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* Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com2012-08-281-2/+0
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com2012-08-191-24/+22
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com2012-08-191-4/+2
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* Simple health regeneration systemlapayo94@gmail.com2012-07-171-16/+0
| | | | | | Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-252/+252
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* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-1/+0
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* Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth2012-02-221-1/+1
| | | | | | /tp command should work again :) git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Removed some more cChunkPtr usagemadmaxoft@gmail.com2012-02-201-7/+3
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* No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth2012-02-151-5/+5
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* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-34/+100
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* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-1/+3
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* - Animals burn now when moving into lava or firelapayo94@gmail.com2011-12-291-5/+9
| | | | | | - Monster health is now working properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@157 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - Initial food handling by cedeelmtilden@gmail.com2011-12-291-0/+7
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* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-7/+89
| | | | | | | | - added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-2/+2
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* MCServer c++ source filesfaketruth2011-10-031-0/+96
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6