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:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Item.cpp
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Author
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2013-06-02
Enchantments are now stored in Anvil world and in player inventory
madmaxoft@gmail.com
1
-4
/
+15
2013-05-24
Refactored cInventory to use cItemGrid for the actual Storage
madmaxoft@gmail.com
1
-1
/
+1
2013-05-19
Inventory code cleanup, players can now see each other's armor
madmaxoft@gmail.com
1
-2
/
+2
2013-05-12
cItems: Added runtime bounds-checking to avoid server crashes with badly written plugins.
madmaxoft@gmail.com
1
-0
/
+59
2013-04-11
Fixed a bit of coding style and function names in cItem
madmaxoft@gmail.com
1
-0
/
+56
2013-04-10
Dispensers rewritten to use ItemGrid
madmaxoft@gmail.com
1
-0
/
+11
2013-04-10
Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.
madmaxoft@gmail.com
1
-0
/
+15
2013-01-12
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
1
-6
/
+6
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-08-18
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
1
-9
/
+16
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-51
/
+51
2012-05-28
Chests and Furnaces are now saved properly into Anvil scheme.
madmaxoft@gmail.com
1
-1
/
+1
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+7
2011-12-28
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
1
-1
/
+1
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-0
/
+22
2011-10-31
Player data is saved and loaded as human readable JSON now.
faketruth
1
-0
/
+22