index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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2013-03-22
WormNestCaves: tweaked a bit not to produce the single-block holes in the floor
madmaxoft@gmail.com
1
-5
/
+5
2013-03-20
HeiGenBiomal: added a fast but ugly-looking optimization, disabled by default.
madmaxoft@gmail.com
1
-0
/
+25
2013-03-20
Alpha-sorted the generators in ComposableGenerator
madmaxoft@gmail.com
1
-15
/
+15
2013-03-19
Optimized BioGen-MultiStepMap's performance by using linear interpolation, about 25 % increase in total chunk generation speed.
madmaxoft@gmail.com
2
-6
/
+11
2013-03-19
Lakes: added a limiter, better height distribution
madmaxoft@gmail.com
3
-11
/
+22
2013-03-19
The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
madmaxoft@gmail.com
9
-170
/
+225
2013-03-19
Trees: fixed a glitch in large jungle trees' leaves (1 column was missing)
madmaxoft@gmail.com
1
-1
/
+1
2013-03-18
Fixed a copypasta error in cChunkDesc's BlockArea writer
madmaxoft@gmail.com
1
-2
/
+2
2013-03-17
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
madmaxoft@gmail.com
14
-658
/
+305
2013-03-17
Fixed zero-probability height distribution in FluidSprings finisher
madmaxoft@gmail.com
1
-4
/
+11
2013-03-14
Added water and lava springs.
madmaxoft@gmail.com
3
-3
/
+229
2013-03-11
Initial nether composition generator
madmaxoft@gmail.com
3
-0
/
+130
2013-03-03
FinishGen: Fixed sand collapsing and fluid stationarizing
madmaxoft@gmail.com
1
-3
/
+14
2013-03-02
Presimulator finisher now drops sand and gravel through fire blocks as well
madmaxoft@gmail.com
1
-0
/
+1
2013-02-16
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
madmaxoft@gmail.com
2
-2
/
+2
2013-02-08
cChunkDesc can now read and write cBlockAreas.
madmaxoft@gmail.com
3
-5
/
+216
2013-02-08
Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.
madmaxoft@gmail.com
6
-170
/
+276
2013-02-05
Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature.
madmaxoft@gmail.com
1
-5
/
+4
2013-02-02
Moved BioGen parameter reading from cComposableGenrator into each BioGen itself
madmaxoft@gmail.com
4
-48
/
+96
2013-01-25
Merged the usable portion of the "gens" branch.
madmaxoft@gmail.com
12
-522
/
+903
2013-01-25
Adjusted Biomal height generator to have less hills in the rivers.
madmaxoft@gmail.com
1
-21
/
+21
2013-01-24
A brand new biome generator: cBioGenMultiStepMap.
madmaxoft@gmail.com
3
-0
/
+359
2013-01-12
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
PreSimulator finisher should now drop blocks through water and lava (untested)
madmaxoft@gmail.com
1
-0
/
+4
2012-12-16
Made WormNest caves generate smaller.
madmaxoft@gmail.com
1
-3
/
+29
2012-11-20
Adjusted the default for chunk generator structures.
madmaxoft@gmail.com
1
-1
/
+1
2012-11-20
Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging.
madmaxoft@gmail.com
2
-2
/
+25
2012-11-15
More valgrind fixes
madmaxoft@gmail.com
2
-4
/
+4
2012-11-11
Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)
madmaxoft@gmail.com
3
-19
/
+125
2012-10-23
Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior)
madmaxoft@gmail.com
1
-10
/
+10
2012-10-21
cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water.
madmaxoft@gmail.com
2
-2
/
+94
2012-10-21
Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.
madmaxoft@gmail.com
3
-0
/
+112
2012-10-19
Ravines: Drill only through specific blocks (FS #259)
madmaxoft@gmail.com
1
-1
/
+23
2012-10-19
WormNestCaves: drills only through specific blocks (FS #259)
madmaxoft@gmail.com
1
-1
/
+23
2012-10-14
Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.
madmaxoft@gmail.com
2
-3
/
+3
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
10
-13
/
+13
2012-09-23
Source files cleanup: OSSupport-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: Generating-related files in a separate subfolder
madmaxoft@gmail.com
18
-0
/
+5790