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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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WaterSimulator.h
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2012-10-03
Moved blockticking into blockhandler classes.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-1
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-10
/
+10
2012-02-14
Updated fluid simulators with geser's patch file!
faketruth
1
-1
/
+0
2012-02-02
Removed nonsense "virtual inline" declaration from functions
madmaxoft@gmail.com
1
-1
/
+1
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+1
2011-12-29
- water slacks fire now
lapayo94@gmail.com
1
-1
/
+0
2011-12-25
Refactored both simulators (water and lava) to make them more flexible and easier to modify
lapayo94@gmail.com
1
-35
/
+4
2011-12-24
Very alpha water physic for pickups (The swim now)
lapayo94@gmail.com
1
-0
/
+18
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+25