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A lightweight, fast and extensible game server for Minecraft
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Generating
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Noise3DGenerator.cpp
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*
Fixed 2D linear upscale to compile on Linux, added a test for it.
madmaxoft@gmail.com
2013-05-15
1
-4
/
+42
*
Noise3D generator is now using linear upscaling
madmaxoft@gmail.com
2013-05-14
1
-36
/
+58
*
LinearUpscale: postfixed with InPlace to differentiate from a future src/dst version
madmaxoft@gmail.com
2013-05-12
1
-1
/
+1
*
Noise3D: cleanup
madmaxoft@gmail.com
2013-05-12
1
-14
/
+18
*
Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
madmaxoft@gmail.com
2013-05-12
1
-1
/
+2
*
Converted the Noise3D generator to optimized noise and lerp
madmaxoft@gmail.com
2013-05-11
1
-105
/
+175
*
Noise3D: Re-fixed composition, finally no fake-tree remnants
madmaxoft@gmail.com
2013-04-27
1
-2
/
+4
*
Noise3D: Fixed composition when reusing the buffer (caused chopped trees)
madmaxoft@gmail.com
2013-04-27
1
-0
/
+4
*
Noise3D made into Composable - both a HeightGen and a CompositionGen
madmaxoft@gmail.com
2013-04-27
1
-0
/
+229
*
Noise3D: Made settable through INI, added slight height control, added basic compositing
madmaxoft@gmail.com
2013-04-27
1
-49
/
+136
*
Noise3D: Shifted to normal groundlevel, added water on sealevel
madmaxoft@gmail.com
2013-04-27
1
-2
/
+17
*
New terrain generator - Noise3D.
madmaxoft@gmail.com
2013-04-27
1
-0
/
+186