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* Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com2012-04-101-2/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@454 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com2012-03-141-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@413 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-2/+12
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com2012-03-121-8/+6
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* Fixed *nix threading issue;madmaxoft@gmail.com2012-03-101-4/+4
| | | | | | | Thread objects now use variable names consistent with MCS convention; Fixed a few *nix threading cornercases git-svn-id: http://mc-server.googlecode.com/svn/trunk@392 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com2012-02-281-14/+16
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* ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)madmaxoft@gmail.com2012-02-281-6/+9
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* Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com2012-02-181-0/+1
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* Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com2012-02-181-4/+32
| | | | | | Note that this commit breaks foliage generation - there are no trees in the chunks generated! git-svn-id: http://mc-server.googlecode.com/svn/trunk@292 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com2012-02-171-10/+18
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@285 0a769ca7-a7f5-676a-18bf-c427514a06d6
* cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com2012-02-161-7/+12
| | | | | | cChunk fix - setting a block to the same value doesn't mark chunk dirty (resulted in un-unloadable chunks) git-svn-id: http://mc-server.googlecode.com/svn/trunk@279 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-88/+74
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* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-7/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
* ChunkGenerator: rewritten thread-locking using the new RAII CSLock classmadmaxoft@gmail.com2012-01-291-75/+69
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@186 0a769ca7-a7f5-676a-18bf-c427514a06d6
* The missing file! cChunkGenerator.h/cppfaketruth2011-12-251-0/+172
git-svn-id: http://mc-server.googlecode.com/svn/trunk@105 0a769ca7-a7f5-676a-18bf-c427514a06d6