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2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-83/+297
2012-03-06Yay redstone repeaters!faketruth1-0/+3
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-0/+4
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+2
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-5/+8
2011-12-25- Implemented function to check item categorylapayo94@gmail.com1-1/+9
2011-12-25- improved and simplified the door system (shorter, clearer)lapayo94@gmail.com1-0/+20
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-3/+2
2011-12-22Fixes:lapayo94@gmail.com1-2/+0
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-0/+4
2011-11-07Added Sebi's changes to pistons and item drops.admin@omencraft.com1-0/+18
2011-10-03MCServer c++ source filesfaketruth1-0/+37