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2012-11-11Cleanup: Removed deprecated functions from Lua APImadmaxoft@gmail.com1-8/+0
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
2012-08-19Another handful of packets rewritten.madmaxoft@gmail.com1-7/+10
2012-08-18Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com1-7/+34
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-1/+1
2012-06-19Removed json-related methods from Lua APImadmaxoft@gmail.com1-0/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-114/+114
2012-06-12Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com1-27/+34
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-1/+11
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-2/+2
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+53
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-1/+3
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-0/+9
2011-10-03MCServer c++ source filesfaketruth1-0/+33