index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
Mobs
/
Squid.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2013-08-10
Fixed squid crashing the server when above or below the world
madmaxoft
1
-1
/
+6
2013-07-07
Squid: fixed a possible crash caused by access to a wrong chunk
madmaxoft@gmail.com
1
-4
/
+7
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-5
/
+8
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-3
/
+4
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-2
/
+2
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-3
/
+2
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-9
/
+0
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-19
/
+14
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-59
/
+59
2012-06-06
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
1
-2
/
+12
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+7
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-9
/
+2
2011-12-26
- improved Simulator system
lapayo94@gmail.com
1
-0
/
+25
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-58
/
+0
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-10
/
+3
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-2
/
+2
2011-10-26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
1
-14
/
+14
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+90