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* TNT changes to primed TNT when powered by redstone.nielsbreu@gmail.com2013-06-221-0/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1618 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added dragon egg to falling blocks.nielsbreu@gmail.com2013-06-101-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1577 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlersmadmaxoft@gmail.com2013-06-041-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1555 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Moved BlockEntities to a separate foldermadmaxoft@gmail.com2013-05-282-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
* More dropspenser redstone interaction fixes.madmaxoft@gmail.com2013-05-281-0/+7
| | | | | | Now the dropspensers are correctly powered off, unless they had been powered by a redstone torch directly next to them. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1525 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added a forgotten change to make dropspensers activate only once on redstone activationmadmaxoft@gmail.com2013-05-281-1/+1
| | | | | | Fixes rev 1521 functionality git-svn-id: http://mc-server.googlecode.com/svn/trunk@1524 0a769ca7-a7f5-676a-18bf-c427514a06d6
* DropSpensers: Fixed activation when receiving redstone signal. Now only one item is dropspensed.madmaxoft@gmail.com2013-05-271-12/+12
| | | | | | Fix for FS #378, http://www.mc-server.org/support/index.php?do=details&task_id=378 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1521 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Implemented droppersmadmaxoft@gmail.com2013-05-262-17/+13
| | | | | | Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added sound to the vaporize simulator. FS #315 nielsbreu@gmail.com2013-05-251-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1505 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed entity chunking.madmaxoft@gmail.com2013-05-191-0/+6
| | | | | | Sand simulator was off, sand in negative coords wouldn't fall properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Please keep the lists alpha-sortedmadmaxoft@gmail.com2013-05-071-3/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1458 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Sand can fall through snow.faketruth2013-05-071-0/+3
| | | | | | Patch courtesy of InHavk git-svn-id: http://mc-server.googlecode.com/svn/trunk@1457 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Cobwebs are now washed away by water and can be broken by swords and shears, giving string.madmaxoft@gmail.com2013-04-061-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1363 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed block update queueing and water meta change not propagated to clients.madmaxoft@gmail.com2013-03-221-7/+27
| | | | | | Fixes FS #333. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1297 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulator: fixed a problem when manipulating the bedrock layermadmaxoft@gmail.com2013-03-221-2/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1295 0a769ca7-a7f5-676a-18bf-c427514a06d6
* DelayedFluidSimulator: optimized block storage for large amounts of blocks.madmaxoft@gmail.com2013-03-202-20/+62
| | | | | | Speeds up chunk generation by 15 %. Expected to speed up fluid simulation, unmeasured. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1293 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fluid simulator: fixed an out-of-bounds read when determining fluid directionmadmaxoft@gmail.com2013-03-171-2/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1280 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Small performance improvements in fluid simulator.madmaxoft@gmail.com2013-03-142-4/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1276 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed the Classic fluid simulator, it was too unstablemadmaxoft@gmail.com2013-03-142-622/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1274 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block)madmaxoft@gmail.com2013-03-141-0/+36
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1272 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added a Vaporize fluid simulator that simply replaces fluid blocks with air.madmaxoft@gmail.com2013-03-142-0/+86
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1270 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Changed DelayedFluidSimulatorData to be a vector rather than a list, performance doubled :)madmaxoft@gmail.com2013-03-142-6/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1268 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-092-5/+5
| | | | | | Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulators are woken up upon chunk loadmadmaxoft@gmail.com2013-03-031-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1248 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Redstone simulator: adding a block now checks if the neighbors are redstone-related; if not, the block is ignored.madmaxoft@gmail.com2013-03-031-107/+144
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1247 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulators now check if they are given a valid chunkmadmaxoft@gmail.com2013-03-032-0/+10
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1244 0a769ca7-a7f5-676a-18bf-c427514a06d6
* SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fallmadmaxoft@gmail.com2013-03-032-32/+48
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1242 0a769ca7-a7f5-676a-18bf-c427514a06d6
* cSandSimulator: implemented InstantFallmadmaxoft@gmail.com2013-03-021-1/+27
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1241 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com2013-03-022-61/+232
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1240 0a769ca7-a7f5-676a-18bf-c427514a06d6
* DelayedFluidSimulator: removed an obnoxious debugging outputmadmaxoft@gmail.com2013-03-021-4/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1237 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid simulator has been converted to use direct chunk accessmadmaxoft@gmail.com2013-03-025-135/+218
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1236 0a769ca7-a7f5-676a-18bf-c427514a06d6
* New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com2013-03-014-91/+313
| | | | | | http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com2013-02-2818-129/+160
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-2814-49/+69
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-161-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1218 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com2013-01-272-3/+3
| | | | | | Note that cItems is used in the function signature but not yet exported in the API, TODO! git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid simulator can create sourceblocks (configurable in World.ini)madmaxoft@gmail.com2013-01-042-4/+74
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1119 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-262-0/+38
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a crash in redstone simulator when destroying blocks in Y < 2madmaxoft@gmail.com2012-12-201-0/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1084 0a769ca7-a7f5-676a-18bf-c427514a06d6
* RedstoneSimulator refactoring to use cWorld::GetBlockTypeMeta() as much as possiblemadmaxoft@gmail.com2012-12-162-299/+389
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1076 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Levers (patch contributed by Keyboard)madmaxoft@gmail.com2012-12-162-12/+95
| | | | | | http://forum.mc-server.org/showthread.php?tid=649 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1075 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed boolean comparison.madmaxoft@gmail.com2012-11-161-4/+4
| | | | | | Don't compare booleans to false / true, use them directly. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1048 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed more valgrind issuesmadmaxoft@gmail.com2012-10-272-19/+14
| | | | | | ( http://forum.mc-server.org/showthread.php?tid=598&pid=5139#pid5139 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1013 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed excessive debug loggin in Floody fluid simulator.madmaxoft@gmail.com2012-10-201-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@987 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fluids will wash away crops and sugarcane.madmaxoft@gmail.com2012-10-191-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@980 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com2012-10-181-5/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@977 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Reverted previous commit, chose a different solution, much cleaner.madmaxoft@gmail.com2012-10-181-2/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@975 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made constants in cChunkDef enums, compilation fixes for gcc.madmaxoft@gmail.com2012-10-181-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@974 0a769ca7-a7f5-676a-18bf-c427514a06d6
* More blocks can be washed away by fluids.madmaxoft@gmail.com2012-10-161-0/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@971 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed floody fluid sim making downward fluid behave like source blocks.madmaxoft@gmail.com2012-10-161-8/+16
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@970 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Decreased logging in floody fluid simulator.madmaxoft@gmail.com2012-10-161-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@969 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed DelayedFluidSimulator.madmaxoft@gmail.com2012-10-152-8/+15
| | | | | | Floody fluid simulator is now woken up properly across chunk borders. git-svn-id: http://mc-server.googlecode.com/svn/trunk@966 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com2012-10-141-9/+67
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@965 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-2/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@964 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Initial Floody fluid simulator.madmaxoft@gmail.com2012-10-1411-41/+417
| | | | | | Can spread, cannot dry. git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files.madmaxoft@gmail.com2012-10-138-211/+145
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@958 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Forgotten filemadmaxoft@gmail.com2012-10-131-0/+721
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@957 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-1317-0/+1696
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6