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path: root/source/Generating/Noise3DGenerator.cpp (follow)
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* Those variables weren't used.Alexander Harkness2013-11-161-4/+0
* Fixed another one...Alexander Harkness2013-11-161-1/+1
* Fixed yet another unsigned integer comparison.Alexander Harkness2013-11-161-26/+26
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-581/+581
* Moved noise debugging into the Noise.* filesmadmaxoft@gmail.com2013-05-151-77/+0
* Fixed 2D linear upscale to compile on Linux, added a test for it.madmaxoft@gmail.com2013-05-151-4/+42
* Noise3D generator is now using linear upscalingmadmaxoft@gmail.com2013-05-141-36/+58
* LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com2013-05-121-1/+1
* Noise3D: cleanupmadmaxoft@gmail.com2013-05-121-14/+18
* Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com2013-05-121-1/+2
* Converted the Noise3D generator to optimized noise and lerpmadmaxoft@gmail.com2013-05-111-105/+175
* Noise3D: Re-fixed composition, finally no fake-tree remnantsmadmaxoft@gmail.com2013-04-271-2/+4
* Noise3D: Fixed composition when reusing the buffer (caused chopped trees)madmaxoft@gmail.com2013-04-271-0/+4
* Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com2013-04-271-0/+229
* Noise3D: Made settable through INI, added slight height control, added basic compositingmadmaxoft@gmail.com2013-04-271-49/+136
* Noise3D: Shifted to normal groundlevel, added water on sealevelmadmaxoft@gmail.com2013-04-271-2/+17
* New terrain generator - Noise3D.madmaxoft@gmail.com2013-04-271-0/+186