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2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-10/+15
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-3/+3
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-6/+5
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-8/+9
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-101/+101
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-3/+7
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+10
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-2/+2
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-2/+3
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-6/+0
2011-12-26- improved ClosestPlayerDetection (Really the closest now ;))lapayo94@gmail.com1-1/+1
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-0/+1
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-0/+3
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-0/+4
2011-10-03MCServer c++ source filesfaketruth1-0/+85