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2013-11-24Moved source to srcAlexander Harkness1-182/+0
2013-11-05Removed the obsolete SendWholeInventory(cInventory &) function.madmaxoft1-2/+0
2013-07-26cInventory: Added the ChangeSlotCount() function to the Lua APImadmaxoft@gmail.com1-0/+6
2013-07-03Empty buckets replace fluid buckets on use and vice versa (patch contributed by Mgueydan)madmaxoft1-3/+9
2013-05-24Slight cleanup in the cInventory / cItemGrid APImadmaxoft@gmail.com1-2/+2
2013-05-24Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com1-47/+112
2013-05-19Fixed linux compilationmadmaxoft@gmail.com1-1/+1
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-11/+22
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-13/+13
2012-12-21Extended player inventory by direct r/o access to armor slotsmadmaxoft@gmail.com1-0/+7
2012-10-24Fixed issues with pickups. sebi.noreply@gmail.com1-0/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-20Refactored windows.madmaxoft@gmail.com1-23/+17
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-2/+0
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-1/+2
2012-08-19Another handful of packets rewritten.madmaxoft@gmail.com1-3/+3
2012-08-18Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com1-1/+1
2012-08-11Added partial shift+click handling to the survival inventorymadmaxoft@gmail.com1-0/+7
2012-08-11Removed a useless include file.madmaxoft@gmail.com1-1/+4
2012-08-07Prepared WindowOwner class hierarchy for minecart with chest.madmaxoft@gmail.com1-0/+3
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-82/+82
2012-03-19Basic cWindow thread-safetymadmaxoft@gmail.com1-1/+10
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-0/+2
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-6/+5
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-2/+7
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-1/+0
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com1-1/+2
2011-10-03MCServer c++ source filesfaketruth1-0/+67