Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load. | faketruth | 2012-03-04 | 1 | -15/+155 |
* | Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;) | madmaxoft@gmail.com | 2012-02-28 | 1 | -94/+149 |
* | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 2012-02-17 | 1 | -5/+5 |
* | Lots of logging added | madmaxoft@gmail.com | 2012-02-17 | 1 | -1/+4 |
* | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 2012-02-16 | 1 | -50/+139 |
* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -0/+415 |