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2012-06-09More ini settings save their defaultsmadmaxoft@gmail.com1-4/+4
2012-06-09World generator uses the new Ini interface; also set new defaults for the generator to match the best generation we currently havemadmaxoft@gmail.com1-63/+57
2012-06-08Sugarcane and Pumpkins get placed (quite rarely) in the SprinkleSmallFoliage FinishGenmadmaxoft@gmail.com1-15/+21
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-1/+19
2012-06-05New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com1-0/+4
2012-06-02Added the Biomal composition generator.madmaxoft@gmail.com1-7/+12
2012-06-02Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)madmaxoft@gmail.com1-0/+17
2012-06-02Added a cBioGenCache object for caching generated biomesmadmaxoft@gmail.com1-0/+18
2012-06-02Added the Biomal height generator, made it the default height generator.madmaxoft@gmail.com1-5/+10
2012-05-31DistortedVoronoi biome generatormadmaxoft@gmail.com1-1/+3
2012-05-27Added a voronoi biome generator (#180)madmaxoft@gmail.com1-0/+6
2012-05-27ConstantBiome parsing now uses the string-to-biome conversion (#183)madmaxoft@gmail.com1-2/+7
2012-05-27Added the CheckerBoardBiomes parameter for setting biomes that CheckerBoard generates (#179). Added string-to-biome conversion (#183). Added OreNests to default Structures configuration.madmaxoft@gmail.com1-2/+3
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-31/+258
2012-04-10Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com1-2/+4
2012-03-14Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com1-1/+1
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-2/+12
2012-03-12Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com1-8/+6
2012-03-10Fixed *nix threading issue;madmaxoft@gmail.com1-4/+4
2012-02-28Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com1-14/+16
2012-02-28ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)madmaxoft@gmail.com1-6/+9
2012-02-18Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com1-0/+1
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-4/+32
2012-02-17Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com1-10/+18
2012-02-16cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com1-7/+12
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-88/+74
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-7/+3
2012-01-29ChunkGenerator: rewritten thread-locking using the new RAII CSLock classmadmaxoft@gmail.com1-75/+69
2011-12-25The missing file! cChunkGenerator.h/cppfaketruth1-0/+172