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path: root/source/Generating/ComposableGenerator.cpp (unfollow)
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2013-09-28Minor startup streamliningTiger Wang1-1/+1
2013-08-14Generation and simulation defaultsTiger Wang1-6/+6
2013-08-14Buncha bugfixes [SEE DESC]Tiger Wang1-3/+3
2013-08-11Removed unneeded case clauseTiger Wang1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-524/+524
2013-06-22Added the End height and composition generators.madmaxoft@gmail.com1-1/+12
2013-05-05Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com1-50/+29
2013-05-05Added the DistortedHeightmap height and composition generator.madmaxoft@gmail.com1-2/+35
2013-04-27Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com1-2/+31
2013-04-25Initial version of "DistortedMembraneOverhangs"madmaxoft@gmail.com1-0/+4
2013-04-24Added the initial version of DirectOverhangsmadmaxoft@gmail.com1-0/+4
2013-04-24Added a (commented-out) performance test for biome generatormadmaxoft@gmail.com1-0/+13
2013-04-22Added a (commented-out) performance test for cHeiGenBiomal and cCompoGenBiomalmadmaxoft@gmail.com1-0/+28
2013-04-06Mineshafts: randomized start position, tweaked default generator parameters; removed debugging glass pillars.madmaxoft@gmail.com1-2/+2
2013-03-31MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)madmaxoft@gmail.com1-3/+9
2013-03-30MineShafts: Set the default GridSize to 256madmaxoft@gmail.com1-1/+1
2013-03-29MineShafts: implemented basic corridors, without any embellishments or branching yet.madmaxoft@gmail.com1-1/+1
2013-03-29MineShafts: backup commit with initial work, still unusable.madmaxoft@gmail.com1-1/+9
2013-03-24Made MultiStepMap BioGen the defaultmadmaxoft@gmail.com1-8/+8
2013-03-20Alpha-sorted the generators in ComposableGeneratormadmaxoft@gmail.com1-15/+15
2013-03-19Lakes: added a limiter, better height distributionmadmaxoft@gmail.com1-2/+4
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-12/+10
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-6/+5
2013-03-14Added water and lava springs.madmaxoft@gmail.com1-3/+17
2013-03-11Initial nether composition generatormadmaxoft@gmail.com1-0/+4
2013-02-08Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com1-4/+4
2013-02-02Moved BioGen parameter reading from cComposableGenrator into each BioGen itselfmadmaxoft@gmail.com1-18/+5
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com1-0/+405