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* cPlugin_NewLua is now completely rewritten to use templated LuaState calls.madmaxoft2013-08-081-6/+60
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* LuaState refactoring: using templates for hook function calls.madmaxoft2013-08-081-13/+130
| | | | This simplifies calling Lua functions considerably, it's almost like calling a C++ function, only with an extra argument to delimit args from returned values.
* Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft2013-08-081-0/+13
| | | | As requested in FS 418.
* cLuaState has reference management, param checking and a fixed destructor.madmaxoft2013-08-071-1/+186
| | | | | References are now managed as RAII objects, cLuaState::cRef. Destructor now calls correct function, either Close() or Detach(), based on the owned-ness of the lua_State *.
* cLuaScript now uses cLuaStatemadmaxoft2013-08-061-1/+1
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* cLuaState now tracks the function name and number of argsmadmaxoft2013-08-061-6/+182
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* cLuaState can now contain a detached LuaState, too.madmaxoft2013-08-061-0/+67
| | | | This will be useful for cases when we get a lua_State * from the outside and are asked to perform operations on it.
* LuaState refactoring: initial part.madmaxoft2013-08-041-0/+218
The cLuaState class is a wrapper for the lua_State * and for the common functions on it. The cPlugin_NewLua has been rewritten to use it instead of the raw pointer. Part of #33