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* Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com2012-10-141-9/+67
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@965 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-2/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@964 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Initial Floody fluid simulator.madmaxoft@gmail.com2012-10-1411-41/+417
| | | | | | Can spread, cannot dry. git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.madmaxoft@gmail.com2012-10-138-211/+145
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Forgotten filemadmaxoft@gmail.com2012-10-131-0/+721
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@957 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-1317-0/+1696
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6