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* Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com2013-04-271-2/+31
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1419 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Initial version of "DistortedMembraneOverhangs"madmaxoft@gmail.com2013-04-251-0/+4
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* Added the initial version of DirectOverhangsmadmaxoft@gmail.com2013-04-241-0/+4
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* Added a (commented-out) performance test for biome generatormadmaxoft@gmail.com2013-04-241-0/+13
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* Added a (commented-out) performance test for cHeiGenBiomal and cCompoGenBiomalmadmaxoft@gmail.com2013-04-221-0/+28
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* Mineshafts: randomized start position, tweaked default generator parameters; removed debugging glass pillars.madmaxoft@gmail.com2013-04-061-2/+2
| | | | | | Mineshafts can be considered finished. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1366 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)madmaxoft@gmail.com2013-03-311-3/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1336 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MineShafts: Set the default GridSize to 256madmaxoft@gmail.com2013-03-301-1/+1
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* MineShafts: implemented basic corridors, without any embellishments or branching yet.madmaxoft@gmail.com2013-03-291-1/+1
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* MineShafts: backup commit with initial work, still unusable.madmaxoft@gmail.com2013-03-291-1/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1321 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made MultiStepMap BioGen the defaultmadmaxoft@gmail.com2013-03-241-8/+8
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* Alpha-sorted the generators in ComposableGeneratormadmaxoft@gmail.com2013-03-201-15/+15
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1291 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Lakes: added a limiter, better height distributionmadmaxoft@gmail.com2013-03-191-2/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1287 0a769ca7-a7f5-676a-18bf-c427514a06d6
* The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com2013-03-191-12/+10
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1286 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com2013-03-171-6/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1282 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added water and lava springs.madmaxoft@gmail.com2013-03-141-3/+17
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1269 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Initial nether composition generatormadmaxoft@gmail.com2013-03-111-0/+4
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* Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com2013-02-081-4/+4
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* Moved BioGen parameter reading from cComposableGenrator into each BioGen itselfmadmaxoft@gmail.com2013-02-021-18/+5
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* Merged the usable portion of the "gens" branch.madmaxoft@gmail.com2013-01-251-0/+405
Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6