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path: root/source/Simulator/FloodyFluidSimulator.cpp (follow)
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* Bundled fixes [SEE DESC]Tiger Wang2013-11-121-6/+2
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-334/+334
* Fixed block update queueing and water meta change not propagated to clients.madmaxoft@gmail.com2013-03-221-7/+27
* Floody fluid simulator has been converted to use direct chunk accessmadmaxoft@gmail.com2013-03-021-99/+116
* Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com2013-02-281-11/+11
* Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com2013-01-271-1/+1
* Floody fluid simulator can create sourceblocks (configurable in World.ini)madmaxoft@gmail.com2013-01-041-2/+68
* Removed excessive debug loggin in Floody fluid simulator.madmaxoft@gmail.com2012-10-201-1/+1
* Reverted previous commit, chose a different solution, much cleaner.madmaxoft@gmail.com2012-10-181-2/+1
* Made constants in cChunkDef enums, compilation fixes for gcc.madmaxoft@gmail.com2012-10-181-1/+2
* Fixed floody fluid sim making downward fluid behave like source blocks.madmaxoft@gmail.com2012-10-161-8/+16
* Decreased logging in floody fluid simulator.madmaxoft@gmail.com2012-10-161-1/+1
* Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com2012-10-141-9/+67
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-2/+8
* Initial Floody fluid simulator.madmaxoft@gmail.com2012-10-141-0/+159