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2012-04-11Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core pluginfaketruth1-60/+0
2012-04-10Added the permission "builtin.regeneratechunk" needed for regenerating chunks using a command.madmaxoft@gmail.com1-0/+5
2012-04-10Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com1-1/+28
2012-03-26Added the supported client version to banner; shamelessly added myself to the authors list ;)madmaxoft@gmail.com1-3/+5
2012-03-19Fixed player heads always pointing north (new EntityHeadLook packet)madmaxoft@gmail.com1-3/+7
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+1
2012-03-10Fixed a few obsoleted functionsmadmaxoft@gmail.com1-3/+3
2012-03-10Using references instead of pointers for sending packetsmadmaxoft@gmail.com1-1/+1
2012-03-10Fixed *nix threading issue;madmaxoft@gmail.com1-3/+3
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-5/+5
2012-03-05Fixed a potential deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )madmaxoft@gmail.com1-4/+9
2012-02-28Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com1-3/+5
2012-02-26Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com1-0/+9
2012-02-26Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)madmaxoft@gmail.com1-24/+136
2012-02-26Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)madmaxoft@gmail.com1-1/+1
2012-02-23Made the viewdistance settable by users and default in settings.ini. The default is 9.madmaxoft@gmail.com1-13/+34
2012-02-17Lots of logging addedmadmaxoft@gmail.com1-1/+1
2012-02-16git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth1-1/+1
2012-02-16New server command "unload" to manually unload unused chunksmadmaxoft@gmail.com1-1/+9
2012-02-16Fixed logging in cServermadmaxoft@gmail.com1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-17/+17
2012-02-08cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.madmaxoft@gmail.com1-49/+16
2012-02-05Now showing proper error messages when sockets fail :)faketruth1-3/+3
2012-02-02cSocket API fix (possible invalid pointer)madmaxoft@gmail.com1-8/+14
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-8/+101
2012-02-01Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com1-39/+17
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-11/+7
2012-01-22Improved Core's WebAmin interface a bit.faketruth1-3/+9
2012-01-21Bug FS#131 http://www.mc-server.org/support/index.php?do=details&task_id=131 should be fixedfaketruth1-0/+1
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-2/+1
2012-01-01Fixed the numchunks console command.faketruth1-1/+1
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-10/+0
2011-12-25Code improvementslapayo94@gmail.com1-1/+18
2011-12-23Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth1-2/+2
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-19/+19
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-3/+5
2011-10-23Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth1-58/+24
2011-10-21Compiles for linuxfaketruth1-0/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+553