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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cClientHandle.h
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2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-27
/
+49
2012-02-08
cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
madmaxoft@gmail.com
1
-9
/
+15
2012-02-04
Fixed a bug in source/cClientHandle.h
admin@omencraft.com
1
-1
/
+1
2012-02-03
cClientHandle: split packet handling into separate functions for clarity
madmaxoft@gmail.com
1
-20
/
+80
2012-02-02
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
madmaxoft@gmail.com
1
-11
/
+58
2012-02-01
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
1
-4
/
+4
2012-01-19
Terrain generation is synchronous again, async generation has bugs.
faketruth
1
-0
/
+1
2011-12-28
- Added chicken to eating
mtilden@gmail.com
1
-1
/
+1
2011-12-27
- Added basic ping handling.
mtilden@gmail.com
1
-2
/
+5
2011-12-27
Slightly cleaner block change interactions static in header
mtilden@gmail.com
1
-0
/
+2
2011-12-26
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
1
-0
/
+1
2011-12-26
- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
mtilden@gmail.com
1
-0
/
+5
2011-12-25
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
1
-1
/
+2
2011-11-12
Put view distance back to 13. Didn't mean to change that.
admin@omencraft.com
1
-1
/
+1
2011-11-11
Found and fixed a bug not letting users place blocks in water or lava.
admin@omencraft.com
1
-1
/
+1
2011-11-04
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
1
-0
/
+1
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-0
/
+1
2011-10-26
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
1
-1
/
+0
2011-10-26
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
1
-0
/
+1
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+70