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2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com18-129/+160
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com14-49/+69
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1218 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-27Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com2-3/+3
Note that cItems is used in the function signature but not yet exported in the API, TODO! git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-04Floody fluid simulator can create sourceblocks (configurable in World.ini)madmaxoft@gmail.com2-4/+74
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1119 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-26Dispensers can dispense items and liquids nowluksor111@gmail.com2-0/+38
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-20Fixed a crash in redstone simulator when destroying blocks in Y < 2madmaxoft@gmail.com1-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1084 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-16RedstoneSimulator refactoring to use cWorld::GetBlockTypeMeta() as much as possiblemadmaxoft@gmail.com2-299/+389
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1076 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-16Levers (patch contributed by Keyboard)madmaxoft@gmail.com2-12/+95
http://forum.mc-server.org/showthread.php?tid=649 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1075 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-16Fixed boolean comparison.madmaxoft@gmail.com1-4/+4
Don't compare booleans to false / true, use them directly. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1048 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-27Fixed more valgrind issuesmadmaxoft@gmail.com2-19/+14
( http://forum.mc-server.org/showthread.php?tid=598&pid=5139#pid5139 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1013 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-20Removed excessive debug loggin in Floody fluid simulator.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@987 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-19Fluids will wash away crops and sugarcane.madmaxoft@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@980 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com1-5/+9
git-svn-id: http://mc-server.googlecode.com/svn/trunk@977 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18Reverted previous commit, chose a different solution, much cleaner.madmaxoft@gmail.com1-2/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@975 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18Made constants in cChunkDef enums, compilation fixes for gcc.madmaxoft@gmail.com1-1/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@974 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-16More blocks can be washed away by fluids.madmaxoft@gmail.com1-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@971 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-16Fixed floody fluid sim making downward fluid behave like source blocks.madmaxoft@gmail.com1-8/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@970 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-16Decreased logging in floody fluid simulator.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@969 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-15Fixed DelayedFluidSimulator.madmaxoft@gmail.com2-8/+15
Floody fluid simulator is now woken up properly across chunk borders. git-svn-id: http://mc-server.googlecode.com/svn/trunk@966 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com1-9/+67
git-svn-id: http://mc-server.googlecode.com/svn/trunk@965 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com1-2/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@964 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14Initial Floody fluid simulator.madmaxoft@gmail.com11-41/+417
Can spread, cannot dry. git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.madmaxoft@gmail.com8-211/+145
git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13Forgotten filemadmaxoft@gmail.com1-0/+721
git-svn-id: http://mc-server.googlecode.com/svn/trunk@957 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com17-0/+1696
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6