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2013-11-24Moved source to srcAlexander Harkness1-70/+0
2013-11-05Fixed indentation.STRWarrior1-0/+1
2013-11-04Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior1-1/+28
2013-11-02Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.STRWarrior1-3/+0
2013-11-02Zombies and Skeletons don't walk into the sun anymore.STRWarrior1-0/+15
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-08Initial Metadata Commit [SEE DESC]Tiger Wang1-2/+3
2013-09-06Moved daylight burning directly into cMonster.madmaxoft1-18/+1
2013-09-05Moved daylight burning directly into cMonster.madmaxoft1-18/+1
2013-08-27Zomb-ee and Skellingtons burning improvementsTiger Wang1-5/+6
2013-08-16Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft1-0/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-4/+5
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-3/+3
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-2/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-18/+5
2012-11-01Refactored the world time.madmaxoft@gmail.com1-3/+4
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-65/+65
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-3/+24
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-2/+2
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-56/+5
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+4
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-3/+3
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-16/+18
2011-10-03MCServer c++ source filesfaketruth1-0/+92