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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-1
/
+3
2012-01-19
Terrain generation is synchronous again, async generation has bugs.
faketruth
1
-1
/
+1
2011-12-26
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
1
-14
/
+3
2011-12-25
- fixed the code from the last commit :)
lapayo94@gmail.com
1
-4
/
+6
2011-12-25
- Fixed a critical bug, which caused players to not getting spawned on the others client
lapayo94@gmail.com
1
-0
/
+5
2011-11-02
Fixed some "Entity was not found in any chunk!" warnings
faketruth
1
-10
/
+29
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-0
/
+2
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-11
/
+15
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+283