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* Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.STRWarrior2013-11-021-3/+0
* Zombies and Skeletons don't walk into the sun anymore.STRWarrior2013-11-021-0/+15
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+1
* Initial Metadata Commit [SEE DESC]Tiger Wang2013-10-081-2/+3
* Moved daylight burning directly into cMonster.madmaxoft2013-09-051-18/+1
* Zomb-ee and Skellingtons burning improvementsTiger Wang2013-08-271-5/+6
* Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft2013-08-161-0/+1
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-4/+5
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-3/+3
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-2/+2
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-5/+2
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-9/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-18/+5
* Refactored the world time.madmaxoft@gmail.com2012-11-011-3/+4
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+65