+10
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-3/+6
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-19/+31
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-148/+148
2012-04-11Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core pluginfaketruth1-3/+3
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-3/+1
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-1/+3
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-5/+5
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-3/+4
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-0/+4
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-12/+12
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-18/+45
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-0/+1
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-1/+1
2011-12-25- fixed the code from the last commit :)lapayo94@gmail.com1-1/+1
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+4
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+5
2011-10-03MCServer c++ source filesfaketruth1-0/+108