Commit message (Expand) | Author | Age | Files | Lines | |
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* | Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp | faketruth | 2011-12-26 | 1 | -15/+7 |
* | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 2011-12-26 | 1 | -1/+6 |
* | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 2011-12-25 | 1 | -0/+1 |
* | Digging leaves with shears now drops leaves | lapayo94@gmail.com | 2011-12-22 | 1 | -0/+2 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -4/+7 |
* | Compiles for linux | faketruth | 2011-10-21 | 1 | -1/+2 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+127 |