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* Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com2013-05-121-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1475 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Converted the Noise3D generator to optimized noise and lerpmadmaxoft@gmail.com2013-05-111-105/+175
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1471 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Noise3D: Re-fixed composition, finally no fake-tree remnantsmadmaxoft@gmail.com2013-04-271-2/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1423 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Noise3D: Fixed composition when reusing the buffer (caused chopped trees)madmaxoft@gmail.com2013-04-271-0/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1420 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com2013-04-271-0/+229
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1419 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Noise3D: Made settable through INI, added slight height control, added basic compositingmadmaxoft@gmail.com2013-04-271-49/+136
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1417 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Noise3D: Shifted to normal groundlevel, added water on sealevelmadmaxoft@gmail.com2013-04-271-2/+17
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1416 0a769ca7-a7f5-676a-18bf-c427514a06d6
* New terrain generator - Noise3D.madmaxoft@gmail.com2013-04-271-0/+186
A testbed for a generator based on 3D noise. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1414 0a769ca7-a7f5-676a-18bf-c427514a06d6