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* Fixed mob spawning so that hostile mobs will not spawn incorrectly.Samuel Barney2013-10-251-68/+38
* Bats only spawn where there is no sunlight, and the light level is below 5Samuel Barney2013-10-231-1/+1
* Current Mob Spawning code.Samuel Barney2013-10-211-13/+13
* Fixed memory leaks in cMobSpawner.madmaxoft2013-10-201-43/+33
* Moved all MobTypesManager functions to cMonster.madmaxoft2013-10-201-4/+2
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+8
* renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan2013-09-081-3/+0
* Adding mobtype filter inside world.inimgueydan2013-09-081-1/+2
* Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan2013-09-081-0/+277