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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cRoot.cpp
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*
Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)
madmaxoft@gmail.com
2012-06-02
1
-9
/
+16
*
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
2012-05-25
1
-29
/
+3
*
Fixed a few obsoleted functions
madmaxoft@gmail.com
2012-03-10
1
-0
/
+28
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-4
/
+4
*
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
faketruth
2012-03-07
1
-2
/
+2
*
Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
faketruth
2012-02-22
1
-0
/
+42
*
Lots of logging added
madmaxoft@gmail.com
2012-02-17
1
-4
/
+28
*
Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.
faketruth
2012-02-15
1
-0
/
+1
*
Added total chunk count to webadmin
madmaxoft@gmail.com
2012-02-08
1
-0
/
+14
*
MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
madmaxoft@gmail.com
2012-02-08
1
-1
/
+1
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-1
/
+67
*
Removed a few duplicate includes
madmaxoft@gmail.com
2012-02-01
1
-5
/
+3
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-1
/
+3
*
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
faketruth
2011-12-23
1
-1
/
+1
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-4
/
+78
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
1
-0
/
+3
*
Fixed bug in cMakeDir where it would only create directories named "world"
faketruth
2011-10-26
1
-31
/
+11
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+162