index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cPickup.cpp
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*
Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
madmaxoft@gmail.com
2012-08-19
1
-5
/
+4
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-316
/
+316
*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-1
/
+0
*
Using references instead of pointers for sending packets
madmaxoft@gmail.com
2012-03-10
1
-1
/
+1
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-2
/
+2
*
Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
madmaxoft@gmail.com
2012-02-21
1
-1
/
+1
*
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
2012-02-15
1
-47
/
+42
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-41
/
+58
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-1
/
+7
*
Terrain generation is synchronous again, async generation has bugs.
faketruth
2012-01-19
1
-2
/
+2
*
- Pickups should now burn in fire
lapayo94@gmail.com
2011-12-29
1
-3
/
+7
*
Very alpha water physic for pickups (The swim now)
lapayo94@gmail.com
2011-12-24
1
-5
/
+55
*
Digging leaves with shears now drops leaves
lapayo94@gmail.com
2011-12-22
1
-0
/
+2
*
Fixes:
lapayo94@gmail.com
2011-12-22
1
-5
/
+10
*
- Crafting fixed in 1.0.0
lapayo94@gmail.com
2011-12-21
1
-2
/
+4
*
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
2011-11-06
1
-6
/
+11
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-0
/
+2
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-3
/
+3
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+229