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* I'll lower my frequency of commits.. 1000 default ends up sent more often than calc'd packets.mtilden@gmail.com2011-12-271-1/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@135 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Oops, accidentally left debug printmtilden@gmail.com2011-12-271-1/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@134 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Added basic ping handling.mtilden@gmail.com2011-12-271-3/+27
| | | | | | | | Not sure what's up with the MC client, though. It doesn't seem to end up giving good results like the KA packet return is hanging and waiting for other things to process instead of being handled on its own to give a true result. Feel free to update if there's any way to deliver truer results. git-svn-id: http://mc-server.googlecode.com/svn/trunk@133 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Slightly cleaner block change interactions static in headermtilden@gmail.com2011-12-271-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@130 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Set player interaction kicking to 5 interactions per .1 seconds to help with lag disconnects. Still need to change code to lessen the false positives.admin@omencraft.com2011-12-271-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@128 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-0/+14
| | | | | | Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed the little check for max players. If somehow a player was able to connect and the number of players would exceed the max players, everybody is allowed in and the server will never be 'full'. It's fixed nowfaketruth2011-12-261-9/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@122 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Linux compatible fixes including updated makefilemtilden@gmail.com2011-12-261-3/+7
| | | | | | | | - Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Default Notchian Ping (static until ping implemented through keepalive send/receive)mtilden@gmail.com2011-12-261-2/+10
| | | | | | - Player "left" message regardless of exit reason git-svn-id: http://mc-server.googlecode.com/svn/trunk@119 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Scoreboard deleting moved to cClientHandle::~cClientHandle() with checks. Please test this every way you can with clients disconnecting from the internet, crashing, etc. It should work on all cases as every client gets called in this part to be 'Deleted'mtilden@gmail.com2011-12-261-6/+10
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@118 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)mtilden@gmail.com2011-12-261-6/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@116 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com2011-12-261-0/+11
| | | | | | | - Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Hold item is now dropped when inventory is closedlapayo94@gmail.com2011-12-251-2/+4
| | | | | | | | Thanks to mtilden for this ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 ) Also the items in the 4 crafting slots are now dropped. git-svn-id: http://mc-server.googlecode.com/svn/trunk@107 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Code improvementslapayo94@gmail.com2011-12-251-0/+1
| | | | | | | | | Fixed authentication (Can be activated now) Added MersenneTwister.h Thanks to mtilden ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 and http://forum.mc-server.org/showthread.php?tid=183&pid=1418#pid1418 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@106 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - improved and simplified the door system (shorter, clearer)lapayo94@gmail.com2011-12-251-26/+25
| | | | | | | - Doors now drop a complete door & other part gets destroyed - Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1) git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth2011-12-251-7/+21
| | | | | | | | | Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues. Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage() Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading. git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Max. players and MOTD are now changeable in the settings.inilapayo94@gmail.com2011-12-241-3/+9
| | | | | | Thanks to mtilden ( http://forum.mc-server.org/showthread.php?tid=183&pid=1381#pid1381 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@101 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-231-3/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@100 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Digging leaves with shears now drops leaveslapayo94@gmail.com2011-12-221-1/+2
| | | | | | | | | | | | | Falling Sand now notifies water around Implemented Function to get the relative chunk position in the total position (cChunk::PositionToWorldPosition) Pistons don´t drop water and lava items anymore when stopping water/lava implemented Getter for lava and water simulator IsBlockWater and IsBlockLava function in Defines.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@97 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-7/+26
| | | | | | | | | | - Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Found and fixed a bug not letting users place blocks in water or lava.admin@omencraft.com2011-11-111-2/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@91 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed logging in underground bug this time. A hack, but it works. :Dadmin@omencraft.com2011-11-101-4/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@90 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Can now set gamemode via lua.admin@omencraft.com2011-11-101-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-101-15/+70
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.admin@omencraft.com2011-11-101-2/+48
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@85 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com2011-11-101-17/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@83 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-091-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6
* It's a Squirrel!!faketruth2011-11-081-0/+1
| | | | | | In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel git-svn-id: http://mc-server.googlecode.com/svn/trunk@76 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com2011-11-071-15/+34
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@74 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added Sebi's changes to pistons and item drops.admin@omencraft.com2011-11-071-13/+20
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@72 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Pistons now generate noise and animate when moving.admin@omencraft.com2011-11-071-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@71 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.admin@omencraft.com2011-11-061-2/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@69 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)admin@omencraft.com2011-11-061-9/+29
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@68 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com2011-11-061-7/+5
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com2011-11-051-2/+10
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@63 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com2011-11-041-5/+27
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@51 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.admin@omencraft.com2011-11-031-2/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@50 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added some redstone items.admin@omencraft.com2011-11-031-6/+30
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@49 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)admin@omencraft.com2011-11-031-7/+17
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@48 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com2011-11-021-7/+26
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed some "Entity was not found in any chunk!" warningsfaketruth2011-11-021-4/+8
| | | | | | | Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed player spawn teleport postion.admin@omencraft.com2011-11-021-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@45 0a769ca7-a7f5-676a-18bf-c427514a06d6
* fixed player spawning in the ground.admin@omencraft.com2011-11-011-0/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@42 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Accidentally removed a line of codefaketruth2011-11-011-1/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@41 0a769ca7-a7f5-676a-18bf-c427514a06d6
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-46/+49
| | | | | | | | | | | Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com2011-11-011-5/+23
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@38 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com2011-11-011-3/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@37 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-15/+16
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed a memory leakfaketruth2011-10-271-0/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@19 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-261-3/+4
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@18 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com2011-10-261-2/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com2011-10-261-3/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@16 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-261-0/+2
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
* added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.admin@omencraft.com2011-10-261-3/+70
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@12 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-231-19/+3
| | | | | | | MCSocket.h should soon be deprecated and deleted Do a full rebuild (mine bugged out when I didn't) git-svn-id: http://mc-server.googlecode.com/svn/trunk@8 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Compiles for linuxfaketruth2011-10-211-2/+8
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MCServer c++ source filesfaketruth2011-10-031-0/+1082
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6