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2012-03-04Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.faketruth1-0/+9
2012-02-28Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com1-2/+19
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-8/+9
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-0/+84