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* Initial nether composition generatormadmaxoft@gmail.com2013-03-113-0/+130
* FinishGen: Fixed sand collapsing and fluid stationarizingmadmaxoft@gmail.com2013-03-031-3/+14
* Presimulator finisher now drops sand and gravel through fire blocks as wellmadmaxoft@gmail.com2013-03-021-0/+1
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-162-2/+2
* cChunkDesc can now read and write cBlockAreas.madmaxoft@gmail.com2013-02-083-5/+216
* Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com2013-02-086-170/+276
* Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature.madmaxoft@gmail.com2013-02-051-5/+4
* Moved BioGen parameter reading from cComposableGenrator into each BioGen itselfmadmaxoft@gmail.com2013-02-024-48/+96
* Merged the usable portion of the "gens" branch.madmaxoft@gmail.com2013-01-2512-522/+903
* Adjusted Biomal height generator to have less hills in the rivers.madmaxoft@gmail.com2013-01-251-21/+21
* A brand new biome generator: cBioGenMultiStepMap.madmaxoft@gmail.com2013-01-243-0/+359
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-1/+1
* PreSimulator finisher should now drop blocks through water and lava (untested)madmaxoft@gmail.com2012-12-221-0/+4
* Made WormNest caves generate smaller.madmaxoft@gmail.com2012-12-161-3/+29
* Adjusted the default for chunk generator structures.madmaxoft@gmail.com2012-11-201-1/+1
* Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging.madmaxoft@gmail.com2012-11-202-2/+25
* More valgrind fixesmadmaxoft@gmail.com2012-11-152-4/+4
* Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)madmaxoft@gmail.com2012-11-113-19/+125
* Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior)madmaxoft@gmail.com2012-10-231-10/+10
* cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water.madmaxoft@gmail.com2012-10-212-2/+94
* Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.madmaxoft@gmail.com2012-10-213-0/+112
* Ravines: Drill only through specific blocks (FS #259)madmaxoft@gmail.com2012-10-191-1/+23
* WormNestCaves: drills only through specific blocks (FS #259)madmaxoft@gmail.com2012-10-191-1/+23
* Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.madmaxoft@gmail.com2012-10-142-3/+3
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-2410-13/+13
* Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-1/+1
* Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com2012-09-2318-0/+5790