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2012-12-28cPickup now uses full cItem, instead of a pointermadmaxoft@gmail.com1-6/+6
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-3/+3
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-3/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-1/+0
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-5/+16
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-53/+53
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-3/+3
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-9/+24
2011-12-24Very alpha water physic for pickups (The swim now)lapayo94@gmail.com1-0/+4
2011-10-03MCServer c++ source filesfaketruth1-0/+34